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  1. #21
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    The way I see it, the point system worked with the original way the game worked. However, it does nothing now and should just be completely abandoned.

    The only purpose it serves at this point is as a trap for new players who don't know the correct two stats to dump their points in.

  2. #22
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    I think they should either limit the point allotment per stat to 10-15 or give us more points to allot. That should fix it.
    (2)

  3. #23
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Naraku_Diabolos View Post
    I think I'm the only person who tries to add a bit of VIT to some of the classes/jobs with weak defense so I can try to survive longer. I do put points in for the other stats, but I want to survive a bit longer. I'm like that when I play my Pokemon games by trying to gain more defenses. Meh, I guess it's only me, though.
    those are fine if you have already met/exceeded your primary stat caps. about the only class that will break from the norm is blm because pie does nothing for increased damage since you are not auto-attacking. that and int really is stack as much as you can and keep going since it's an uncapped modifier in thundara.

    the problem with the way it's done now is you are just maxing your primary and secondary stats trying to get the max dps you can due to higher dps = faster kill. for example if you are playing mnk and hit that 350/310 stat cap on str/int then you can start adding points to other parts of your gear. to add them to other stats and not max out those primary 2 you are just hurting yourself and your party because you are reducing your ability to do damage.

    it's not fun to be limited after the freedom we have had since release, but that's why it's called cookie cutter classes and jobs now.
    (0)


    http://crystalknights.guildwork.com/

  4. #24
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Wynn View Post
    The way I see it, the point system worked with the original way the game worked. However, it does nothing now and should just be completely abandoned.

    The only purpose it serves at this point is as a trap for new players who don't know the correct two stats to dump their points in.
    Exactly.

    Yeah OP is right that you could argue BLM and WHM have a little bit of choice... But for every other class it's completely redundant.

    I'm not saying it should be removed outright rather than fixed... But there's no arguing it adds little to no value as it is now.
    (1)

  5. #25
    Player
    Issachar's Avatar
    Join Date
    Mar 2011
    Posts
    526
    Character
    Astraea Starsong
    World
    Alpha
    Main Class
    Gladiator Lv 100
    No offense, but if you want anyone to take you even remotely seriously, just lot your points where they belong. That's the reality of it.

    It's like the gimmick they waved around in XI for subjobs. "Oh you could be a Warrior, but sub White Mage for cure and protect. oooo♪". Doesn't mean anyone did it past level 10.
    (6)

  6. #26
    Player
    Xerius's Avatar
    Join Date
    Aug 2012
    Location
    Ul'dah
    Posts
    191
    Character
    Xerius Falconbridge
    World
    Exodus
    Main Class
    Arcanist Lv 60
    I think you should be able to respec anytime you're at your house or maybe GC. That doesn't seem unbalanced to me. As long as you can't do it in the middle of a fight. The problem is that most players are going to increase the points that will increase their damage output or in the case of WHM healing output and since those have heavy modifiers in one stat and light modifiers in another.

    What we really need are jobs that break the mold like SMN (which we're getting) and THF. SMN because your stats don't really matter because they don't impact your pet's stats and THF because it doesn't follow the traditional rule of STR+=Damage+. Increasing your STR did increase AA damage but DEX was the real modifier for most things THF with some AGI mixed in.
    (1)

  7. #27
    Player
    Nanaya's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    148
    Character
    Shiki Tohno
    World
    Excalibur
    Main Class
    Alchemist Lv 52
    If things are left as is with 2.0, stat points are totally useless, and should just be taken out, like with the old elemental resistance point system.

    Sure, as a Paladin I can receive benefits from various different stats, but it's a moot point when they're so negligible in their increases. Perhaps I want to spec into heavy shield blocking. Pumping DEX sounds like a great idea, but you receive such terrible returns from it that you won't really see a significant increase. They need to make these tertiary stats have a greater impact if this point system is going to be of any use.
    (1)

  8. #28
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Wynn View Post
    The way I see it, the point system worked with the original way the game worked. However, it does nothing now and should just be completely abandoned.

