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  1. #1
    Player
    Ikkenoe's Avatar
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    Dec 2011
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    90
    Character
    Scientific Progress
    World
    Balmung
    Main Class
    Alchemist Lv 21
    Quote Originally Posted by yukikaze_yanagi View Post
    i don't like the idea of red mage being a carbon copy of ffxi.
    red mage always been a jack of all trades, curing and nuking at same times, but not forget it's also more melee oriented , equipping heavier armors an swords. Since we're getting jobs more in old ff fashion (blm and whm have a nuke distribution very similar to ffI) you should ask to yourseves if you wold like a melee mage instead asking ffxi's red mage
    i don't like the idea of people who don't understand class balance asking for a front line caster with all the perks of melee damage and survivability in the context of an MMO- especially when PVP is going to be involved.

    yes, red mage was this or that in *offline jrpgs* where balance isn't really a problem and there was no pvp, but this is a whole different ball game. and who in this thread has asked for it to be a carbon copy of anything? nobody has. it was only presented that xi rdm was an extraordinarily powerful and versatile class, far from the "failure" people try to make it out to be in light of their own heavily evident biases.

    but surely then the answer is to ask for it to be a carbon copy of non-xi rdms? lol

    but sure, okay, let's say you get what you want and you get a magic fencer in front line armor. enjoy waiting 2-3 years for that, because we already HAVE an imbalance in front line vs. back line jobs, which is the primary reason they're pushing arcanist/summoner to the front of the new jobs pack.
    (2)

  2. #2
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Ikkenoe View Post
    i don't like the idea of people who don't understand class balance asking for a front line caster with all the perks of melee damage and survivability in the context of an MMO- especially when PVP is going to be involved.

    yes, red mage was this or that in *offline jrpgs* where balance isn't really a problem and there was no pvp, but this is a whole different ball game. and who in this thread has asked for it to be a carbon copy of anything? nobody has. it was only presented that xi rdm was an extraordinarily powerful and versatile class, far from the "failure" people try to make it out to be in light of their own heavily evident biases.

    but surely then the answer is to ask for it to be a carbon copy of non-xi rdms? lol

    but sure, okay, let's say you get what you want and you get a magic fencer in front line armor. enjoy waiting 2-3 years for that, because we already HAVE an imbalance in front line vs. back line jobs, which is the primary reason they're pushing arcanist/summoner to the front of the new jobs pack.
    i don't understand you. The imbalance to you is the number of melee class vs ranged classes ? And so?
    Since you mention pvp (not speaking of the "survivability problem" in pve for melee caster...as nothing else already have similar classes) , an imbalance would be a mage destroying every melee 1 miles away, not the fact the game have x melee and y mage
    The game obliusly need more mage classes, but that's not because melee die more often :|
    (2)

  3. #3
    Player
    Ikkenoe's Avatar
    Join Date
    Dec 2011
    Posts
    90
    Character
    Scientific Progress
    World
    Balmung
    Main Class
    Alchemist Lv 21
    Quote Originally Posted by yukikaze_yanagi View Post
    i don't understand you. The imbalance to you is the number of melee class vs ranged classes ? And so?
    Since you mention pvp (not speaking of the "survivability problem" in pve for melee caster...as nothing else already have similar classes) , an imbalance would be a mage destroying every melee 1 miles away, not the fact the game have x melee and y mage
    The game obliusly need more mage classes, but that's not because melee die more often :|
    i'm clearly referring to imbalance in class type/number and overall class balance in terms of how they function as two separate things, and i think that's pretty obvious. don't be a homer.

    but with rdm you'd have a class that can enfeeble and nuke from afar and still be able to survive in melee range. that destroys balance. melee beat casters if they can get close, casters beat melee if they can stay ranged. rdm would be able to freely switch between the two while CC'ing foes in the process and that spells disaster for fair play in pvp. anyone who has done even a fair amount of decent pvp in MMOs should understand how this is potentially a really big problem.

    either that, or rdm would get eaten alive by melee and ranged alike. either scenario would have the forums (ESPECIALLY these forums) overloaded with crying
    (1)