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  1. #1
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    The development team is aware of your concerns but due to the fact that their current priority is the battle system, changes can’t be made right away, but they are thinking about doing this after. In order to implement these features, they would like to first implement text commands before this.

    Please continue to send in your ideas for the dev. team!
    (34)
    Bethany "Rukkirii" Stout - Community Team

  2. #2
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    2,823
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    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rukkirii View Post
    The development team is aware of your concerns but due to the fact that their current priority is the battle system, changes can’t be made right away, but they are thinking about doing this after. In order to implement these features, they would like to first implement text commands before this.

    Please continue to send in your ideas for the dev. team!
    Good to know that this is on their radar. However, do they really have to wait until after the battle system changes? I mean, how long does it take to program in a "/lcmd kick player" and "/lcmd add player" commands?
    (4)

  3. #3
    Player
    Jennestia's Avatar
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    Mar 2011
    Location
    Gridania
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    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Rentahamster View Post
    Good to know that this is on their radar. However, do they really have to wait until after the battle system changes? I mean, how long does it take to program in a "/lcmd kick player" and "/lcmd add player" commands?
    They're focusing on one of the main foundations of the game in order to get content to us soon. It doesn't take long to add simple commands but you DO set priorities in order to get work done.
    (2)

  4. #4
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Renta Hamster
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    Sargatanas
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    Gladiator Lv 50
    Quote Originally Posted by Jennestia View Post
    They're focusing on one of the main foundations of the game in order to get content to us soon. It doesn't take long to add simple commands but you DO set priorities in order to get work done.
    Yeah, I know they have their priorities, but it seems like waiting until after all the battle changes are done would take a long time. I might be wrong since I don't know what the inner workings of the programming team are like, but adding 2 simple text commands and testing them for bugs should only take, what, a day? Two days?

    From a simple cost/benefit analysis, and assuming it would only take a couple days to implement, the benefits to the players would be a lot compared to the time spent.
    (1)

  5. #5
    Player
    Rhianu's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Rhianu Esparta
    World
    Gilgamesh
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Rukkirii View Post
    The development team is aware of your concerns but due to the fact that their current priority is the battle system, changes can’t be made right away, but they are thinking about doing this after. In order to implement these features, they would like to first implement text commands before this.

    Please continue to send in your ideas for the dev. team!
    At the very least, do you think we could just get the ability to remove offline people from the LS? This alone is the single biggest problem with the current system, and if just this one function was added to the game, it would serve as an adequate placation for the time being while the dev team works on the battle system.
    (0)
    ( ◕ ‿‿ ◕ )

  6. #6
    Player
    Keith_Dragoon's Avatar
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    Mar 2011
    Location
    Gridania
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    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Rukkirii View Post
    The development team is aware of your concerns but due to the fact that their current priority is the battle system, changes can’t be made right away, but they are thinking about doing this after. In order to implement these features, they would like to first implement text commands before this.

    Please continue to send in your ideas for the dev. team!
    All I needed to know, I can now torch my pickett signs and back down from the protest podium.

    Quote Originally Posted by Elkwood View Post
    Yes i had totally forgotten about talking in multiple linkshells at a given time, I was more concerned with the administration side not the user functionality
    Heres a list of ideas I thought was either needed or would just be very helpful.

    •Linkshell message.

    •Leader controls to Demote/Promote/Remove linkshell members remotely. (INCLUDES offline members)

    •A way to show/hide offline members or change it so members can be sorted by online status..

    •Being able to select a color pallette to change LS emblems to desired color combo.

    •The ability to invite members of the LS to a group without having to use to the group search funtion OR social list.

    •The ability to pass leadership to another player in the linkshell.

    •The ability to see what Location/Rank/Class my members are.

    OPTIONAL:

    •An option to show last login time/date of members.

    •The ability to talk to multiple LSs with out having to change my current one. (maybe by doing /l#?)

    •Ability to leave an oflline message or note.
    (1)
    Last edited by Keith_Dragoon; 04-14-2011 at 11:37 AM.


    Keith Dragoon - Ambassador of Artz and Adorable

  7. #7
    Player
    DantesAmore's Avatar
    Join Date
    Jul 2011
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    149
    Character
    Yoshi P'
    World
    Zurvan
    Main Class
    Gladiator Lv 17
    Quote Originally Posted by Keith_Dragoon View Post
    All I needed to know, I can now torch my pickett signs and back down from the protest podium.




    •The ability to invite members of the LS to a group without having to use to the group search funtion OR social list.
    "<Do you need it>"
    /pcmd add Players Name
    already exists and works world wide
    (0)

  8. #8
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by DantesAmore View Post
    "<Do you need it>"
    /pcmd add Players Name
    already exists and works world wide
    Indeed, this IS NOT a crystal tools problem, its probably is a resource problem of the human variety. Unless of course crystal tools is so utterly convoluted that they can't remove a where clause from a simple update query.
    (1)

  9. #9
    Player
    Keith_Dragoon's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by DantesAmore View Post
    "<Do you need it>"
    /pcmd add Players Name
    already exists and works world wide
    I was more hinting at doing it from the LS list like you can do through social, some people have crazy retarded long names I'd rather avoid typing in like the one guy on Trabia name Crowwwwwwwwwwwww Wwwwwwwwwwwww give or take a few w's. Wanna /pcmd that?

    On topic Honorable Souls has been revived, broken and reformed and already tons of inactives cluttering up my LS not even a week later.
    (0)


    Keith Dragoon - Ambassador of Artz and Adorable

  10. #10
    Player
    Rhomagus's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
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    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Rukkirii View Post
    The development team is aware of your concerns but due to the fact that their current priority is the battle system, changes can’t be made right away, but they are thinking about doing this after. In order to implement these features, they would like to first implement text commands before this.

    Please continue to send in your ideas for the dev. team!
    Didn't the last Letter from the Producer explain that there were different teams working on different things?

    Quote Originally Posted by Naoki Yoshida
    The dev team is actually split up into a bunch of smaller teams, each dedicated to a certain facet of the game. Off the top of my head, there’s the scenario team, the world settings team (including seasonal events), the item team, the crafting and gathering team, the battle team, the level design team, the art team, the character team, the BG team, the UI team, and so on and so forth. Each team focuses on certain game content or a particular system, and all teams’ tasks are ongoing simultaneously. There are VFX, animation, and cutscenes as well, so quite a few teams. Within each, there are staff members whose job it is to carry out the tasks of each patch, and others who focus on the large-scale elements and core of the game.
    I know that linkshells aren't related to battles but it is frustrating to see that it doesn't have a dev tag.

    The following threads express the want and need for the expanding of linkshell capabilities:
    There is clearly a want for the recognition of this issue.

    The reason, I'm assuming, this was thrown into [Dev 1024] is specifically because putting it under a battle related issue would make it more visible. [Linkshell Options] really needs it's own dev tag by this point at the very least. It's bad when it's gotten to the point where the player populace is petitioning for a problem to just get a dev tag recognition and not necessarily a fix to the problem. Considering Yoshida's words on how the teams are separated, "Battle system priority" doesn't seem like a legitimate reason anymore as there should be two different teams working on linkshell issues(the UI team) and the battle system (the battle system team).
    (2)

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