Quote Originally Posted by Shougun View Post
I'd like to see "detailed" mode on items where when it says +20 strength in () it also says
"+5 attack damage, +3% shield block rate".

Having many different types of modifiers (strength, block rate, intelligence. bla bla bla) is cool for varied items and preferences, but I shouldn't have to reverse engineer every patch what a stat does. Just freaking tell me lol.
They do tell you what it does, the only issue was the stat system in this game is just so...bad and poorly formulated (re all remember protect and shell doing jack shit) that they had to keep tooling around with it. Like in FFXI they told you what stats did just like they did with XIV and only ever touched the formulas for specific weapon types, i.e 1hand or 2hand however, but with XIV since you need at least 10 million of a stat to feel a difference, it always seemed like something was off.

Higher base stat means equally higher need of modifiers which they changed around to try to make it matter more and make it easier for the player. It never works out. So hopefully the 1:1 change in ARR will solve all that problem.