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  1. #41
    Player
    Mamba's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    414
    Character
    Lily Spider
    World
    Odin
    Main Class
    Arcanist Lv 60
    I actually like this idea

    Naturally I would have my main character on a "normal" server but for some proper excitement I would keep another char on perma death server.

    I doubt this will happen though :/
    (1)
    There is a little Monkey in all of us....

  2. #42
    Player
    Keisuna's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    311
    Character
    Shiro Turuphant
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Frankly, as interesting an idea as this is, there wouldn't be enough demand for this sort of thing. At least not enough to warrant changing the game code and dedicating the server space for it.
    (0)

  3. #43
    Player
    Renen's Avatar
    Join Date
    May 2012
    Posts
    704
    Character
    Renen Angel
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Even IF there was a server like that, It would be completely empty.
    Because all you have to do is get unlucky with 1 boss, and you lose everything.
    (3)

  4. #44
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Majidah View Post
    How good a PLD is isn't messured on whether or not a crappy WHM let him die once.
    What kind of a fool would play on such a server with bafoons liable to let them die? If you would have read the first post in the thread you would understand that one of the merits for such a server is that it would build an extremely tight knit community. Players would party with freinds they know they can depend upon.

    Quote Originally Posted by TaalAzura View Post
    I think it would be a lot of fun if implemented correctly. Perhaps instead of when you die, you have a 5:00 timer after you die that, if you don't receive a raise in time, you die for good. Albeit less hardcore, it still wounds like it would provide a lot of fun.

    EDIT: And honestly, this game doesn't offer much of a challenge as it is; implementing this urgency of getting a raise in the allotted time is a lot more exciting than just mindlessly running content over and over. One of the best parts of playing new content is figuring out the best way to overcome it, and to me it seems a lot more exciting when there's a huge risk involved.
    This.

    Quote Originally Posted by Velhart View Post
    This is not the type of game you ever want to lose your progress in. All jobs to 50+ and get the best gear for it to be destroyed. It works in Diablo because it isn't hard to get another character up and going if you do die.
    What's hard about Powerleveling a job to 50 in 2 days or spamming enter a bajillion times til your crafter/gatherer dings 50? Actually like someone else mentioned a smart player would likely have a separate character dedicated to crafting and gathering so that if his battle character died that progress wouldn't be lost.

    Common Sense is severely lacking in this neck of the woods.


    Quote Originally Posted by AdvancedWind View Post
    Please read and re-read till you understand this:



    Final Fantasy XIV is -not- made to be played that way, it's as simple as that. You keep using Diablo as an example, but you might as well compare it to Nethack, both comparisons make no sense. You are talking about completely different games.

    What you are asking is akin to asking for a solo only server, a level 1 server, a one hit kills everything (including you) server, or a chocobo racing onry server. All of those "modes" can be genuinely fun, can be found on other games and work well on these games, but Final Fantasy XIV has not been designed to support them. It would be a wasted effort unless they completely rebalanced the game for / on that server.
    Actually I only used Diablo as an example once for the fact that I played it and to illustrate that you have a choice how to be affected by the outcome. The rest of your balony is superfluous. The OP is not asking for anything akin to that nonsense.

    Quote Originally Posted by Keisuna View Post
    Frankly, as interesting an idea as this is, there wouldn't be enough demand for this sort of thing. At least not enough to warrant changing the game code and dedicating the server space for it.
    Completely subjective

    Quote Originally Posted by Renen View Post
    Even IF there was a server like that, It would be completely empty.
    Because all you have to do is get unlucky with 1 boss, and you lose everything.
    Another subjective opinion having no foundation on fact
    (0)

  5. #45
    Player
    AlexNiculaie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Alex Niculaie
    World
    Balmung
    Main Class
    Pugilist Lv 50
    What kind of a fool would play on such a server with bafoons liable to let them die? If you would have read the first post in the thread you would understand that one of the merits for such a server is that it would build an extremely tight knit community. Players would party with freinds they know they can depend upon.
    Seriously? So an entire server made up of pre-existing groups (after all, who would trust a stranger eough to play with them), which means no socializing outside of 8 others, and you think this would actually be viable enough to warrant an entire server of its own? And what happens when something goes wrong and everyone ends up dying? It's going to happen, I don't care how good a group you are, no-one is going to be able to go far without something screwing up. Just how many times do you honestly think people are going to want to repeat releveling their characters, with the exact same group (since no-one will talk to or trust starngers)? I can guarantee you that the novelty would wear thin, very quickly. Quick enough, in fact, that the server would be dead within a month.

