Imagine how many characters you would have to go through to beat Garuda.
Imagine how many characters you would have to go through to beat Garuda.
This thread makes me want to punch a baby.
That's kind of the point of the concept... You get to be known as one of the only players on the server who has achieved such a thing. Fame n fortune n epeen galore. Like the first player in XI to get maat's cap...
How good a PLD is isn't messured on whether or not a crappy WHM let him die once.
I think it would be a lot of fun if implemented correctly. Perhaps instead of when you die, you have a 5:00 timer after you die that, if you don't receive a raise in time, you die for good. Albeit less hardcore, it still wounds like it would provide a lot of fun.
EDIT: And honestly, this game doesn't offer much of a challenge as it is; implementing this urgency of getting a raise in the allotted time is a lot more exciting than just mindlessly running content over and over. One of the best parts of playing new content is figuring out the best way to overcome it, and to me it seems a lot more exciting when there's a huge risk involved.
Last edited by TaalAzura; 10-02-2012 at 11:24 PM.
This is not the type of game you ever want to lose your progress in. All jobs to 50+ and get the best gear for it to be destroyed. It works in Diablo because it isn't hard to get another character up and going if you do die.
Or, you could probably just not do that. Either way works.
Please explain to me the gear that you have in mind which requires death in order to obtain, other than relic and primal loot? Triple melded crafted gear? Oh wait... it's crafted. Last I checked triple melded gear was on par if not the best.
I played D3 and I know how effin hard it was and still is to beat inferno mode on a normal server let alone Hardcore. And people still played Hardcore Mode (perma death) for that matter. One of the top D3 players in Europe (live feed n all) actually got killed by a bunch of wyverns in Act 3 or 4 (dont remember)Hardcore Inferno because he alt tabbed out for a few seconds. You should have seen him laugh it off then say "oh well its just a game" despite having lost in one second of stupidity 60+ hours of gameplay.
Please read and re-read till you understand this:
Final Fantasy XIV is -not- made to be played that way, it's as simple as that. You keep using Diablo as an example, but you might as well compare it to Nethack, both comparisons make no sense. You are talking about completely different games.
What you are asking is akin to asking for a solo only server, a level 1 server, a one hit kills everything (including you) server, or a chocobo racing onry server. All of those "modes" can be genuinely fun, can be found on other games and work well on these games, but Final Fantasy XIV has not been designed to support them. It would be a wasted effort unless they completely rebalanced the game for / on that server.
I bet that even if you are the best player in the game, you have about a 50% chanse of dying in hardest content (say ifrit extreme, if he decides to spam some skills in a particularly OP order)
Edit: Dont forget the much slower leveling in 2.0
Last edited by Renen; 10-02-2012 at 11:44 PM.
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