
Originally Posted by
Shurrikhan
Don't make the game easier, just tell me where to put my useless stats and a re-assign button in case I mess up.
Kidding, honestly, but two points here:
- While I can't promise this of Cataclysm, truly strategy-capping Wrath especially among certain classes has the most mathematical complexity the MMORPG world has probably seen. It becomes a science, and your body sure as heck better become a very well-running machine. That has little use in post-nerf, but low-manning a heroic raid... that's a different story.
- Be it perks or stats, it's just a system in place to fill a function. Flat, unchanging stats fill two: mild playstyle modification (even less in FFXIV), and, more importantly, gear-tiering and gear-hunting both.
Just as a random example, you really could basically just take the whole of your gear's stats as a single resource... say 'materium', and balance those points however you like in your allotment menu. I think I'll be a speed-accuracy glass cannon this run... And so you become. Problem: gear-hunting is lost, since only the increasing tier-values remain.
My point here is that the mechanics, and the conventions using them, can change at almost any time. It just takes an idea, whether the idea fits the functions, and the likelihood of a positive response.
Perks do not necessarily mean easy. Points do not necessarily mean "hardcore".