I am not convinced that the animations are the problem in battle situations, or that it needs something like sliding across the ground to be the answer. Sliding around while defeating enemies just isn't controlling a fighter or a mage in pitched battle. It's playing Assault Rigs. (http://www.youtube.com/watch?v=yQDSZ...=results_video)

I can understand stuff like not lowering the lighting to make a show of your techniques, or certain weapon skills, not be limited by movement(Jumping attacks like Aura pulse), but /basic/ movement and animation is too far. It kills the polish of this game, and for no real gain that can't be done in 1.0.