    The only purpose it serves at this point is as a trap for new players who don't know the correct two stats to dump their points in.
    actually the point system worked in the original way the game was done because it had alot more freedom. it would work in this version as well if it was the same system it was originally. it made more of a difference with the original system because you could pump hundreds of points into one stat and take a hit on another, but now it's limited to only 23 in one stat and 45 total it stopped it being useful.

    then add in the fact originally you could change them every few hours and now you can change the points in all your classes combined a total of 7 times. the original was gave more flexibility to test and try out different setups over now where you just go with the base setup because once you try one time you only have 1 time you can fix them per job.
    (2)


    http://crystalknights.guildwork.com/

  9. #29
    Player
    Leonesaurus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    369
    Character
    Jerbird Leone
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Ryans View Post
    Pointless for most? Yes.

    But who is it harming to keep in place? New people would be the only answer and they get a free respec per job.

    So why take it out and ruin the fun for the few who like to pick something a little less common?
    The problem with this "current" point allotment system is that if you @#$% up your stats you can only change them once. Once you change them you can never changed them back again. That is the thorn in my side I've had to deal with for months.

    However, if you have a considerable amount of double to triple melded gear, you can overcome your initial flaws and put out some excellent damage on a parser in several key battles.

    I for one hate the way the point allotment system works now. Not because the freedom to put points in anything you want is there, but because if you "lose" your keepers of the hymm or use it up prematurely, you can never go back and change them into the "proper" stat slots that Sqaure-Enix listed for us on the patch notes months back.

    I tried contacting costumer support to get my lost keepers of the hymms back, but they apologized and said they could not at this time, which is understandable in their situation. (Long story!)

    To some things up though, putting DEX on your Dragoon is stupid and a complete waste. I would rather have put my stats into Piety like they suggested, but I luckily made up for it with my gear to show.

    It does absolutely nothing to help you or your Dragoon. However, that is only in this current build of the game. That could very well change in the future of A Realm Reborn. To some up my feelings of how it works in this current version, I think it's a piece of $h!#, and it dampers players who want to change it later down the road with only a one-time reallocation.

    Back then, you just waited a few hours and you could fix whatever you wanted. Better yet, if stats work anything like they do in A Realm Reborn, either allow us to obtain more Keeper's of the Hymm, reallocate as many times as we want with a cool-down, or automatically allocate them in where the Lodestone officially suggested.

    That's my thoughts on this.
    (1)
    Last edited by Leonesaurus; 09-25-2012 at 01:20 AM.

  10. #30
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Arkine View Post
    Hello folks.

    I realized while getting my DRG and MNK to 50 that I and almost everybody else using those jobs never had a reason to put points into anything but the 2 auto-attack mods which made me wonder...

    When the game launched and stats were vague at best the system was interesting, with being able to re-spec your elemental resistance and stats but now that we know that for most classes only the two main modifiers are what matters and are what most people spend their points on...

    Do we really need this system? or would taking it out and re-balancing the stats distribution be better?

    DRG goes STR/PIE, WAR goes STR/VIT, MNK uses STR/INT and so on.

    BLM and WHM are an exception I suppose since they don't need to use their Auto-Attack so BLMs put points on INT/PIE(?) and WHMs MND/VIT. (I'm no mage, so don't take my word on the above stats but there's a standard most people conform to I'm sure.)



    TL;DR: Why have points allotment at all if everybody caps the 2 mods that count and ignore the rest? would you be OK with the system being taken out and stats being rebalanced?
    Quite honestly, they should make all stats important for all classes. In one way or another. Not just two stats main stats and the rest almost useless.
    I liked it best when I could choose which stats I wanted to prioritize to personalize my character, not what which stats I should put my points in so I can be invited in high-end content.

    I'll see what it is during alpha/beta and make suggestion accordingly. But I doubt they'll go that way since most players actually want it to be clear cut.
    (1)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

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