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  1. #1
    Player
    Starlord's Avatar
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    Mar 2011
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    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Elexia View Post
    No. Poor client and server design can get you killed. I've yet to get killed by animations in any online game with an optimized client and server infrastructure.



    They could have gotten rid of the lock while retaining animations, also:



    Unless you're kiting Ifrit (Hard) for some reason, you should never be in a plume spot as it's pretty predetermined.
    Keyword I said "Can" get you killed, and "they all play a role" Animation lock is just "a fraction" of the problem. If they took out Animation lock, People would still have problems. but it make avoiding cracks easier. If they made the server top notch, Animation lock is all about "Timing your moves right" If you use a "long based animation" and cracks appear while still in a long animation.

    Depending on when you use your "Animation" and how long it takes for "X Enemy move" to go off, "can" keyword "Can" depict weather X Enemy Move, can hit you or not. However, if your good at "Timing" which seems to be the case with you, then Animation lock doesn't effect you that much. but for people that aren't hardcore, Animation lock "Can" become an issue.
    (0)

  2. #2
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    Apr 2011
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    Quote Originally Posted by Starlord View Post
    Animations can get you killed.. just saying.. Activate Chaos thrust= 3 seconds second after you use Chaos Thrust.. plumes pop.. your still stuck in the animation for 2 seconds. By the time you got out of the animation, the plume is about to explode ( impossible chance of avoiding it.) Animation lock is just part of the problem, Server lag also plays its role.

    Everything plays its part, Animation lock/Server lag/bad connection on your own end. They Removed Animation lock, because it was becoming a major hassle with the primal fights.
    This is why you allow animations to be clipped. So you keep the beauty but don't let it lock you in place.

    You can activate new abilities and move no matter what's going on at the moment. This is what I'm advocating anyway, and can't understand why SE won't do it when it's clearly the best option. We see animation clipping in the rest of the successful MMO industry.
    (3)

  3. #3
    Player
    Laraul's Avatar
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    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Nemy View Post
    In the video shown at Gamescom 2012 (that one can easily also find on Youtube), you can clearly see that the animation of the characters is seriously severed.

    Some of the main aspects of the running animation are completely gone.

    -The leaning left or right of the characters as they're strafing / changing direction is gone.

    -The animation of the characters as they stop running (that extra step to define the stop) is also completely gone. The characters just stop moving their legs, and that's it.

    -Generally inertia is gone, and it looks like a downgraded version of what we currently have and/or a generic animation from any other game of this genre.

    UPDATE : It also looks like the character is forced to backpedal instead of running backwards, without having its camera locked to a target. (someone in the thread mentioned it, and now it seems to be confirmed)

    CASE IN POINT (from the FINAL FANTASY XIV Special Talk Session)

    http://www.youtube.com/watch?v=_737h...ilpage#t=2280s

    UPDATE : Seems like the downgrade was intended after all, so i'm currently asking if there's any way of improving the 2.0 animation, to be less of a downgrade, and why you had to also remove the current animations for passive mode?
    Look at the flashy weapon skills from this game. You ever even notice these? You've noticed the strafe animation surely you've noticed the detail of each weapon skill? Right?
    (1)

  4. #4
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    Quote Originally Posted by Laraul View Post
    Look at the flashy weapon skills from this game. You ever even notice these? You've noticed the strafe animation surely you've noticed the detail of each weapon skill? Right?
    Right.



    five more characters.
    (1)

  5. #5
    Player
    Pandastirfry's Avatar
    Join Date
    Aug 2011
    Location
    Under a pile of rubble that was Ul'dah
    Posts
    586
    Character
    Meneyota Kunyaa
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Gramul View Post
    ...Why not?
    It's a perfectly applicable solution to your theoretical problem.
    No, no it doesn't.

    If they "make a toggle" then two questions need to get answered. HOW do you make they equitable so that one doesn't give and advantage over the other in terms of control?

