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  1. #771
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    Jan 2012
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    The current engine is a turd, you can polish it all you want, it will still be a turd. The devs saw this and started from scratch.
    (3)

  2. #772
    Player
    AntonyB's Avatar
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    Mar 2011
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    241
    Character
    Miss Wildfire
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Nemy View Post
    FOR THE HONOUR OF MY BELOVED SQUARE ENIX!
    Wow you are just too cool for school ain't ya. I'd rather support the publisher of my fave MMO for 6yrs to actually come through this time instead of messing up. Call it white knighting all you like, but it beats being a whiney little kid that is crying over animation before he has even touched the game to see how it even plays like. Get off your high horse, you really think the devs give 2 blinks on what you think? I highly doubt it, but keep crying I'm sure 80% of the forums are enjoying a very dull day at work while laughing at your posts.

    Quote Originally Posted by HiirNoivl View Post
    Yeah but if enough of it is rotten it's not worth saving. That's the whole premise of 2.0. Even if you're not a game developer, the year of f2p, the public apology, the Legacy discounts are all saying how rotten the game was. They're not supporting that game any more. They're burying the copies of it in the Arizona desert. I would never support them trying to zombie FFXIV. It's too limited, too clunky. There was so much people wanted that "couldn't be done with the current client", "couldn't be done with the current servers and structure", "couldn't be done with the current UI".

    Every time I sell something on a retainer I'm reminded how crappy 1.0 is. No amount of pretty, realistic animation would make me want them to stop rebuilding the entire game.
    Quote Originally Posted by Lirion View Post
    The current engine is a turd, you can polish it all you want, it will still be a turd. The devs saw this and started from scratch.
    Amen to both of these. Like Hiir says, I'd sacrifice animation for everything that they posted.
    (3)
    Last edited by AntonyB; 09-13-2012 at 12:05 AM.

  3. #773
    Player
    LlenCoram's Avatar
    Join Date
    Mar 2011
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    Limsa Lominsa
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    1,593
    Character
    Llen Coram
    World
    Sargatanas
    Main Class
    Fisher Lv 100
    In this case, I'd forgotten when Yoshi said the old code was such a mess that they couldn't salvage it. The lack of animations makes more sense now, given the time constraint and wanting to make sure the gameplay itself is solid.

    That being said, I really hope that the current animations are just that, "current," and that they'll be improved in the future. Nail the gameplay, give us a beautiful world, give us a tonne of things to do, and a lot of people will be happy, including the people who stopped playing or who never played at all. But please, don't think that suddenly taking away something we've had and enjoyed for two years will sit lightly. The beautiful motion animations do play a part in enjoyment of the gameplay. I've said before, I'm okay with losing the start/stop animations, but the plain running animation needs work. There is no reason the basic running animation should affect gameplay or lag or whatever. It's just running.

    I understand why this may not come to pass for launch, but please tell us it won't be this way forever. Precedent has been set before after all. After they got rid of the "stopping mid-run to pull out/put away weapons," everyone was skating around until they fixed it. So changing animations after the game has launched is doable. I really hope after the game has launched and everything is going swimmingly that they'll look into making us look like real, living creatures again.

    EDIT: Also, sorry Nemy, but I agree with the others. The current engine was a mess, and simply covering over it with ribbons and polish wouldn't have hidden that. I'll always support Yoshi's decision to start from scratch, but I never thought something like our motion animations would be cast in the fire. Here's hoping their attention to detail/insane love for this game means someone on the team is working on recoding our animations, at least to improve what they've shown in the videos.
    (7)
    Last edited by LlenCoram; 09-13-2012 at 12:10 AM.

  4. #774
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    Mar 2011
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    261
    Quote Originally Posted by AntonyB View Post
    Wow you are just too cool for school ain't ya. I'd rather support the publisher of my fave MMO for 6yrs to actually come through this time instead of messing up. Call it white knighting all you like, but it beats being a whiney little kid that is crying over animation before he has even touched the game to see how it even plays like. Get off your high horse, you really think the devs give 2 blinks on what you think? I highly doubt it, but keep crying I'm sure 80% of the forums are enjoying a very dull day at work while laughing at your posts.
    being that mad someone implied you WhiteKnighted

    Thank you for your criticism, added you in the OP.
    (0)

  5. #775
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Nemy View Post
    being that mad someone implied you WhiteKnighted

    Thank you for your criticism, added you in the OP.
    Your sooo cool now aye?
    (2)

  6. #776
    Player
    Arcell's Avatar
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    Mar 2011
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    Limsa Lominsa
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    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    So I see people citing GW2 as having all these fluid start/stop animations while still maintaining gameplay but I really don't see the difference between the animations in GW2 and the animations in 2.0. The stop is abrupt, there's a little half-step in there when it is need. Why is this being hailed as being so much better than 2.0?

    This video was brought up:

    http://www.youtube.com/watch?v=UGNls...eature=related

    Even at about 11 seconds in when he stops it's abrupt, just like 2.0. It's not like the lengthy (in comparison) animations we have currently.
    (3)

  7. #777
    Player
    Starlord's Avatar
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    Mar 2011
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    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Arcell View Post
    So I see people citing GW2 as having all these fluid start/stop animations while still maintaining gameplay but I really don't see the difference between the animations in GW2 and the animations in 2.0. The stop is abrupt, there's a little half-step in there when it is need. Why is this being hailed as being so much better than 2.0?

    This video was brought up:

    http://www.youtube.com/watch?v=UGNls...eature=related

    Even at about 11 seconds in when he stops it's abrupt, just like 2.0. It's not like the lengthy (in comparison) animations we have currently.
    and this is only a Pre-Alpha build mind you, this can get a whole a lot better, Just we have to do our part to tell them that this is extremely important. Animations are important but they can wait till ARR is out. Gameplay and Content is #1 Priority.
    (1)

  8. #778
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
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    Limsa Lominsa
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    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Starlord View Post
    and this is only a Pre-Alpha build mind you, this can get a whole a lot better, Just we have to do our part to tell them that this is extremely important. Animations are important but they can wait till ARR is out. Gameplay and Content is #1 Priority.
    Well I mean they outright said that those lengthy start/stop animations aren't coming back but yes, the quality of the current stop animations can increase as time goes on. It really doesn't look bad to me at all but I guess I just "don't get it".
    (0)

  9. #779
    Player
    AntonyB's Avatar
    Join Date
    Mar 2011
    Posts
    241
    Character
    Miss Wildfire
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Nemy View Post
    being that mad someone implied you WhiteKnighted

    Thank you for your criticism, added you in the OP.
    Whos mad? You are the one attacking everyone that has a different opinion than you. Add me to the OP:

    (3)

  10. #780
    Player
    Starlord's Avatar
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    Mar 2011
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    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Arcell View Post
    Well I mean they outright said that those lengthy start/stop animations aren't coming back but yes, the quality of the current stop animations can increase as time goes on. It really doesn't look bad to me at all but I guess I just "don't get it".
    Well, if the demand is high enough they may fix that before ARR. Just like anything else that gets high demand Yoshi-P trys his best to get it in before x deadline. It doesn't look bad to me either, the animations look cool to me too, Yes it is a downgrade but we knew that was going to happen for a long time now.

    Three things are their Top Priority:

    - Gameplay ( Animation lock, Combos etc)
    - Content ( FFXIV 1.0 seriously lacked of)
    - Server engine ( The whole thing needed to be redone in order to achieve a smooth and fluent servers)
    (2)

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