So is gathering and crafting, what's your point?
I must have NPC'd 1000's of walnut masks at 1200 gil each when leveling CRP a few weeks ago. I'm sure that type of NPCing happens on a much larger scale than the few players spending all day numbingly buying dawn drops >.>
Last edited by Quesse; 09-17-2012 at 08:07 PM.
Oh.. well yeah, that is something different. So the main-problem is not the amount of money people make, it is the fact that ppl by npcing Stuff throw more money into the whole "Gil-Pool".
Well.. we really dont know how many people do that Stuff. I didnt care so far about it, since i make my Gil with other ways. If the case is, that many people do that, we will have an inflation. Inflations are natural and we had that kind allready with burning leves, no?
I hate to break it to everyone, but you don't need Atmos to farm 10mil a day.
You sure do love hyperboles and making the same threads over and over.
ever took a look at Eve onlines player driven economy?SE is actively creating a huge huge divide between the rich and the poor in a game that is trying to relaunch and attract an entirely new playerbase. Its like if the US told middle class people in the UK "come to the US and be poor and live in the ghetto, trust us, you will love it"
A combination of botting and horrible economic policy has made this games economy a joke. And trying to launch a game when its economy is a complete failure will just result in a string of bad reviews about how the game is horribly managed.
Especially when all the modern MMOs have pro economists on their teams who know what they are doing.
derp, misread your statement
Last edited by Anakhu; 09-17-2012 at 11:08 PM.
Yes, inflation is natural because of quests, normal NPC'ing etc. That said I've made 21M off dawn drops since I last slept (about to go to bed now). There are 37 people inside maelstrom who are standing, staring at the npc since I arrived 25 minutes ago so I assume most if not all are doing the same thing. You figure maelstrom is the least popular GC. We have hundreds of people doing this resulting in literally billions of extra gil being brought in daily.Oh.. well yeah, that is something different. So the main-problem is not the amount of money people make, it is the fact that ppl by npcing Stuff throw more money into the whole "Gil-Pool".
Well.. we really dont know how many people do that Stuff. I didnt care so far about it, since i make my Gil with other ways. If the case is, that many people do that, we will have an inflation. Inflations are natural and we had that kind allready with burning leves, no?
Prices on Balmung have almost doubled to tripled (varies depending on what you're checking, someone shouting as I type this selling double melded Alkalurops for 25m, they were 8.7m last week) on high end equipment, medium stuff (materia/mats) have increased by 33% so far. Atomos has already ensured we're going to have a massively inflated economy until Nov 1st, the questions now are:
1) What will happen come 2.0 launch?
2) How inflated is this going to get? It's only gaining momentum, by this time next week we could easily be adding one hundred million gil to high end item prices.
Edit: Pre-Atomos there was a massive slowdown on Balmung, with people hoarding gil and prices slowly dropping because it was the closest thing to a sure thing for 2.0 (since we have no idea how materia, militia gear etc will compare to new gear). Atomos single handedly changed this and made the wards the most active I've ever seen (played since May 2012 only) because now the opposite is true, and items are your safest bet to have your money invested in.
Last edited by Nopax; 09-17-2012 at 09:02 PM.
There already been a massive inflation on our server masamune since this atomos crap, all double meld relic weapons have doubled, the materia for the relics has gone crazy, mag attk for example from 230k~ to around 700k~, and the mats to make of these weapons has also at least doubled, gold nuggets from 150k to around 350k. It may settle down abit once everyone stops farming this and goes back to making money other ways but if this atomos crap carries on the economy will just be ruined lolOh.. well yeah, that is something different. So the main-problem is not the amount of money people make, it is the fact that ppl by npcing Stuff throw more money into the whole "Gil-Pool".
Well.. we really dont know how many people do that Stuff. I didnt care so far about it, since i make my Gil with other ways. If the case is, that many people do that, we will have an inflation. Inflations are natural and we had that kind allready with burning leves, no?
http://solitude.guildwork.com
Then we can do nothing but waiting it out and see if ARR change things, since i doubt SE would do something before ARR anyways. Large-Scale Events having an entry-fee, would be a first Step to create a new Gil-Sink.There already been a massive inflation on our server masamune since this atomos crap, all double meld relic weapons have doubled, the materia for the relics has gone crazy, mag attk for example from 230k~ to around 700k~, and the mats to make of these weapons has also at least doubled, gold nuggets from 150k to around 350k. It may settle down abit once everyone stops farming this and goes back to making money other ways but if this atomos crap carries on the economy will just be ruined lol
There are other ways to make over 10mil besides Atomos. The OP is over exaggerating and blowing this whole thing out of proportion with a weak argument.
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What you say makes no sense.
You have to sell the crystals to a player. So that 10 million gil is coming from another player. It already exists. Inflation occurs when players bring large sums of money into the economy, not when they move pre-existing currency around.
If people were npcing these (only 500 gil per), then we'd have a problem.
Last edited by CoolhandLou; 09-17-2012 at 09:27 PM.
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