Quote Originally Posted by Elexia View Post
They do tell you what it does, the only issue was the stat system in this game is just so...bad and poorly formulated (re all remember protect and shell doing jack shit) that they had to keep tooling around with it. Like in FFXI they told you what stats did just like they did with XIV and only ever touched the formulas for specific weapon types, i.e 1hand or 2hand however, but with XIV since you need at least 10 million of a stat to feel a difference, it always seemed like something was off.

Higher base stat means equally higher need of modifiers which they changed around to try to make it matter more and make it easier for the player. It never works out. So hopefully the 1:1 change in ARR will solve all that problem.
I meant in exact context.

Like if I have 40000 strength, adding 4 more will do nothing as I hit the cap looooong ago.

So the item would show in context what that did to your character.

Because yes they have a little tooltip you can hover your mouse over stats in some places - thats not helpful to knowing what it is really doing. There is a lot of behind the scenes math you have to whip out yourself.

Really hopeful to understand the relation between mind and healing potency, or intelligence and magic attack power.