Quote Originally Posted by Ikkenoe View Post
i don't like the idea of people who don't understand class balance asking for a front line caster with all the perks of melee damage and survivability in the context of an MMO- especially when PVP is going to be involved.

yes, red mage was this or that in *offline jrpgs* where balance isn't really a problem and there was no pvp, but this is a whole different ball game. and who in this thread has asked for it to be a carbon copy of anything? nobody has. it was only presented that xi rdm was an extraordinarily powerful and versatile class, far from the "failure" people try to make it out to be in light of their own heavily evident biases.

but surely then the answer is to ask for it to be a carbon copy of non-xi rdms? lol

but sure, okay, let's say you get what you want and you get a magic fencer in front line armor. enjoy waiting 2-3 years for that, because we already HAVE an imbalance in front line vs. back line jobs, which is the primary reason they're pushing arcanist/summoner to the front of the new jobs pack.
i don't understand you. The imbalance to you is the number of melee class vs ranged classes ? And so?
Since you mention pvp (not speaking of the "survivability problem" in pve for melee caster...as nothing else already have similar classes) , an imbalance would be a mage destroying every melee 1 miles away, not the fact the game have x melee and y mage
The game obliusly need more mage classes, but that's not because melee die more often :|