How does it make the gameplay better to apply this to movement? you could also get rid of turning around, or the need to "casting in place", would that make the gameplay better? Why cater to the attack and not the spell, hmm?
i'm for casting spells while moving because it make the gameplay more dynamic . and animation lock is really different from casting while not moving .
Is it?
You must stop in place to cast a spell,
While the spell is being readied, yes you can move during this time, but it will cancel the spell.
and once the spell is "cast", you can move again.
The only difference is the attack is "cast", then the movement occurs for the attack, movement does not cancel the attack.
the movement is superfluous, it is without meaning or purpose.
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