    Now, I could see a group doing something like this as a side activity. Probably would be fun to see how far you could get, but you don't need a separate server to do it on.
    (3)

  6. #46
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by AlexNiculaie View Post
    Seriously? So an entire server made up of pre-existing groups (after all, who would trust a stranger eough to play with them), which means no socializing outside of 8 others, and you think this would actually be viable enough to warrant an entire server of its own? And what happens when something goes wrong and everyone ends up dying? It's going to happen, I don't care how good a group you are, no-one is going to be able to go far without something screwing up. Just how many times do you honestly think people are going to want to repeat releveling their characters, with the exact same group (since no-one will talk to or trust starngers)? I can guarantee you that the novelty would wear thin, very quickly. Quick enough, in fact, that the server would be dead within a month.

    Now, I could see a group doing something like this as a side activity. Probably would be fun to see how far you could get, but you don't need a separate server to do it on.
    The whole point is that players crazy enough to play on such a server would be recruiting static members from their main character's non perma death server. This is just the logical outcome. You said it yourself "probably would be fun to see how far you could get" and that's just hte point. All players would have a main character on a different server. Partying with a static group of friends you can trust only decreases the likelyhood that you will die by a strangers fault.

    Yes I know one player disconnects and the whole party goes down. This is true for all games that have party based content and perma death (though i can only think of diablo) and people still play it. It's just meant to be a fun however difficult side activity if you will.
    (0)

  7. #47
    Player
    Mamba's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    414
    Character
    Lily Spider
    World
    Odin
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by AlexNiculaie View Post
    Seriously? So an entire server made up of pre-existing groups (after all, who would trust a stranger eough to play with them), which means no socializing outside of 8 others, and you think this would actually be viable enough to warrant an entire server of its own? And what happens when something goes wrong and everyone ends up dying? It's going to happen, I don't care how good a group you are, no-one is going to be able to go far without something screwing up. Just how many times do you honestly think people are going to want to repeat releveling their characters, with the exact same group (since no-one will talk to or trust starngers)? I can guarantee you that the novelty would wear thin, very quickly. Quick enough, in fact, that the server would be dead within a month.

    Now, I could see a group doing something like this as a side activity. Probably would be fun to see how far you could get, but you don't need a separate server to do it on.
    I would imagine you make friends with your main character and make 2nds on perma death server for added fun...
    (0)
    There is a little Monkey in all of us....

  8. #48
    Player
    Luhy's Avatar
    Join Date
    Mar 2011
    Posts
    186
    Character
    Arla Rhylbroes
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    I'm all for this if and only if we get a Nervegear
    (1)

  9. #49
    Player
    Breladine's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    227
    Character
    Breladine Mahr
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Terrible idea.
    (4)


    No leeching, No PL'ing, just 100% playing the game.

  10. #50
    Player
    Bluebun's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    106
    Character
    Blue Bun
    World
    Excalibur
    Main Class
    Culinarian Lv 50
    This idea is just .. no. Main reason: Griefers will come in with the sole purpose of finding ways to MPK other people. They exists in every game period. As long as there are multiple players involved, at least 25% of the playerbase will exist as griefers if not more. Hardcore Diablo players have ran into these players on public games too often. I avoided death, but they had to add zone to towns, because people would train NM packs to the town spawn area. FFXIV will not be immune to ways to MPK other people. There will be ways, and there will be people actively trying to do it.
    (0)

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