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  1. #21
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by moriandrio View Post
    You forgot you will have multiple gearsets (you gotta do quests for them but that doesnt matters) and so you wont have problems with inventory space anymore. Only gear that you dont wear or is used in an gearset will count towards the 100 items.
    yes, that is true. they also haven't stated how those gearsets will be handled. will you have to go back to town to change classes everytime? will crafting/gathering have their own sets as well? how did they decide to handle needing multiple of the same pieces of gear for different gearsets?
    (0)


    http://crystalknights.guildwork.com/

  2. #22
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by moriandrio View Post
    You forgot you will have multiple gearsets (you gotta do quests for them but that doesnt matters) and so you wont have problems with inventory space anymore. Only gear that you dont wear or is used in an gearset will count towards the 100 items.
    You have to earn those gearsets first. You wont just start out with them all, and possibly much of your gear, if not excess materials, will end up on that temp storage npc.

    Only what you have equipped before Nov 1 guaranteed to be on your person when ARR launches.
    (2)

  3. 10-02-2012 11:57 PM
    Reason
    reponded below with more direct answers

  4. #23
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Reika View Post
    You have to earn those gearsets first. You wont just start out with them all, and possibly much of your gear, if not excess materials, will end up on that temp storage npc.

    Only what you have equipped before Nov 1 guaranteed to be on your person when ARR launches.
    i'm glad someone sees one of the possible issues. if those quests are long to do(which they should be) then that gear could stay in that temp npc for a while. i know my luck the gear that gets put there will be the main classes i use the most frequently lmao.
    (2)


    http://crystalknights.guildwork.com/

  5. #24
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    yes, that is true. they also haven't stated how those gearsets will be handled. will you have to go back to town to change classes everytime? will crafting/gathering have their own sets as well? how did they decide to handle needing multiple of the same pieces of gear for different gearsets?
    I'll let someone with more info handle the rest, but to the bolded...

    We've never had to do that in this game, and according to the live presentation we've seen, it's not ever going to be that way, considering he changed from DRG to BRD to WHM.
    (3)

  6. #25
    Player
    Platinumstorm's Avatar
    Join Date
    Mar 2011
    Posts
    748
    Character
    Chardut Mazzma
    World
    Excalibur
    Main Class
    Archer Lv 100
    Player bazaars did lead to a wasteful use of energy and resources by having players sit aimlessly in town. Removal of player bazaars, an obtuse system, btw, means they can force log offs for increased server performance if they so choose.
    (2)

  7. #26
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Since I watched the video 3 times to clarify issue like these...

    Quote Originally Posted by darkstarpoet1 View Post
    will you have to go back to town to change classes everytime?
    no, why would they change the entire premise of the armory system?

    Quote Originally Posted by darkstarpoet1 View Post
    will crafting/gathering have their own sets as well?
    yes

    Quote Originally Posted by darkstarpoet1 View Post
    how did they decide to handle needing multiple of the same pieces of gear for different gearsets?
    For now, you have to have multiple copies of the sme piece of gear if you want to use it in different sets. However, they are considering allowing players to give an alias to certain pieces of gear to allow that piece to be used in different sets. They have not settled on this yet because the second option could be confusing to players.
    (3)

  8. #27
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Molly_Millions View Post
    Since I watched the video 3 times to clarify issue like these...

    no, why would they change the entire premise of the armory system?

    yes

    For now, you have to have multiple copies of the sme piece of gear if you want to use it in different sets. However, they are considering allowing players to give an alias to certain pieces of gear to allow that piece to be used in different sets. They have not settled on this yet because the second option could be confusing to players.
    so in other words if i don't have 2 hdl sets or multiple multi melds of the same piece of gear i'll need to carry it around with me because i will have to manually equip it instead if it being part of a gearset and taking up inventory..... gotcha
    (0)


    http://crystalknights.guildwork.com/

  9. #28
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    so in other words if i don't have 2 hdl sets or multiple multi melds of the same piece of gear i'll need to carry it around with me because i will have to manually equip it instead if it being part of a gearset taking up inventory..... gotcha
    Yes, as it stands now you will have to have multiple copies of the same item if you want to use it in different gear sets but there's no reason that second item couldn't be part of a gear set as well, and thus not part of your normal inventory. Seems like a simple concept to me. Stop trying to make mountains out of molehills.
    (3)
    Last edited by Molly_Millions; 10-03-2012 at 12:28 AM.

  10. #29
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by darkstarpoet1 View Post
    so in other words if i don't have 2 hdl sets or multiple multi melds of the same piece of gear i'll need to carry it around with me because i will have to manually equip it instead if it being part of a gearset taking up inventory..... gotcha
    well, they understand that it's going to end up being an issue. We'll have to have some things (especially unique's and multi-melds) left out of the gearsets and tied to macros still if we want to use them on multiple jobs/classes...
    (0)

  11. #30
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Renen View Post
    Anyone know why SE may have done that instead of doing some small fixes to it?
    Most likely its because nobody used it for its intended purpose- nearly everyone just uses it as storage.
    (0)

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