Quote Originally Posted by Esk View Post
well, Don't go posting anngy as you sound like a whiny whiny torll,

An they could, but games hardly having any risk/reward, challange, or choices in them now.
Everything is easy mode where can do everything and get everything, and can almost always undo anything you decide to do.

Failing or being silly should have a penalty, i've not play'd a game since EvE that has even slightly got me on the edge of my seat trying not to die.. or made me focus really hard trying to get somewherr or do something i shoudn't.
RL might be a better, but a game that makes you work can still give you a rush from time to time.
I'd prefer the rush to come when I'm fighting a really difficult boss that requires perfect timing. A stacking weakness is a better idea, it punishes you more for being 'silly' on content that matters, and doesn't punish casual players who only play a little bit weekly.

XI's weakness without the EXP loss would be a good system to employ, I want to feel like someone in my group dying means that we have to work extra hard to fulfill part of his role, rather than just throwing gil at the problem after the fight is done.