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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Venat View Post
    . . . (Too long to quote, did read ^_^)

    Ability/passive equip systems are a good idea as well. Having 4 bars full of abilities is distracting and counter productive to creating a functional strategy without using many addons or macros. (I realize you didn't mention active spells - but I wanted to add that in there since I felt they are easy to talk about at once)

    I would be interested to hearing such a system - GW1/2, Diablo 3, are obvious examples of this system (for active abilities).

    While D3 failed to make as many builds as it wanted*to make, it -did- make a couple builds quite viable even end game. Which is exciting - as it is now the only builds you get to do in FFXIV are item builds.

    * D3 has had a recent patch to buff unused skills to make even more viable builds - haven't checked it out if it is true, but its good news for those who are still playing.

    Obviously passives would be easier for the dev team to come up with - and still maintain a fairly FF feel. And if they did active selections like the above games did then they would have to greatly increase spell count for each class - which would probably feel less FF unless you were a blue mage.

    (Passives are a lot like perks however, just able to switch them in and out easily unlike say WoW - though you may in D3)
    (1)
    Last edited by Shougun; 09-26-2012 at 05:10 AM.

  2. #2
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Shougun View Post
    Ability/passive equip systems are a good idea as well. Having 4 bars full of abilities is distracting and counter productive to creating a functional strategy without using many addons or macros. (I realize you didn't mention active spells - but I wanted to add that in there since I felt they are easy to talk about at once)

    I would be interested to hearing such a system - GW1/2, Diablo 3, are obvious examples of this system (for active abilities).

    While D3 failed to make as many builds as it wanted*to make, it -did- make a couple builds quite viable even end game. Which is exciting - as it is now the only builds you get to do in FFXIV are item builds.

    * D3 has had a recent patch to buff unused skills to make even more viable builds - haven't checked it out if it is true, but its good news for those who are still playing.

    Obviously passives would be easier for the dev team to come up with - and still maintain a fairly FF feel. And if they did active selections like the above games did then they would have to greatly increase spell count for each class - which would probably feel less FF unless you were a blue mage.

    (Passives are a lot like perks however, just able to switch them in and out easily unlike say WoW - though you may in D3)
    Oh man an assignable passive ability system would be awesome. Make it character wide and you start off with a few slots and can expand the amount of slots via quests. Then they could do all kinds of things here. Passive ability reward for quests or from seasonal events. Heck they could even do something were you could learn the passive ability from AF and other equipment say via spirit bonding and then it becomes an equipable passive skill that could be used under any job you have.

    Something like that could really make character customization meaningful.
    (1)

  3. #3
    Player ejiboo's Avatar
    Join Date
    Dec 2011
    Posts
    167
    Character
    Eji Boo
    World
    Hyperion
    Main Class
    Marauder Lv 50
    really hoping they expand on character stat allocation and i'm excited to see how they're 'changing' stats with 2.0.
    (0)

  4. #4
    Player
    Koroma_tanuki's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    74
    Character
    Ironmusketeer Koroma
    World
    Excalibur
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Arkine View Post
    Is the "Point Allotment" system necessary at all?
    If SE makes the stats worth a damn then yes it matters alot.
    (0)

  5. #5
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Well, when I first heard about the armory system I was honestly hoping for something close to FFT's system, where you selected 1 job, picked the actions of another, and then had 3 different categories for passives. Tanaka & Komoto had originally intended for us to more or less create our own jobs, using the classes as templates. In that regard, I'm still a little sad about how things turned out.

    Besides, as much as I'd love it, it'd be way too ridiculous to pick and choose what passives you got... I would love to take ARC's Accuracy & Crit Accuracy traits and slap them onto MRD.
    (2)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,868
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by NefGP View Post
    Tanaka & Komoto had originally intended for us to more or less create our own jobs, using the classes as templates. In that regard, I'm still a little sad about how things turned out.
    I wanted to see this done right... so... much. :_(
    (0)

  7. #7
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Shurrikhan View Post
    I wanted to see this done right... so... much. :_(
    Go read up on The Secret World. Its progression system is a slightly watered down version of what NefGP mentioned. Down to the "create your own class" with the way Decks have been implemented.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #8
    Player
    Venat's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    980
    Character
    Isaac Ven
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    Well Actually I think my system is completely fine it just needs Group1,Group2,Group3 save slots for each job. Same way your actions are saved in your action menu. Saving few traits as a group would seem fine. Also cant change during combat.
    (0)

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