Another one. These threads are growing like grass!
Another one. These threads are growing like grass!
SE is actively creating a huge huge divide between the rich and the poor in a game that is trying to relaunch and attract an entirely new playerbase. Its like if the US told middle class people in the UK "come to the US and be poor and live in the ghetto, trust us, you will love it"
A combination of botting and horrible economic policy has made this games economy a joke. And trying to launch a game when its economy is a complete failure will just result in a string of bad reviews about how the game is horribly managed.
Especially when all the modern MMOs have pro economists on their teams who know what they are doing.
Mew!
You can help by not making another thread and not participating in the event. See you again next year!SE is actively creating a huge huge divide between the rich and the poor in a game that is trying to relaunch and attract an entirely new playerbase. Its like if the US told middle class people in the UK "come to the US and be poor and live in the ghetto, trust us, you will love it"
A combination of botting and horrible economic policy has made this games economy a joke. And trying to launch a game when its economy is a complete failure will just result in a string of bad reviews about how the game is horribly managed.
Especially when all the modern MMOs have pro economists on their teams who know what they are doing.
Last edited by Sylkis; 09-17-2012 at 02:52 PM.
ever took a look at Eve onlines player driven economy?SE is actively creating a huge huge divide between the rich and the poor in a game that is trying to relaunch and attract an entirely new playerbase. Its like if the US told middle class people in the UK "come to the US and be poor and live in the ghetto, trust us, you will love it"
A combination of botting and horrible economic policy has made this games economy a joke. And trying to launch a game when its economy is a complete failure will just result in a string of bad reviews about how the game is horribly managed.
Especially when all the modern MMOs have pro economists on their teams who know what they are doing.
derp, misread your statement
Last edited by Anakhu; 09-17-2012 at 11:08 PM.
What you say makes no sense.
You have to sell the crystals to a player. So that 10 million gil is coming from another player. It already exists. Inflation occurs when players bring large sums of money into the economy, not when they move pre-existing currency around.
If people were npcing these (only 500 gil per), then we'd have a problem.
Last edited by CoolhandLou; 09-17-2012 at 09:27 PM.
lol u obviously dont understand what people are doing :/ most people at the moment are farming stacks of crystals and then handing them in for 1k seals each 4 crystals or something, then every 15k seals they buy 100 stacks of dawn drops from gc counter and npc them so they are making millions from npc at a really quick rate 10m per day "Inflation occurs when players bring large sums of money into the economy", most are also using bots to do this as the buying of dawn drops takes forever, so the bot presses enter > left > enter repeat.What you say makes no sense.
You have to sell the crystals to a player. So that 10 million gil is coming from another player. It already exists. Inflation occurs when players bring large sums of money into the economy, not when they move pre-existing currency around.
If people were npcing these (only 500 gil per), then we'd have a problem.
there are alot of easier way to make money, but all this money is not coming from other players but from the game so everyone is getting alot richer quicker and everybody on the server can achieve this even a level 1 DoH, hence the massive inflation.
I just hope SE realise how bad this is and stop the crystals from being handed in for GC seals or something before it gets even worse.
Last edited by pompey_dan; 09-17-2012 at 09:44 PM.
http://solitude.guildwork.com
The only way i could think of right now, would be ending the "foundation day", or whatever it is what let those npc's appear where you trade the crystals in.
Last edited by Nero; 09-17-2012 at 09:59 PM.
That just isn't true!!!
People NPC stuff all the time! What is the difference between me farming walnut logs, making masks and NPCing them and farming crystals, buying dawn drops and NPCing them???
Where do you think all the gil came from originally? When the game started there was no gil. It all had to be introduced into the economy via NPCing/leves/quests, etc. And it is STILL being introduced and always will be. Hence gil sinks and blowing up materia melds.
The difference is that an individual cannot generate ten million gil in sixteen hours NPCing masks or crystals. Not even close. Not remotely close. This is an aberration and a very serious one.That just isn't true!!!
People NPC stuff all the time! What is the difference between me farming walnut logs, making masks and NPCing them and farming crystals, buying dawn drops and NPCing them???
Where do you think all the gil came from originally? When the game started there was no gil. It all had to be introduced into the economy via NPCing/leves/quests, etc. And it is STILL being introduced and always will be. Hence gil sinks and blowing up materia melds.
Also, I ask in earnest; what gil sinks actually exist in XIV? NPC Repairs, which virtually no one uses, aside from being in desperate need if you're wiping continually at Garuda, and Dragonhead's NPC repair price is not a deterrent to your immediate desire for convenience. What else deletes gil in XIV's current structure? I can think of nothing.
Additionally, the destruction of equipment and materia takes said equipment and materia out of the economy, but does nothing to remove the gil. The gil has merely traded hands - it is neither created, nor destroyed, merely transferred from one individual to another.
While this may be true, it is unrelated to the problem of the creation of vast quantities of new currency in a very short period of time. This would be what is known as hyperinflation. o.OThis is actually true. Get your botanist to 50 and go mine up half a stack of resin +1s (its not that hard to do), buy some leather and sinew +1 for about 50k total and sit down and belt out militia longboots +1. Put them up on the AH for 110k and you make a good 2.5 mil profit.
Housing. You need to buy a plot of land first. The bigger the more expensive.Also, I ask in earnest; what gil sinks actually exist in XIV? NPC Repairs, which virtually no one uses, aside from being in desperate need if you're wiping continually at Garuda, and Dragonhead's NPC repair price is not a deterrent to your immediate desire for convenience. What else deletes gil in XIV's current structure? I can think of nothing.
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