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  1. #191
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    IveraIvalice's Avatar
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    Ivera Ivalice
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    Sargatanas
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    White Mage Lv 90
    Quote Originally Posted by Biggs View Post
    Since they didnt have a great deal of time to recreate the game from scratch, they 86'd the motion capture and replaced it with normal animation.
    wow no

    i have worked with both motion capture and hand animation. I do 3D animation all the time since i dont have access to a mocap studio right now, motion capture is definitely faster.
    im curious as to where you heard that they did away with mocap and used traditional animation to save time?
    (6)

  2. #192
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    there is no reason that these jiggles and wiggles should be delaying any actions. they chose not to spend time making it right.
    There absolutely is a reason. Unless you want the action to take place before the action's animation even plays, then yes, we do need to wait for the jiggles and wiggles.
    (1)

  3. #193
    Player HiirNoivl's Avatar
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    Hiir Noivl
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    Mateus
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    Marauder Lv 50
    You know, if they had explained their decision a little more we wouldn't have to guess. Maybe they will in the live letter.
    (3)

  4. #194
    Player
    IveraIvalice's Avatar
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    Ivera Ivalice
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    Sargatanas
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    Quote Originally Posted by Alhanelem View Post
    There absolutely is a reason. Unless you want the action to take place before the action's animation even plays, then yes, we do need to wait for the jiggles and wiggles.
    im saying that i dont want the action to be preformed before my animation even plays, it sounds like thats what your wanting, because the little extra animations can and should be able to be canceled, which eliminates animation lock.

    Quote Originally Posted by Biggs View Post
    They are the largest and one of the most successful gaming companies in the world. There is a reason they do the things they do, its not just to piss off whiney gamers that like to cry over animations.
    i didnt say that they are just trying to piss people off, what they did was a smart choice, IF they had to choose between polish and gameplay. gameplay wins, theres no doubt. but there is no i repeat NO technical reason why both shouldnt be possible, polish and gameplay can be achieved. they chose gameplay because of time constraints.
    they dont have time to do polish and gameplay. thats why they chose what they did.
    from a technical standpoint its good, from an overall standpoint, meaning the overall finished game, its not good, it makes the game look unfinished

    EDIT: some people are fine with that because there used to it from other games and are more focused on gameplay, which is cool.
    but im a 3D artist, i make my living off of those jiggles and wiggles, and its why i got into this industry, for the visuals, and it sucks to see it go, i would really prefer it not to lose that polish. i know im not the only one
    (7)
    Last edited by IveraIvalice; 09-13-2012 at 03:01 AM.

  5. #195
    Player Biggs's Avatar
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    Limsa Lominsa
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    Behemoth King
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    Sargatanas
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    Conjurer Lv 80
    Quote Originally Posted by IveraIvalice View Post
    im saying that i dont want the action to be preformed before my animation even plays, it sounds like thats what your wanting, because the little extra animations can and should be able to be canceled, which eliminates animation lock.


    i didnt say that they are just trying to piss people off, what they did was a smart choice, IF they had to choose between polish and gameplay. gameplay wins, theres no doubt. but there is no i repeat NO technical reason why both shouldnt be possible, polish and gameplay can be achieved. they chose gameplay because of time constraints.
    they dont have time to do polish and gameplay. thats why they chose what they did.
    from a technical standpoint its good, from an overall standpoint, meaning the overall finished game, its not good, it makes the game look unfinished
    I agree with everything your saying if this was a normal situation in which they had 5 years to work on the game. Given the ridiculious amount of time they recreated this game in from the ground up, I would say that, from what I have seen so far, they did a pretty smokin job in the short time they had to work with. That being said, the developers even stated in the hour long video that they didnt even want to show what they had developed at gamescon because it doesnt accuratly portray what the game will look like a few months from now. Never have I heard a developer say anything close to that during a press conference. I think everyone needs to just relax on the whole issue until AT LEAST the beta begins and we get a better idea what we are looking at as far as a finished product goes. Gamescon was barely a month ago, and it looks like they have a few more months of development before we see a beta.
    (0)

  6. #196
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    which eliminates animation lock.
    This isn't about animation lock, it's about having actions take place at a time that makes sense (e.g. coincides with the attack animation taking place). Having unnecessary animations play before the attack animation absolutely will slow things down, even without animation lock. It wouldn't block the action from taking place like the game currently does, but it would still result in a delay in response.
    (0)

  7. #197
    Player
    Seif's Avatar
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    Seif Dincht
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    Balmung
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    I don't think we are asking the right questions here.

