Quote Originally Posted by Arcell View Post
So I see people citing GW2 as having all these fluid start/stop animations while still maintaining gameplay but I really don't see the difference between the animations in GW2 and the animations in 2.0. The stop is abrupt, there's a little half-step in there when it is need. Why is this being hailed as being so much better than 2.0?

This video was brought up:

http://www.youtube.com/watch?v=UGNls...eature=related

Even at about 11 seconds in when he stops it's abrupt, just like 2.0. It's not like the lengthy (in comparison) animations we have currently.
and this is only a Pre-Alpha build mind you, this can get a whole a lot better, Just we have to do our part to tell them that this is extremely important. Animations are important but they can wait till ARR is out. Gameplay and Content is #1 Priority.