I know how you feel in regards the primal fight looting system. A simple solution suggested countless times is to make primal weapons passable so that duplicates are not lost. The same would hold true for dungeons and raid boss drops which currently is the case.
As far as the 3x lottery per week I really don't know what to say. If it is indeed a function that allows you to roll on an item of your choice thrice a week, then logic would follow that your "lottery roll" over-rides the random loot distribution system. In a sense this would be a /random feature integrated into the games looting mechanism for group events. Onthe one hand, I find it hard to believe that SE would implement a looting mechanism that allows a user to bypass the auto random distribution system in place. One the other hand, this could prevent ninja looting to a certain degree.
On a side note: what if the random loot distribution system isn't as random as we have been lead to believe? Would it really be so strange to find that your achievement points increase your odds of getting loot dropped to you in primal/raid boss fights? (Just a side thought aroused by our communitie's tendency to /random for drops after the game has already "randomed" those drops to specific players....)
Back on topic: Another possibility is that the reference to a lottery system 3 times a week is how often any given player is likely to obtain all 3 rare items dropped by a given boss - but this would seem absurd. Logically the odds of you obtaining items would be influenced by how often you raid so I think we can effectively rule this hypothsis out.
Time and again the most logical hypothesis to this "lottery system", in my opinion, is that it's a reference to how often you can do any given dungeon. Given that dungeon's maps are being reworked and made significantly larger we can assume that they will take much longer to complete (perhaps 2-3 hours per run?). Also, given that we currently have Darkhold (lol), CC, and AV and will be given an additional new lvl 45-50 dungeon with Crystal Towers and roaming primals to top it off... It seems to me that we will have more than enough content to keep players busy despite a limit of 3 runs per week per dungeon.



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