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  1. #221
    Player

    Join Date
    Mar 2011
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    604
    You can exploit this by buying warped arrows for 2 gil a piece now and selling them back after launch for 1 gil a piece.

    If you have 10 mil now you would have 5 mil @2.0 instead of 1 mil... Of course you need the retainer space to store that many arrows...
    (0)

  2. #222
    Player
    KiraHime's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    91
    Character
    Kira Hime
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Meatdawg View Post
    You can exploit this by buying warped arrows for 2 gil a piece now and selling them back after launch for 1 gil a piece.

    If you have 10 mil now you would have 5 mil @2.0 instead of 1 mil... Of course you need the retainer space to store that many arrows...
    Unless in ARR arrow's are only sold in complete stacks and you could be ripping yourself off!
    (1)

  3. #223
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by KiraHime View Post
    Unless in ARR arrow's are only sold in complete stacks and you could be ripping yourself off!
    not to mention that it would take 500 inventory slots to hold a million gil's worth of warped arrows... which I believe was the joke Meatdawg was making.
    (3)

  4. #224
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Aenarion View Post
    Will you also be willing to shove your foot into your mouth and post the pics if it turn out SE isn't adjusting player's money after all?
    I'll post this instead.

    (2)

  5. #225
    Player
    KiraHime's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    91
    Character
    Kira Hime
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Ferth View Post
    not to mention that it would take 500 inventory slots to hold a million gil's worth of warped arrows... which I believe was the joke Meatdawg was making.
    Time to buy more character slots and spread my gil through the wealth of warped arrows! in ARR Warped arrows will be the new GIL!

    To be fair, when the game launched, Wind Shards were move valuable than gil. People would trade in wind shards as gil was commonplace and not needed.
    (0)

  6. #226
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Yes, hoarding mats and crystals is probably a good idea
    (1)

  7. #227
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    What we need is a translation of this:
    Quote Originally Posted by Naoki_Yoshida View Post
    プロデューサ/ディレクターの吉田です。

    先日行った第三回プロデューサーレターライブでの
    「新生時、ギルの桁を一桁下げるデノミネーションを行います」という発表に際して、
    改めて明確にご報告します。ただし、ライブでもお伝えした繰り返しになりますが、
    しっかりトピックスを出しますので、最終的な詳細は少々お待ち下さい。

    1.新生FFXIVのNPC販売品や買取価格は現行FFXIVの1/10の価格になります
    2.新生FFXIVの各種コンテンツ/モンスタードロップなどの報酬ギル量は現行FFXIVの1/10になります
    3.現行FFXIVで1桁ギルで販売されているアイテムの買取価格は新生で調整か破棄されます
    (破棄となるアイテムは自動的にギル還元しますが、その際も現行価格の1/10で還元されます)
    4.バトル仕様の大幅変更などにより、新生FFXIVと現行FFXIVのアイテム価値は異なります
    5.現行プレイヤーの皆さんの所持金は新生FFXIV開始時1/10になります

    つまり、これまでに皆さんがギルを貯めるために行った努力は無くなりません。
    皆さんの所持ギルが1/10になったとしても、ギルの排出量もNPCの売り買いの価格も
    1/10になるため相対的にはなにも変わりません。
    ただし、心情的にご迷惑をおかけすること、申し訳なく思います。

    もちろん感覚的にも「お金が減らされる!」という思いはあるかもしれませんが、
    この先新生以降、長く運営していく上で経済桁数が大きくなり過ぎているよりも、
    現実に近い価値感覚の方が、プレイして頂きやすいと思っての措置です。

    新生の弓術士は矢を必要としなくなるため、矢の販売価格のために桁が上昇していたのを
    適正化しようというのが今回の理由の全てです。
    それ以外に現行プレイヤーの皆さんのギル数を削減したいなどの、他意図はありませんので、
    その点についても、もう一度申し添えておきます。

    ライブでも「全体の経済も1/10にしますので、不利益はありません」と
    シンプルにお伝えしましたが、言葉足らずで大変失礼致しました。

    -----------------------------------------------------------------------------
    ここから先は蛇足部分ですので、小難しい話が嫌な方は読み飛ばしてください。

    新生FFXIVへの移行で行われるデノミネーションは、
    上記のように「排出量も獲得量も流通量も1/10」というものです。
    つまり「今は何もしない」が最も堅実です。

    「1/10になってしまう前にアイテムに還元だ!」という考えもあるかと思いますが、
    1と3と4に書きました通り、NPCのアイテム買取価格やバトルで有用なアイテムは、
    新生FFXIVのバランスに合わせて変化することになります。

    例えば「天眼のマテリガを今のうちに買い占めてしまおう!」と考えたとします。
    ですが、新生FFXIVのバランスで天眼のマテリガ排出量がそもそも変化する可能性もありますし、
    現行FFXIVのバランスほど有効ではないかもしれません。
    これは今もバランスを取りつつ製作している我々にも、明確に回答できない部分です。
    つまり「買い占めたはいいが、新生で大損した」というケースも発生します。
    その可能性にかけて「先物買い」するというのもアリではありますが、
    「大損の可能性」も同時に考慮して頂けたらと思います。

    つまり「何もしない」のが最も堅実ということになります。
    http://forum.square-enix.com/ffxiv/t...l=1#post831034
    (0)

  8. #228
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    The link was already posted. Waiting for official or rein translation.

    However one can confirm the redenomination with Google Translate quite easily.
    (0)

  9. #229
    Player
    Chinook's Avatar
    Join Date
    Mar 2011
    Posts
    450
    Character
    Chinook Sirocco
    World
    Balmung
    Main Class
    Carpenter Lv 50
    They did not learn their lesson from the negative perception of Fatigue versus the positive perception of Rested bonus XP (almost the same result in the end, but really different perception).

    They could have just increased every NPC and other gil-related features by 10x instead of cutting 90% of the players' gil and no one would have complained.
    (1)

  10. #230
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Chinook View Post
    They did not learn their lesson from the negative perception of Fatigue versus the positive perception of Rested bonus XP (almost the same result in the end, but really different perception).

    They could have just increased every NPC and other gil-related features by 10x instead of cutting 90% of the players' gil and no one would have complained.
    I would have lol.

    Make the numbers more inflated so the cheapest thing in game costs 100+ gil? No thanks.

    The comparison of fatigue and rested bonus is that of negative and positive reinforcement.

    Redenomination is neither of those things as it isn't reinforcing anything. It's simply a basic algebraic formula being applied across a large scale currency.

    So, in the case of redenomination, sure people will perceive it as they like and be all upset but it will be temporary, until the market settles and people move on. In the case of fatigue, people would never settle as they constantly get negatively reinforced to play less.
    (2)
    Last edited by NoctisUmbra; 09-18-2012 at 01:24 AM.

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