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  1. #1
    Player

    Join Date
    Apr 2012
    Posts
    288
    Petition - STFU.
    (3)
    - Kurokikaze
    This is how I feel when I read posts on these boards:

  2. #2
    Player
    Onisake's Avatar
    Join Date
    Mar 2011
    Posts
    372
    Character
    Naomi Onisake
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    It comes down to what could, and could not, be done with the old engine (old animations and their coding) and what the new engine can do and what it is capable of.

    I like the animations we have currently. the attack, running around, it all feels very fluid and real. even casting.

    Animation lock is an issue, becuase the way it is written and looks now, is when you cast or do an action your legs are not moving.

    this can be fixed by sliding. IE you can move even though your legs aren't moving, or you can overwrite the animation with running. IE: you can complete the cast still, but you lose the animation because you are moving.

    I think this is where some people are confused, and are tieing these animation to animation lock. I personally am Ok with sliding. I'm also ok with animation lock. but I also agree that things could be better paced. I dont' believe that speed means good pacing either. so just saying 'combat is faster' doesnt mean it is better paced. if each fight takes 30 seconds on average and is boring. I'll be bored playing. i'd prefer 3-4 minute fights that are action packed and entertaining, but I understand some people don't feel the way i feel. they'd rather just stab a mob in the face and be done with it. I used to lose myself for hours playing FFT. the fights there took a long time sometimes. but i wouldn't say there had poor pacing.

    A lot of gamers covet twitch reflex. so they like things fast, micro-second reactions. etc. i don't think this type of gameplay has a place in the MMORPG world. in a game like Mechwarrior or League of Legends I can see it being important. but i don't really feel that my FFXIV needs to be super fast paced.
    (3)

  3. #3
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    I want to be able to turn around. That honestly is a deal breaker for me. I don't like backpedaling.
    (5)

  4. #4
    Player
    Anonymoose's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    5,050
    Character
    Anony Moose
    World
    Excalibur
    Main Class
    Arcanist Lv 100
    Why does this whole concept of "THE ANIMATIONS" revolve around the assumption that they didn't do a cost-benefit analysis of having it and decided it was better to drop the little stumble and strafe and just have us jog, walk, n' stop? Would opting to keep something we already have at the cost of desired progress not be a worse back-peddling?

    And furthermore, if this breaks your game play experience, how the hell did you even make it this far into the Final Fantasy XIV Experience?

    The poor quality of this game's origin has really given us quite the entitlement. If you went back to 2010 and told me that one day, the most rage in FFXIV would be caused by grass and strafing animations, you'd be laughed off the face of Eorzea.
    (3)
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

  5. #5
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Anonymoose View Post
    Why does this whole concept of "THE ANIMATIONS" revolve around the assumption that they didn't do a cost-benefit analysis of having it and decided it was better to drop the little stumble and strafe and just have us jog, walk, n' stop? Would opting to keep something we already have at the cost of desired progress not be a worse back-peddling?

    And furthermore, if this breaks your game play experience, how the hell did you even make it this far into the Final Fantasy XIV Experience?

    The poor quality of this game's origin has really given us quite the entitlement. If you went back to 2010 and told me that one day, the most rage in FFXIV would be caused by grass and strafing animations, you'd be laughed off the face of Eorzea.
    Everyone understands that they did a cost analysis and decided to drop them.

    What people are missing is a lot of people are saying "Hey SE redo your analysis because this important to us"

    Users are allowed to do that. Feature is gone, the feature was important - thus a petition to bring the feature back.
    (3)

  6. #6
    Player
    Sabaku_Usagi's Avatar
    Join Date
    Mar 2012
    Location
    Limsa Lominisa
    Posts
    275
    Character
    Sabaku Usagi
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    I bet the back pedaling is so black mages can't insta-cast thundara while running away from you in PVP
    (0)

  7. #7
    Player
    magenta_taco's Avatar
    Join Date
    Jul 2011
    Location
    ok
    Posts
    76
    Character
    Dana Key
    World
    Odin
    Main Class
    Pugilist Lv 60
    I'd take gameplay over animation any day of the week but we all know why they're "really" taking it out. What really has me worried is what else did they sacrifice in the game just for "gameplay".
    (4)

  8. #8
    Player
    AzureSword's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    8
    Character
    Azure Knight
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I think they were removed for good reasons..
    (1)

  9. #9
    Player
    Sevokevo_Royuki's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    228
    Character
    Sevokevo Royuki
    World
    Sargatanas
    Main Class
    Monk Lv 60
    You People chill out... Yes I do want great game play... however... I do like to still see those little things still exist in the game like the following:

    1. We Whistle when we call our Chocobos/ or use the Horn for Gobboues.

    2. We see our character stopping like we do now in-game instead of just plan stopping like in FFXI.

    These little things can really make the game feel more real and The Dev team did say that they wanted the game to be more real and interactive....

    Keeping these things in the game is going to help alot... I say that I will sign the Petition to try and keep these things in.
    (6)

  10. #10
    Player
    Nosiahk's Avatar
    Join Date
    May 2012
    Posts
    145
    Character
    Teepo Egoist
    World
    Hyperion
    Main Class
    Marauder Lv 50
    TROLLOLOLOLOLOLOLOLOLOLOLOLOL
    (0)

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