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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by TomCarroll View Post
    Total and utter BS.

    Leveling groups and groups in endgame were like night and day for certain jobs. Tanking in particular was completely different.

    When you force people to level in groups, people are forced to wait for invites and sit around idle with a party flag on. Now, having said that, if you want to do that, it'd be great if they wanted to add that as a viable leveling option.
    Let me tell you how long I waited for a party as thief, 5 hours was the longest time, BUT I didn't just SIT THERE AND DO NOTHING, I went afk did some house work, or I went farming or some random quest. Also 99% of the time, I made my own parties, which I only had to wait 30 or so mins. I'm sorry, but I like force grouping, this is an mmo, I don't want a single player game with multiplayer aspects.
    (9)

  2. #2
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Rokien View Post
    Let me tell you how long I waited for a party as thief, 5 hours was the longest time, BUT I didn't just SIT THERE AND DO NOTHING, I went afk did some house work, or I went farming or some random quest. Also 99% of the time, I made my own parties, which I only had to wait 30 or so mins. I'm sorry, but I like force grouping, this is an mmo, I don't want a single player game with multiplayer aspects.
    I like how the idea here is that long wait times for parties aren't an issue because you didn't always have to deal with it. Yes, obviously, not everybody is going to hang around for 5 hours to level a job they want. That still doesn't cover up that REQUIRING parties to level up is a problem. Final Fantasy XI suffered from a problem where you would miss a "wave" of players, especially after expansions like Chains of Promathia. If you didn't happen to be leveling a job in a specific level range, you would miss the big wave of players leveling. Because of this, you would have a smaller number of people to group with, thus slowing down your progression.

    It's fine if you want to do this, but don't make it a requirement. The best thing World of Warcraft did was break this mentality that leveling up should be a huge mountain you need to overcome. This doesn't have to come through doing quests (which I have no problem with, it gets you to see the world instead of standing in one spot for hours)...it just involves not making leveling up a tedious chore. I'm sorry that you feel it's the most important aspect of this game, because there's no reason it should take a long time.

    Quote Originally Posted by xXHalloweenTrixXx View Post
    Also it allowed people to learn their roles in parties. FF14 really doesn't do that in its current state, you pretty much get plvled up to 45, and possible to do leves up to 50 solo.
    So sick of this argument. Power leveling existed in Final Fantasy XI as well, so people still didn't learn their job. Yes, it's easier to do in XIV...but it's a moot point. It was worse in XI because you'd have people with subpar skills.
    (7)
    Last edited by KiriA500; 10-20-2012 at 03:59 AM.