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  1. #101
    Player
    PandaTaru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    274
    Character
    Panda Taru
    World
    Phoenix
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Xenor View Post
    Bayohne's translation is confusing because it begins with "No, there won't be a gil wipe". I consider losing hundreds of millions to be a gil wipe. I'm more inclined to believe it's a mis-translation and we'll be divided by 10. They do this kind of thing in the real world too, it's called redenomination. Look at Zimbabwe for a recent example.
    Yup, that's a disguised gil wipe if they do change our gil by 1 digit as well. If they really wanted to fix the economy to keep prices reasonable, they would fix the rate at which we can get items - drop/spiritbound/everything else.

    I'm sure the psychological effect of going from a double/triple digit in your gil bank to a single/double alone will make some people quit. Then, if they don't fix the rate at which we can get items and the price of some items still skyrocket (materia needed for Relics as example) will make the other bunch quit. I will for sure.
    (5)

  2. #102
    Player
    Takeshi_Eiketsu's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    174
    Character
    Takeshi Eiketsu
    World
    Maduin
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by PandaTaru View Post
    Yup, that's a disguised gil wipe if they do change our gil by 1 digit as well. If they really wanted to fix the economy to keep prices reasonable, they would fix the rate at which we can get items - drop/spiritbound/everything else.

    I'm sure the psychological effect of going from a double/triple digit in your gil bank to a single/double alone will make some people quit. Then, if they don't fix the rate at which we can get items and the price of some items still skyrocket (materia needed for Relics as example) will make the other bunch quit. I will for sure.
    I agree...this isn't something they can just "fix" plans should have been implemented long ago to take care of this...what about my progress on my currency achievements????

  3. #103
    Player
    CrystalW's Avatar
    Join Date
    Apr 2011
    Posts
    31
    Character
    Aerie Stormlight
    World
    Ragnarok
    Main Class
    Alchemist Lv 50
    They only said that the cap would be lowered. What would be the point of lowering everybody's gil anyway? beside pissing people off.. Someone said it would be fair to new players but they're making brand new servers so that's not a valid point. I see it being useful for when they re-release the game. RMTs won't be able to hold as much gil, so they can't "save up for 2.0" (like some players said they're doing -_- ) so there won't be a big amount of gil exchanged back into the game in a short amount of time. But other than that, they can just lower gil rewards and npc costs to fix the amount of gil in the game, no need to take anybody's gil
    (1)

  4. #104
    Player
    Endemerrin's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    487
    Character
    Sylve Lowen
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by CrystalW View Post
    They only said that the cap would be lowered. What would be the point of lowering everybody's gil anyway? beside pissing people off.. Someone said it would be fair to new players but they're making brand new servers so that's not a valid point. I see it being useful for when they re-release the game. RMTs won't be able to hold as much gil, so they can't "save up for 2.0" (like some players said they're doing -_- ) so there won't be a big amount of gil exchanged back into the game in a short amount of time. But other than that, they can just lower gil rewards and npc costs to fix the amount of gil in the game, no need to take anybody's gil
    But there is a need to take it. I don't think people understand the underlying issue. Gil comes from somewhere. People don't just have it. Whether it be from vendoring items, obtaining it from quests, or getting it from leves and mob drops. It comes from somewhere.

    That being said, leves gave an incredible amount of gil at the release of the game. Upwards of 20k+ for a normal leve in some cases. A few months in they reduced this, but the damage had already been done and the market had been saturated with a huge amount of gil. Given there are so few gil sinks, that gil has been floating around and has kept the economy inflated.

    What they plan on doing here is reducing that inflation. By removing the hundreds of millions of excess gil, it will generally drive prices down to a reasonable level within what is obtainable in the new version of the game via normal means accessible to your average player.

    But in the end, there are more than a few ways of spreading your wealth around as to not lose it all. People are completely over reacting.
    (1)

  5. #105
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    If SE plan content right people with high gil will spread their wealth around. The relic quest is a good example. If I were able to get past hamlet I'd be spending 25mil on a double melded weapon or 25mil worth of materia and materials to produce it myself. It's just too time consuming to SB the materia myself. So if I want a relic I have to spread my wealth. I may also have to do the same with hamlets, spending around 50mil on the mats to obtain top provisioner. The game needs more content to make me spend gil, not less gil in my pocket. If there's less gil in my pocket I'm more likely to do things myself the hard/long way,
    (1)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  6. #106
    Player
    Niqote's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    3,069
    Character
    Sa'niquel Amrita
    World
    Tonberry
    Main Class
    Botanist Lv 100
    Frustration like this really does make people want to quit.

