
Last edited by Nakiami; 09-25-2012 at 04:52 AM.
Legend tells of a legendary warrior whose kung fu skills were the stuff of legend. He was so deadly, in fact, that his enemies would go blind from over-exposure to pure awesomeness!


Maybe if they added a stat requirement to equipment like needing 300STR to wear heavy Darklight or 250DEX (Think Dark Souls equipment requirements) or maybe something like needing 300INT and 220PIE to use Burst then the system would have a point and you would re-spec your stats to wear gear and use weapons and abilities you otherwise can't.
Maybe then it will be more than a gimmick but in its current state where everybody just plays with it until they get the option to re-spec and end up just buffing their 2 main mods and never look at it again.


I agree the current system is pointless.




the only problem i have with the points are the low numbers. you only have 45 total now and that wouldn't be bad if you couldn't get a triple melded piece of gear for your hands to you could stick all 45 there, but since 23 is the max you can put into any single stat it kinda defeated the purpose of them. the original way points were done was much better over what it is now by far. now that's not saying i liked clicking each point i wanted to add, but them adding a box where you could type in how much you want to add would have been awesome under the original setup.
the way points are done now just leads to more cookie cutter builds and takes away the diversity you could have had with the original system because of stats having base points and you can't adjust below the base because they are hard set.
http://crystalknights.guildwork.com/



The way I see it, the point system worked with the original way the game worked. However, it does nothing now and should just be completely abandoned.
The only purpose it serves at this point is as a trap for new players who don't know the correct two stats to dump their points in.



Exactly.The way I see it, the point system worked with the original way the game worked. However, it does nothing now and should just be completely abandoned.
The only purpose it serves at this point is as a trap for new players who don't know the correct two stats to dump their points in.
Yeah OP is right that you could argue BLM and WHM have a little bit of choice... But for every other class it's completely redundant.
I'm not saying it should be removed outright rather than fixed... But there's no arguing it adds little to no value as it is now.




actually the point system worked in the original way the game was done because it had alot more freedom. it would work in this version as well if it was the same system it was originally. it made more of a difference with the original system because you could pump hundreds of points into one stat and take a hit on another, but now it's limited to only 23 in one stat and 45 total it stopped it being useful.The way I see it, the point system worked with the original way the game worked. However, it does nothing now and should just be completely abandoned.
The only purpose it serves at this point is as a trap for new players who don't know the correct two stats to dump their points in.
then add in the fact originally you could change them every few hours and now you can change the points in all your classes combined a total of 7 times. the original was gave more flexibility to test and try out different setups over now where you just go with the base setup because once you try one time you only have 1 time you can fix them per job.
http://crystalknights.guildwork.com/



I think they should either limit the point allotment per stat to 10-15 or give us more points to allot. That should fix it.


No offense, but if you want anyone to take you even remotely seriously, just lot your points where they belong. That's the reality of it.
It's like the gimmick they waved around in XI for subjobs. "Oh you could be a Warrior, but sub White Mage for cure and protect. oooo♪". Doesn't mean anyone did it past level 10.

I think you should be able to respec anytime you're at your house or maybe GC. That doesn't seem unbalanced to me. As long as you can't do it in the middle of a fight. The problem is that most players are going to increase the points that will increase their damage output or in the case of WHM healing output and since those have heavy modifiers in one stat and light modifiers in another.
What we really need are jobs that break the mold like SMN (which we're getting) and THF. SMN because your stats don't really matter because they don't impact your pet's stats and THF because it doesn't follow the traditional rule of STR+=Damage+. Increasing your STR did increase AA damage but DEX was the real modifier for most things THF with some AGI mixed in.
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