Hello guys!
It's still a mystery how stats will work in A Realm Reborn, so we have to base our ideas on what we have now, but for sure I think that the 2 Auto-attack Stats are a quite strange way to drive people in the choice of which stats increase.

It's possible that it is caused by an unbalance between stats,

EX: DEX should increase Block Rate for Shield, but it's effect is far too much low to justify its increase instead of MND

but moreover it has a double effect,

EX: MND influences Auto-attack and Heal Magic Potency, so if you are a PLD you can kill two birds with one stone

and lastly it limits further our freedom on customize our PGs.
A reasonable choice to me, is to abolish the 2 Auto-attack stats as they are now (with all the complainings of who spent money/time to build their gear up, I'm one of them don't worry ) or find a user-friendly solution to solve this.

I personally don't care to much about this aspect of the game ( = It won't ruin our game experience), but it's undeniable that it steals depth to the game so I think it's an important aspects to consider for ARR.

As said at 45:08 in this video from 25th Anniversary something will change. Can we have any more information about it, please?