Quote Originally Posted by Biggs View Post
I think the OP's main point here though is that instead of being given a system that gives us the ILLUSION of choice, why can't we have systems that actually allow REAL choices?

Just my impression though.
That's close to impossible to create without compromising other parts of the current class design. You'd have to split abilities into groups that scale with different stats to encourage different "builds" within each job with few overlapping skills. Of course, this then leads to the "single role or hybrid?" argument.

Not to mention, "choice" lasts only for a while until the cookie cutter build is discovered by the theorycrafters and then anyone that wants to be taken seriously in PvE or PvP will have to use that build. Nature of the beast; and no, I don't mean the game, but the community.