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  1. #41
    Player
    Koti's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    74
    Character
    Amasar Malqir
    World
    Coeurl
    Main Class
    Rogue Lv 70
    I happen to like my Point Allotment system thank-you-very-much.

    I like the fact I can setup my job the way I want to play and if other people don't use it, that is their choice. However as I have been showing my friends, its a good idea /to/ use it, as I am right doing enough damage both auto-attack and TP that tanks have a hard time keeping hate off me as a DRG.

    Mostly because I hit like an elephant and when I get hate, I have to run away, but thanks to having points in VIT, I am not ever so squishy.

    I designed my DRG to be a DD, but with survivability so I could solo when I had nothing better to do, or play as a kiter when needed. My main purpose is DD, but I can also do other things.

    That is the flexibility that this system allows and that is why I like it.
    (0)

  2. #42
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    The point allotment isn't needed its a choice of be good or bad. Spend your points to increase your auto attack damage or not. There is an illusion of choice but its plain to see be good or bad.

    Making this whole system unnecessary. All it does is to allow uninformed players to pick the wrong points and under preform in content.
    (1)
    Last edited by Zumi; 09-25-2012 at 04:26 AM.

  3. #43
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Zumi View Post
    The point allotment isn't needed its a choice of be good or bad. Spend your points to increase your auto attack damage or not. There is an illusion of choice but its plain to see be good or bad.

    Making this whole system unnecessary. All it does is to allow uninformed players to pick the wrong points and under preform in content.
    I think the OP's main point here though is that instead of being given a system that gives us the ILLUSION of choice, why can't we have systems that actually allow REAL choices?

    Just my impression though.
    (0)

  4. #44
    Player
    Nakiami's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    93
    Character
    Senji Cloudrider
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Estellios View Post
    I think we just need a way to be able to easily re-allocate points at will and it will be fine to keep it in.
    Yep, or a way to reset all stats and not just your main stats if they want to keep the system.
    (0)
    Last edited by Nakiami; 09-25-2012 at 04:52 AM.
    Legend tells of a legendary warrior whose kung fu skills were the stuff of legend. He was so deadly, in fact, that his enemies would go blind from over-exposure to pure awesomeness!

  5. #45
    Player
    Gidonoidon_Sur's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    618
    Character
    Agilo Sur
    World
    Ultros
    Main Class
    Marauder Lv 23
    Point allotment is pointless.
    (1)

  6. #46
    Player
    Halfmask's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    27
    Character
    Aozora Gorre
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Arkine View Post
    Hello folks.

    I realized while getting my DRG and MNK to 50 that I and almost everybody else using those jobs never had a reason to put points into anything but the 2 auto-attack mods which made me wonder...

    When the game launched and stats were vague at best the system was interesting, with being able to re-spec your elemental resistance and stats but now that we know that for most classes only the two main modifiers are what matters and are what most people spend their points on...

    Do we really need this system? or would taking it out and re-balancing the stats distribution be better?

    DRG goes STR/PIE, WAR goes STR/VIT, MNK uses STR/INT and so on.

    BLM and WHM are an exception I suppose since they don't need to use their Auto-Attack so BLMs put points on INT/PIE(?) and WHMs MND/VIT. (I'm no mage, so don't take my word on the above stats but there's a standard most people conform to I'm sure.)



    TL;DR: Why have points allotment at all if everybody caps the 2 mods that count and ignore the rest? would you be OK with the system being taken out and stats being rebalanced?

    Better than taking the point allotment away, it'd be great to have more viable options of specs to play with, making the assignament of points relevant. But yes, with the direction of the game so far it's useless and misleading.
    (0)
    Please SE stop feeding the trolls.


  7. #47
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Biggs View Post
    I think the OP's main point here though is that instead of being given a system that gives us the ILLUSION of choice, why can't we have systems that actually allow REAL choices?

    Just my impression though.
    That's close to impossible to create without compromising other parts of the current class design. You'd have to split abilities into groups that scale with different stats to encourage different "builds" within each job with few overlapping skills. Of course, this then leads to the "single role or hybrid?" argument.

    Not to mention, "choice" lasts only for a while until the cookie cutter build is discovered by the theorycrafters and then anyone that wants to be taken seriously in PvE or PvP will have to use that build. Nature of the beast; and no, I don't mean the game, but the community.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #48
    Player
    Deakka's Avatar
    Join Date
    Nov 2011
    Posts
    108
    Character
    Deakka Elsmeth
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Point allotment should really go, unless:

    1) A system is created where reallocation is not limited. Currently you can only change point allotments a total of times equal to the amount of jobs you've unlocked. "Oh, you've switched between pvp and pve stats 10 times? You're screwed buddy, time to start over on a new character".

    2) There is an actual reason to dump points in any stat that is not vital to your job. Currently any Bard that puts points into vitality or intellect is wasting his time, limiting his potential, and thus hurting the performance of anyone in the group. Some people are for keeping it in because "Hey, it gives us options!". When faced with an infinite amount of inferior options and 1 (possibly 2 with PLD's and WHM's) superior options, there is no longer any choice involved. You find that ideal spec online and you damn well better not mess up when clicking! Also, the myth that a few points in vitality suddenly makes you less squishy is silly. You're still going to drop like a damn rock if you pull threat.

    Stat points are, essentially boring. You gear to reach caps and then you're done. Currently the most exciting system is being able to select different class abilities based on your current job. However, even this sytem is limited. Nine times out of 10, the ability you select will be lackluster if it's not from your main job or class. Some abilities are also damn near mandatory (chameleon on blm/mnk/drg for example). Once again, this is a scenario of having 1-2 optimum ways of setting up your character, and GOD HELP YOU if you make a mistake. Right now it's just giving people the illusion of choice as opposed to real choices.
    (1)

  9. #49
    Player
    Deakka's Avatar
    Join Date
    Nov 2011
    Posts
    108
    Character
    Deakka Elsmeth
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Duelle View Post
    That's close to impossible to create without compromising other parts of the current class design. You'd have to split abilities into groups that scale with different stats to encourage different "builds" within each job with few overlapping skills. Of course, this then leads to the "single role or hybrid?" argument.

    Not to mention, "choice" lasts only for a while until the cookie cutter build is discovered by the theorycrafters and then anyone that wants to be taken seriously in PvE or PvP will have to use that build. Nature of the beast; and no, I don't mean the game, but the community.
    Very eloquently put. I remember from WoW around the time when WoTLK was being prepped and there was the huge debate between "Pure" classes (hunters, rogues, warlocks, mages) and Hybrid (everybody else) as far as DPS was concerned. Some people cried and moaned about Pure classes getting the shaft since they were no longer automatically on top of the dps charts... but eventually the cries died down.
    (1)

  10. #50
    Player
    GreyJorildyn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    500
    Character
    Grey Jorildyn
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Koti View Post
    I like the fact I can setup my job the way I want to play and if other people don't use it, that is their choice. However as I have been showing my friends, its a good idea /to/ use it, as I am right doing enough damage both auto-attack and TP that tanks have a hard time keeping hate off me as a DRG.

    Mostly because I hit like an elephant and when I get hate, I have to run away, but thanks to having points in VIT, I am not ever so squishy.
    You're majorly fooling yourself if you think 22 points of VIT is saving your life or providing anything meaningful to your DRG.

    Point allotment is pointless.
    (6)
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