Quote Originally Posted by Majidah View Post
How good a PLD is isn't messured on whether or not a crappy WHM let him die once.
What kind of a fool would play on such a server with bafoons liable to let them die? If you would have read the first post in the thread you would understand that one of the merits for such a server is that it would build an extremely tight knit community. Players would party with freinds they know they can depend upon.

Quote Originally Posted by TaalAzura View Post
I think it would be a lot of fun if implemented correctly. Perhaps instead of when you die, you have a 5:00 timer after you die that, if you don't receive a raise in time, you die for good. Albeit less hardcore, it still wounds like it would provide a lot of fun.

EDIT: And honestly, this game doesn't offer much of a challenge as it is; implementing this urgency of getting a raise in the allotted time is a lot more exciting than just mindlessly running content over and over. One of the best parts of playing new content is figuring out the best way to overcome it, and to me it seems a lot more exciting when there's a huge risk involved.
This.

Quote Originally Posted by Velhart View Post
This is not the type of game you ever want to lose your progress in. All jobs to 50+ and get the best gear for it to be destroyed. It works in Diablo because it isn't hard to get another character up and going if you do die.
What's hard about Powerleveling a job to 50 in 2 days or spamming enter a bajillion times til your crafter/gatherer dings 50? Actually like someone else mentioned a smart player would likely have a separate character dedicated to crafting and gathering so that if his battle character died that progress wouldn't be lost.

Common Sense is severely lacking in this neck of the woods.


Quote Originally Posted by AdvancedWind View Post
Please read and re-read till you understand this:



Final Fantasy XIV is -not- made to be played that way, it's as simple as that. You keep using Diablo as an example, but you might as well compare it to Nethack, both comparisons make no sense. You are talking about completely different games.

What you are asking is akin to asking for a solo only server, a level 1 server, a one hit kills everything (including you) server, or a chocobo racing onry server. All of those "modes" can be genuinely fun, can be found on other games and work well on these games, but Final Fantasy XIV has not been designed to support them. It would be a wasted effort unless they completely rebalanced the game for / on that server.
Actually I only used Diablo as an example once for the fact that I played it and to illustrate that you have a choice how to be affected by the outcome. The rest of your balony is superfluous. The OP is not asking for anything akin to that nonsense.

Quote Originally Posted by Keisuna View Post
Frankly, as interesting an idea as this is, there wouldn't be enough demand for this sort of thing. At least not enough to warrant changing the game code and dedicating the server space for it.
Completely subjective

Quote Originally Posted by Renen View Post
Even IF there was a server like that, It would be completely empty.
Because all you have to do is get unlucky with 1 boss, and you lose everything.
Another subjective opinion having no foundation on fact