Thanks for the clarification.Well, that video indicates that it happened. And SE apparently thought it happened enough that it needed to be addressed in XIV. So, your personal experiences aside, it apparently did happen enough to be a concern.I don't personally know of anyone who ran into a low level area and claimed every mob aside for the farming of Yagudo necklaces. Even in those areas, very few people would have leveled there.
And just saying that you didn't experience it doesn't address the issue of what to do if it does happen. If I can claim multiple mobs, then the competition in grinding areas is going to increase. It's a small step from grinding to griefing.
And if my party can claim multiple mobs, then instead of soloing, 7 of my buddies and I can party up and go grind on mobs that we'd otherwise solo. Each of us can grab a coblyn and fight it solo. Only instead of just getting SP/XP from one at a time, I get the benefit of the coblyn I killed solo, and the other 7 coblyns my party members killed solo.
My point isn't that it's necessarily a bad system. It's just that there are definite downsides, too. And despite the fact that you said you'd be adding "cons" to your original post, I notice you haven't added any yet.That's not really a simple fix. You'd have to change the SP/XP and party systems. And where do you set the "level gap" limit? Set it too low and you're preventing people from partying together. Set it too high and it can be exploited.You wouldn't be able to exploit it if a level gap that far apart would in turn make it so the level 1's do not get any exp. It's a simple fix.Why can't it be done in XIV? If I can claim 30 marmots, a level 50 Thm can one-shot them all with an AoE spell. I don't need a 2 hour ability to do it.The exploit that was in XI would not be able to be replicated in XIV. That was done with SMN 2 hours that did a bunch of dmg. There is no such ability capable of doing that in XIV.
		
		

			
			

  Reply With Quote

