Quote Originally Posted by darkstarpoet1 View Post
this is where you are wrong. there are multiple factors changing in 2.0 along with the gil conversion.

i'm going to give a few basic math things to show the difference. these are just random numbers, but show the trends.
let's say there are 100 people in the server now, but with 2.0 that jumps to 1000. the average wealth of those 100 are 5mil. the total wealth in that will be 500mil. the thing is in 2.0 they will drastically increase the demand for items due to the new players, but the overall wealth hasn't increased across the server because when new they start with nothing.

in the new servers you have the "same" wealth as before, but you actually have a completely new economy because with those 900 extra people the demands for each item changes. that effectively changes the needs and demands in the economy completely so the items themselves change in demand. this is why the economy will not be exactly the same. if the conversion was done previous to the 2.0 launch with nothing else changing it would be a straight conversion, but this is not the case so the entire economy will change.
This would happen with or without redenomination. It doesn't change the fact that 10x1 is the exact same result as 1x10.

As far as prices go, we all know they fluctuate but people are crazy if they think they can still get away with selling stuff in ARR for anywhere near the prices they are now.

A. Nobody will be able to afford it, not even established players.

B. Crafters like me who embrace this change will force the more stubborn ones to follow suit by pricing accordingly if they want to sell anything ever again.