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  1. #19
    Player
    Kazimir's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    233
    Character
    Chuck Lebro
    World
    Sargatanas
    Main Class
    Conjurer Lv 5
    Quote Originally Posted by VydarrTyr View Post
    I would also be opposed to this system. But I don't see where anyone is suggesting that it will be implemented. It looks to me like Yoshi-P has actually said it's not going to happen.

    The whole point of "instanced" content -- which is what it looks like Yoshi-P is actually suggesting -- is that only one party can be in an instance. When I enter an instance, I've got the whole world -- and all the mobs in it -- to myself. So, by definition, multiple parties cannot claim the same mob.

    Am I misunderstanding something?
    They didn't say it will be implemented. As far as I know it's something under consideration. The point of the thread is to express dislike/favor for the system he's mentioned and to give our opinions about it.

    As far as suggesting one party can be in an instance, that's not what I'm referring too. It's about multiple parties in the open world fighting open world NM's/mobs. I would assume if they even allow multiple parties into a single instance that it will be for parties/groups that are wanting to do the dungeon together.

    From the poll:

    9. If the current target claiming system were done away with, would you be in favor of a system that rewards skill, experience, and loot only to the party that first deals damage to an enemy? Or would you be in favor of skill, experience, and loot being distributed amongst all parties that contributed to an enemy's defeat?


    Quote Originally Posted by VydarrTyr View Post
    Also, from your proposed system:As I understand it, the reason the FFXIV team didn't do this was because it was frequently exploited in FFXI. I could run into a lower level area and use an AoE spell to claim every mob in the area. That would leave no mobs for the lower level members to fight.

    I don't personally know of anyone who ran into a low level area and claimed every mob aside for the farming of Yagudo necklaces. Even in those areas, very few people would have leveled there.


    Quote Originally Posted by VydarrTyr View Post
    And it's also used as an exploit for power leveling. Say you've got a party of seven level 1s and a level 50. The level 50 runs through and kites every mob in a low level area, then quickly wipes them out with a single AoE spell. In FFXIV, SP/XP is determined for each player individually. So the fact that there's a level 50 in your party doesn't hurt your SP/XP. The seven level 1s all the get the benefit of having killed every mob in the area, despite having done nothing. Here's an example of it being done in FFXI.

    http://www.ffxionline.com/forums/par...p-exploit.html
    You wouldn't be able to exploit it if a level gap that far apart would in turn make it so the level 1's do not get any exp. It's a simple fix.

    The exploit that was in XI would not be able to be replicated in XIV. That was done with SMN 2 hours that did a bunch of dmg. There is no such ability capable of doing that in XIV.
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    Last edited by Kazimir; 04-13-2011 at 06:57 AM.