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  1. #1
    Player
    IveraIvalice's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    595
    Character
    Ivera Ivalice
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    i honestly feel like there were a whole bunch of changes made to this game because of pvp >.> just gonna throw that out there.
    i dont have it all listed but the only thing that seems that way and is related to character movement and stuff is how the camera is always behind your character. i dont like that one bit, i prefer my character running freely and my camera separate, not that weird turn when i turn my camera and my character marches in place to match the camera, looks so bad ; ;
    (1)
    Last edited by IveraIvalice; 09-17-2012 at 01:54 AM.

  2. #2
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by IveraIvalice View Post
    i dont have it all listed but the only thing that seems that way and is related to character movement and stuff is how the camera is always behind your character. i dont like that one bit, i prefer my character running freely and my camera separate, not that weird turn when i turn my camera and my character marches in place to match the camera, looks so bad ; ;
    Hopefully they give us Camera options for this I can't see why they wouldn't...but you never know.
    (1)

  3. #3
    Player
    IveraIvalice's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    595
    Character
    Ivera Ivalice
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Jynx View Post
    Hopefully they give us Camera options for this I can't see why they wouldn't...but you never know.
    yeah i hope that comes back, thats one thing thats really easy to implement
    this animation thing should really be something they can do without hindering gameplay at all, and i would love to believe that it will come back at some point (the lost polish animations) but with the confirmation that it was a choice to take them out, and the fact that after 2 big threads on this topic and the majority of players saying they want these animations back and we still got no response about this is worrying me
    (1)

  4. #4
    Player
    Tonkra's Avatar
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    May 2011
    Posts
    2,085
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    And (no offense) why should my char not be able to step backwards ("back pedal")? Some people in here mentioned GW2, having quiet good animations. in GW2 it is also possible to "back pedal" and in many other MMorpgs, too. i played many mmorpgs. and some of them had focus on pvp.

    in RL i can also "back pedal" ... while doing sports.. tennis, squash, fencing.. so why it shouldnt be possible? how would you fight with a rapier or a sword in your hand? would'nt you take some steps back sometimes also? not it is even more realistic this way.
    (0)
    Last edited by Tonkra; 09-17-2012 at 03:19 AM.

  5. #5
    Player
    IveraIvalice's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    595
    Character
    Ivera Ivalice
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Tonkra View Post
    And (no offense) why should my char not be able to walk back ("back pedal")? Some people in here mentioned GW2, having quiet good animations. in GW2 it is also possible to "back pedal" and in many other MMorpgs, too. i played many mmorpgs. and some of them had focus on pvp.

    in RL i can also "back pedal" ... while doing sports.. tennis, squash, fencing.. so why it shouldnt be possible? how would you fight with a rapier or a sword in your hand? would'nt you take some steps back also?
    it should be possible but i think changing almost the entire game just so pvp is possible is a bad decision, or at least not one that i like.
    back pedaling is fine but only where its needed, like the current version that its only really used when your targeting something seems fine and having it force me to backpedal all the time even out of combat isnt what i want.
    or have it in the camera settings to switch camera = character lock on or off
    that would be a simple solution
    (4)
    Last edited by IveraIvalice; 09-17-2012 at 03:21 AM.

  6. #6
    Player
    Tonkra's Avatar
    Join Date
    May 2011
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    2,085
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by IveraIvalice View Post
    it should be possible but i think changing almost the entire game just so pvp is possible is a bad decision, or at least not one that i like.
    i think its not only because of pvp. they want to attract players who are used to MMorpgs, players which they lost very fast right after the release.. i think the most clientele that stayed have been players who already enjoyed ff11 which was also a very "blocky" MMorpg. dont get me wrong i enjoyed that game. but im looking forward to that, what Yoshida is going to do with FF14 now. driving it now into a new FF Online era it seems.

    this can be bad or good. but i think FFXIV ARR will still offer his own feeling. thats why im looking forward to test it myself.

    hopefully ARR is pushing the FF Online franchise into a better standard
    (1)

  7. #7
    Player
    IveraIvalice's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    595
    Character
    Ivera Ivalice
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Tonkra View Post
    i think its not only because of pvp. they want to attract players who are used to MMorpgs, players which they lost very fast right after the release.. i think the most clientele that stayed have been players who already enjoyed ff11 which was also a very "blocky" MMorpg. dont get me wrong i enjoyed that game. but im looking forward to that, what Yoshida is going to do with FF14 now. driving it now into a new FF Online era it seems.

    this can be bad or good. but i think FFXIV ARR will still offer his own feeling. thats why im looking forward to test it myself.

    hopefully ARR is pushing the FF Online franchise into a better standard
    i agree with that, i played ffxi also and its what got me here into ffxiv. but i did notice with most changes they showed off in ARR they also mentioned it was because of pvp. like the tp regen thing and the combo system change, and when i first heard it i was like ok i dont really mind that change, the tp thing is kinda cool but after hearing a few times that it was because of pvp i started to dislike the reason for the change, but the change itself isnt bad. but still this camera thing just seems like another change for pvp to me.
    getting alittle off topic lol
    im cool with most of the changes but not with taking out what was good in the original, the animations were great and its not beneficial to take them out
    in some ways all these changes are making them look like all the other mmos, and in some ways it still retains its own uniqueness, keeping that polished animations is one thing that needs to be kept in to separate it from the other games
    (2)

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Tonkra View Post
    And (no offense) why should my char not be able to step backwards ("back pedal")? Some people in here mentioned GW2, having quiet good animations. in GW2 it is also possible to "back pedal" and in many other MMorpgs, too. i played many mmorpgs. and some of them had focus on pvp.

    in RL i can also "back pedal" ... while doing sports.. tennis, squash, fencing.. so why it shouldnt be possible? how would you fight with a rapier or a sword in your hand? would'nt you take some steps back sometimes also? not it is even more realistic this way.
    omg gw2 animation is terrible, you HAVE to be kidding.
    (0)

  9. #9
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    Mar 2011
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    261
    Quote Originally Posted by Rokien View Post
    omg gw2 animation is terrible, you HAVE to be kidding.
    GW2 lacks the relation between character and ground that FFXIV has, but the movement animation itself, has good elements, such as inertia ect..

    It is given as an example of a game that has both inertia and responsiveness, to outline how false it is, when people say "i'd rather have a responsive character than pretty animations"
    (2)

  10. #10
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Nemy View Post
    GW2 lacks the relation between character and ground that FFXIV has, but the movement animation itself, has good elements, such as inertia ect..

    It is given as an example of a game that has both inertia and responsiveness, to outline how false it is, when people say "i'd rather have a responsive character than pretty animations"
    Really? I watched videos of GW2 running and ARR running for comparison and to be honest they look practically the same. There's a slight half-step to stop on both, though both are so fast sometimes you won't even see it. Both start up quite quickly, running wise. Hard to say GW2 is so amazing in that dept when ARR looks quite similar.
    (1)

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