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  1. #801
    Player
    SwordCoheir's Avatar
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    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Guh, this threads getting harder to keep up with. Seems like I can't step away for more than 10 minutes without another 10 pages tacked on.

    Quote Originally Posted by Zaireeka2025 View Post
    While many of you here are arguing about whether the animation and gameplay affect each other in any meaningful way, I'm left wondering one simple question:

    Why is it that ArenaNet has no problem coding Guild Wars 2 avatars with fluid stop/land animations while still maintaining lag-free gameplay? Here's your example. Also notice that, at about 5 minutes in, even in battle there is still somewhat of a foot positioning animation of about 1-2 seconds. Doesn't affect gameplay at all. Explain that SE.

    Basically, if GW2 can do it, why the $%@# can't FFXIV?! SE needs to look at GW2 and stop looking at WoW for this and many other reasons.
    Yeah I watched that one thing I noticed they did to help achieve their smooth transitions is they have the upper and lower bodies work independently of each other, it's odd seeing him walk and do a barrel roll while his upper body maintains arrow fire animation. However, FFXIV's animations are full body so what works in GW2 won't work here without SE going back and redoing all the animations and coding to incorporate it, which just isn't going to happen when time is not on their side.

    That's also not pointing out that GW2 is graphically inferior to FFXIV, so it would naturally have room to work on smoother animations and transitions even on lower end computers while FFXIV has been known to even make high end SLI/Crossfired Video Cards sweat.

    Let's just face it if it comes to sacrificing something to help make the game run smoothly on lower end PC's there's not a whole lot you can do that will make folks happy. You can't exactly dumb down the graphics, and even if they downgraded the new environment it wouldn't be flush with the characters graphic models giving it an awkward look and it would just be something else you, Nemy, or Rokien would post about saying it would ruin your "immersion".
    (4)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  2. #802
    Player
    lololink's Avatar
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    Jul 2011
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    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    of course it's sliding or there would be animation lock , or too fast animation that's for better gameplay .
    (0)

  3. #803
    Quote Originally Posted by neorei View Post
    you know what other game I can think of that got ridiculed for the way it's animation was that ended up being a masterpiece.

    Calling windwaker a masterpiece is subjective, not only because did they cut a lot from the game but because people are still praising OoT as the "masterpiece zelda" in the general gaming community.
    (0)

  4. #804
    Player
    lololink's Avatar
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    Jul 2011
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    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Elexia View Post
    Calling windwaker a masterpiece is subjective, not only because did they cut a lot from the game but because people are still praising OoT as the "masterpiece zelda" in the general gaming community.
    Windwaker being a great game is no matter of subjectivity ... When games reach a level of quality you can say that a game is great objectivly even if people prefer others .
    (1)

  5. #805
    Player
    neorei's Avatar
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    Mar 2011
    Posts
    1,262
    Character
    Neorei Dawnbreaker
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Elexia View Post
    Calling windwaker a masterpiece is subjective, not only because did they cut a lot from the game but because people are still praising OoT as the "masterpiece zelda" in the general gaming community.

    it is subjective , but famitsu gave it a 40/40 and it was ridiculed to the bone till the day people played that game.
    (2)


    Hero of Carpe Diem Linkshell

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    always looking for good people.

  6. #806
    Quote Originally Posted by neorei View Post
    it is subjective , but famitsu gave it a 40/40 and it was ridiculed to the bone till the day people played that game.
    I think WW only got ridiculed because it didn't end up as the preview trailer of Link vs Ganondorf, otherwisse I don't think many people would have cared honestly lol.

    It's the same deal here, people wouldn't care as much if they did more with the animations and graphics, rather than sacrificing, which is something people said they hope they didn't do with 2.0
    (0)

  7. #807
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by lololink View Post
    of course it's sliding or there would be animation lock , or too fast animation that's for better gameplay .
    How does it make the gameplay better to apply this to movement? you could also get rid of turning around, or the need to "casting in place", would that make the gameplay better? Why cater to the attack and not the spell, hmm?
    (0)

  8. #808
    Player
    lololink's Avatar
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    Jul 2011
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    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Kallera View Post
    How does it make the gameplay better to apply this to movement? you could also get rid of turning around, or the need to "casting in place", would that make the gameplay better? Why cater to the attack and not the spell, hmm?
    i'm for casting spells while moving because it make the gameplay more dynamic . and animation lock is really different from casting while not moving .
    (0)

  9. #809
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by lololink View Post
    i'm for casting spells while moving because it make the gameplay more dynamic . and animation lock is really different from casting while not moving .

    Is it?

    You must stop in place to cast a spell,
    While the spell is being readied, yes you can move during this time, but it will cancel the spell.
    and once the spell is "cast", you can move again.

    The only difference is the attack is "cast", then the movement occurs for the attack, movement does not cancel the attack.
    the movement is superfluous, it is without meaning or purpose.
    (2)

  10. #810
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    When you are doing a skill you are using an attack but with animation lock there is no cast you can't cancel the attack whereas with spells you still can move if you are in danger because you don't move .
    (0)

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