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  1. #1
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    Zaireeka2025's Avatar
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    Mar 2011
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    Sirius B
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    397
    Character
    Sirius Dogstar
    World
    Goblin
    Main Class
    Gladiator Lv 50
    While many of you here are arguing about whether the animation and gameplay affect each other in any meaningful way, I'm left wondering one simple question:

    Why is it that ArenaNet has no problem coding Guild Wars 2 avatars with fluid stop/land animations while still maintaining lag-free gameplay? Here's your example. Also notice that, at about 5 minutes in, even in battle there is still somewhat of a foot positioning animation of about 1-2 seconds. Doesn't affect gameplay at all. Explain that SE.

    Basically, if GW2 can do it, why the $%@# can't FFXIV?! SE needs to look at GW2 and stop looking at WoW for this and many other reasons.

    For the trolls: Why don't I go play that game, you say? I do. I also play many other games.
    (8)
    Last edited by Zaireeka2025; 09-12-2012 at 02:57 PM.

  2. #2
    Player

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    Mar 2011
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    Ul'dah
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    Quote Originally Posted by Zaireeka2025 View Post
    While many of you here are arguing about whether the animation and gameplay affect each other in any meaningful way, I'm left wondering one simple question:

    Why is it that ArenaNet has no problem coding Guild Wars 2 avatars with fluid stop/land animations while still maintaining lag-free gameplay? Here's your example.

    Basically, if GW2 can do it, why the $%@# can't FFXIV?! SE needs to look at GW2 and stop looking at WoW for this and many other reasons.

    For the trolls: Why don't I go play that game, you say? I do. I also play many other games.
    I HATE GW2 animation, bugs me soooooooo much, i feel so detached from that world. They have, what I like to call the treadmill effect. The "treadmill effect" is when the ground moves faster than the player, or it moves under the player while the player sits in the same spot. This bugs me soooooo freaking much, good thing it's free to play. I seriously almost quit Dragon age 1 and 2 because of it.

    I also hate the dances of gw2, omg, they don't even fit the world. They bug me sooo much.
    (2)
    Last edited by Rokien; 09-12-2012 at 03:02 PM.

  3. #3
    Player
    Zaireeka2025's Avatar
    Join Date
    Mar 2011
    Location
    Sirius B
    Posts
    397
    Character
    Sirius Dogstar
    World
    Goblin
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rokien View Post
    I HATE GW2 animation, bugs me soooooooo much, i feel so detached from that world. They have, what I like to call the treadmill effect. The "treadmill effect" is when the ground moves faster than the player, or it moves under the player while the player sits in the same spot. This bugs me soooooo freaking much, good thing it's free to play. I seriously almost quit Dragon age 1 and 2 because of it.
    And isn't that the point of it all? FFXIV animation is sooo much better, while GW2 animation is unattractive, but the main thing is that it doesn't affect gameplay. I feel like SE isn't even trying.

    Quote Originally Posted by Rokien View Post
    I also hate the dances of gw2, omg, they don't even fit the world. They bug me sooo much.
    Don't be dissin on these moves son! <click>
    (2)
    Last edited by Zaireeka2025; 09-12-2012 at 03:15 PM.

  4. #4
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    Join Date
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    Quote Originally Posted by Zaireeka2025 View Post
    While many of you here are arguing about whether the animation and gameplay affect each other in any meaningful way, I'm left wondering one simple question:

    Why is it that ArenaNet has no problem coding Guild Wars 2 avatars with fluid stop/land animations while still maintaining lag-free gameplay? Here's your example. Also notice that, at about 5 minutes in, even in battle there is still somewhat of a foot positioning animation of about 1-2 seconds. Doesn't affect gameplay at all. Explain that SE.

    Basically, if GW2 can do it, why the $%@# can't FFXIV?! SE needs to look at GW2 and stop looking at WoW for this and many other reasons.

    For the trolls: Why don't I go play that game, you say? I do. I also play many other games.
    Thank you so much for this example, i'm actually impressed by GW animation. Still not as good as the current FFXIV one, but miles ahead what we see in 2.0 so far. This would be a really solid argument against the notion that we need to downgrade the animation in order to get better gameplay especially when using a game that emphasizes manual dodges of hostile skills, as an example.

    You're truly an asset Zai.
    (3)