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  1. #1
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by lololink View Post
    of course it's sliding or there would be animation lock , or too fast animation that's for better gameplay .
    How does it make the gameplay better to apply this to movement? you could also get rid of turning around, or the need to "casting in place", would that make the gameplay better? Why cater to the attack and not the spell, hmm?
    (0)

  2. #2
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Kallera View Post
    How does it make the gameplay better to apply this to movement? you could also get rid of turning around, or the need to "casting in place", would that make the gameplay better? Why cater to the attack and not the spell, hmm?
    i'm for casting spells while moving because it make the gameplay more dynamic . and animation lock is really different from casting while not moving .
    (0)

  3. #3
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by lololink View Post
    i'm for casting spells while moving because it make the gameplay more dynamic . and animation lock is really different from casting while not moving .

    Is it?

    You must stop in place to cast a spell,
    While the spell is being readied, yes you can move during this time, but it will cancel the spell.
    and once the spell is "cast", you can move again.

    The only difference is the attack is "cast", then the movement occurs for the attack, movement does not cancel the attack.
    the movement is superfluous, it is without meaning or purpose.
    (2)