    Can we PLEASE get clarification. Dev says no wipe, other translations say redenomination. This really needs to be addressed ^^;
    (6)

  7. #107
    Player
    Dawiichan's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    397
    Character
    Mijin Gakure
    World
    Balmung
    Main Class
    Pugilist Lv 50
    The main reason for this is so that starting players can get a reasonable amount of gold without using the market at the start. That's why starter gear is currently placed at unreasonable prices. All that gear that you see that is level 15 that sells for 30k in the market wards will drop down to 3k. That gear that you see from NPCs that sell for 52k will drop to 5.2k.

    Splitting your money between characters won't do anything. Even if you split it 99,999,999 x3, it will just drop down to 9,999,999 in each character. Some people may not like it because it doesn't affect them directly, but if new players find the economy to be as inflated as it is now the outcome will fare far worse. However as people have already mentioned, unless they add more effective gil sinks nothing is going to change in the long run.
    (0)

  8. #108
    Player
    Jaeger's Avatar
    Join Date
    Mar 2011
    Posts
    40
    Character
    Jaeger Meister
    World
    Balmung
    Main Class
    Armorer Lv 70

    Reducing everyones gil/10 will hurt the savers way more than the spenders...

    Thesis statement is simply this: Dividing everyone's total Gil by 10 will hurt the savers WAY more than the spenders (or nonsavers).

    Consider two players moving to ARR. One currently has 500 million and will arrive in ARR with 50 million. The other currently has 200k and will move to ARR with 20k. The first will lose a total of 450 million and the second will lose a total of 180k. Ask yourselves this, how much time was invested in the 450 million, and how much time was invested in the 180k??? It should be obvious the 450 million loss represents a vast amount more in time, industriousness, and ingenuity.

    It might be fine if ARR could guarantee a "perfect" communist system with "perfect" top down control. Such a system has never been made in the history of the real world nor the virtual world. Cost of production nor produce could be guaranteed to remain at 10% of current cost at the inception of ARR. Nor could inflation to the cost of production and produce be guaranteed to match the inflation of the total economy.

    Why I think inflation to the cost of production and produce will outpace inflation of the total economy? Simply supply and demand. Many will be coming back to ARR and will have demand for "stuff". There should also be many new players with a demand for "stuff" as well. They supply of "stuff" will most definitely not meet the demand. Also, the best "stuff" will always cost a ton because someone will generally always be willing to pay the price to own the best stuff.

    As inflation to the cost of production rises, the player with 50 million now will fast be unable to trade their compensation of time, industriousness, and ingenuity for the same products as they can in the current system. The player whose compensation amounts to 20k is much closer to trading their savings for the same thing they currently can.

    Wealth must be measured by what goods and services one can trade for. Wealth cannot simply be defined by a # of Gil attached to your name. The saver's total wealth will decrease more and faster than the spender's would if everyone's # was divided by 10...

    Now consider that leveling the playing field is the intended effect. Those who invested more time, industriousness, and ingenuity, and saved, are suddenly penalized much more in respect to the nonsavers, as they enter ARR. Whether you agree this should happen or not is one thing, but we must begin by being honest with ourselves... I do take liberty with the assumption that costs will not be impacted by the same 10% that current wealth and savings would. There could be disagreement there as well...
    (3)

  9. #109
    Player
    Resheph's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    325
    Character
    Resheph Rahovari
    World
    Hyperion
    Main Class
    Gunbreaker Lv 70
    It seems pretty clear to me that the max amount of gil a player can carry will be changed to 99,999,999, (not reducing everyone's total gil by a digit) which won't affect most players. I have never heard of someone having that much gil. If you do, it just sounds like you are up to something shady IMO. Unless it's a LS gil bank or something. In which case, just get it some retainers or another mule to put gil in and problem solved.
    (1)

  10. #110
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    I'd like clarification as well, but alas, it's Saturday.
    I think we may have to wait until Monday.
    (0)
    --------------
    http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
    Make it happen.

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