    Why do we even have to choose between 2 bad choices. Hell I'll say it. Plenty of action games nail the balance between good animations and controls. XIV isn't even an action game and they present this as an either/or choice. I call BS. make it play well and look good and (SE) stop making excuses until both goals are achieved.

    Every game I've worked on during the past 6 years has had the same challenges of getting these 2 to meet. I've never heard an animator nor game designers say "AH SCREW IT LET'S NOT HAVE YOU DO YOUR PART ON THE GAME!!! Too much trouble/money/skill required!"
    (9)

  8. #198
    Player
    IveraIvalice's Avatar
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    Ivera Ivalice
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    Sargatanas
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    White Mage Lv 90
    Quote Originally Posted by Biggs View Post
    I agree with everything your saying if this was a normal situation in which they had 5 years to work on the game. Given the ridiculious amount of time they recreated this game in from the ground up, I would say that, from what I have seen so far, they did a pretty smokin job in the short time they had to work with. That being said, the developers even stated in the hour long video that they didnt even want to show what they had developed at gamescon because it doesnt accuratly portray what the game will look like a few months from now. Never have I heard a developer say anything close to that during a press conference. I think everyone needs to just relax on the whole issue until AT LEAST the beta begins and we get a better idea what we are looking at as far as a finished product goes. Gamescon was barely a month ago, and it looks like they have a few more months of development before we see a beta.
    they did do a great job and im excited for ARR, and i respect the dev team greatly for all they've done, i wish i could have been a part of it myself lol.
    but it sounds like it was a confimed decision to take out these animations, which sounds like its not in there list of things to do and it wont come back. im hoping that they will see that people do want these animations and choose to allot some extra time to put these back on their task list.
    your right that its unfinished and there is still more to be done, but if we wait till beta with no sign of these getting implemented then at that time its most likely too late. best to let them know now so plans can be made in a timely manner
    (5)

  9. #199
    Player
    lololink's Avatar
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    Nel Artux
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    Asura
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    Gladiator Lv 80
    Quote Originally Posted by Seif View Post
    I don't think we are asking the right questions here.

    Why do we even have to choose between 2 bad choices. Hell I'll say it. Plenty of action games nail the balance between good animations and controls. XIV isn't even an action game and they present this as an either/or choice. I call BS. make it play well and look good and (SE) stop making excuses until both goals are achieved.

    Every game I've worked on during the past 6 years has had the same challenges of getting these 2 to meet. I've never heard an animator nor game designers say "AH SCREW IT LET'S NOT HAVE YOU DO YOUR PART ON THE GAME!!! Too much trouble/money/skill required!"
    Because SE don't give them enough time / money
    (0)

  10. #200
    Player
    IveraIvalice's Avatar
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    Ivera Ivalice
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    Sargatanas
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    Quote Originally Posted by Alhanelem View Post
    This isn't about animation lock, it's about having actions take place at a time that makes sense (e.g. coincides with the attack animation taking place). Having unnecessary animations play before the attack animation absolutely will slow things down, even without animation lock. It wouldn't block the action from taking place like the game currently does, but it would still result in a delay in response.
    i see what your saying but again, its fixed with the exact same thing that eliminates animation lock. if animation can be canceled, you can cut that polish animation anywhere to execute your action without lag or delay. there arent many polish or unnecessary animations in battle anyway, its all just movement and actions, so thats not actually what im hoping comes back, what i really wanted is that out of combat animation polish to be there. battle should be quick and responsive, but out of combat shouldnt have to suffer because of that.
    (7)

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