    The second is easier... WHY? Why, of the difference between the toggle is purely aesthetic, even bother with a "toggle" at all?
    (1)

  6. #6
    Player
    Gramul's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Pandastirfry View Post
    No, no it's not.

    If they "make a toggle" then two questions need to get answered. HOW do you make them equitable so that one doesn't give and advantage over the other in terms of control?

    The second is easier... WHY? Why, of the difference between the toggle is purely aesthetic, even bother with a "toggle" at all?
    1. The animation shouldn't have any effect on the control at all. It should be just a display over your hitbox where a new action replaces an old animation.
    2. Very many games have toggles for graphics and physics settings. Advanced animation could be one of them.
    (0)

  7. #7
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    Quote Originally Posted by Pandastirfry View Post
    The second is easier... WHY? Why, of the difference between the toggle is purely aesthetic, even bother with a "toggle" at all?
    Because you're bothered by the result of clipping and he's not? That was the theoretical problem he was responding to in the first place. That clipping would result in looking awkward.
    (1)

  8. #8
    Player
    Tonkra's Avatar
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    May 2011
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    2,085
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    I am really wondering about which animations you are talking about..

    SHOW ME passages of videos which prove that the animations are much more poor than now.

    the walking animations are almost exactly the same (except the end animation *woo*).. the emotes as well.


    Paladin Weapon Skill ARR is almost EXACTLY the same skill animation which we have now..


    show me video parts which prove that the animations are poor. smoked too much grass or somethin?

    it reminds me of the grass thread... well i havent played the game yet... BUT LOOK AT THE GRASS!!! its so ridiculous which makes me kinda angry.

    (4)
    Last edited by Tonkra; 09-16-2012 at 07:05 AM.

  9. #9
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    Quote Originally Posted by Tonkra View Post
    I am really wondering about which animations you are talking about..

    SHOW ME passages of videos which prove that the animations are much more poor than now.

    the walking animations are almost exactly the same (except the end animation *woo*).. the emotes as well.


    Paladin Weapon Skill ARR is almost EXACTLY the same skill animation which we have now..


    show me video parts which prove that the animations are poor. smoked too much grass or somethin?

    it reminds me of the grass thread... well i havent played the game yet... BUT THE GRASS!!!

    0/10

    F-

    Did you even read the OP?

    Apply yourself.

    etc.

    (I took the time to really break this thing down in the OP, i even included a video at a specific time, the issue was been scrutinised over and over in those 95 pages, acknowledged by everyone despite their personal opinions, and you just come in, ignoring everything asking for us to do... what you should have done before replying? I thought not realising the problem in the first place is bad, but this..)
    (5)
    Last edited by Nemy; 09-16-2012 at 06:57 AM.

  10. #10
    Player
    Tonkra's Avatar
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    May 2011
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    2,085
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Nemy View Post
    0/10

    F-

    Did you even read the OP?

    Apply yourself.

    etc.

    i read your stupid OP and all i thought was "damn dont have these persons other problems NOW than WALKING ANIMATIONS" . SERIOUSLY?! (besides from watching very unfinished, short bad quality video passages, to come to that conclusion is really aussum)

    play the game first and then go on flaming. its just a retarded and ridiculous and very very annoying thread. hopefully it will end in the very last pages of this forum any day..

    go and quit how you said many times in here... because the GRASS its too disturbing.. ah and well, the pre alpha walking animations.. i dont like what i see between the video part of 1:08 min and 1:10 minutes. havent you seen that?

    i really feel sad for the developers.

    one word for this thread : disturbing


    and on the other hand i want to have provements. show me video passages which prove your conclusion of the animations being a downgrade. i gave you one as well. because i cant even tell you for 100% that these animations are bad or good when i havent played it yet. rather than watching some bad quality vids.
    (3)
    Last edited by Tonkra; 09-16-2012 at 07:05 AM.

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