

This is the reason I like RPGs, it would suck to me if every single aspect were revealed. Then it's just paint by numbers.
I prefer trial and error until I get things just rght. It's the same reason I don't watch strategy videos.





Eh, I dont think having to do theory(on stats)craft is required for an rpg. I'd prefer I knew which one was better for my preference. Ok so this intelligence will make me do X but these other direct stats are more effective at this X, and when I combine all of them together - oh look I really what this combination.
Otherwise players just read someones 20 hour test and calculus to reverse engineer formulas, which is the same thing as above just a bigger pia. My preference though.
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