yeah i just read the jp > english translation thread just seemed odd cus we've always had the ability to increase mp lol
Sounds like the stamina gauge all over again... spam while full then fire one off as soon as you get enough TP.
Not sure if I like that...will have to wait to get some hands on and see how it plays out.
Have you never played any other games with a resource like this? That's why people create rotations, no one burns out the recourse and just sits around.
┬─┬︵/(.□.)╯ Russian Table
In example on a boss when tank got enough hate to keep it, a Dragoon go with full tp and spam all the ws, then because AA won't give any tp and stay away from the NM will be safe for AoE. Also, idk how will work on 2.0, but if TP regenerate faster on passive is other point to stay away.
Next thing they need to do is can't use weaponskills while moving.
Hey if I can't say Firaga, and move at the same time, then melees shouldn't be able to weaponskill while moving either.
It's for pvp, it's only fair, and it should be implemented before pvp is even out.
In wow mages can't move while casting but warriors could move while attacking , and mages could still defend themselve.Next thing they need to do is can't use weaponskills while moving.
Hey if I can't say Firaga, and move at the same time, then melees shouldn't be able to weaponskill while moving either.
It's for pvp, it's only fair, and it should be implemented before pvp is even out.
Having animation lock just make the game look weird ( oh i can't move because i'm attacking ! ... ) and make the game too slow so you'll lack that dynamic gameplay , i don't even speak of raid bosses ,
"Why didn't you avoid the flames ?
-i was attacking ! "
But they should also add instant spells for mages or spells that you can cast while moving .
force the player not to move while attacking always look weird and slow the game .
This man gets it.In wow mages can't move while casting but warriors could move while attacking , and mages could still defend themselve.
Having animation lock just make the game look weird ( oh i can't move because i'm attacking ! ... ) and make the game too slow so you'll lack that dynamic gameplay , i don't even speak of raid bosses ,
"Why didn't you avoid the flames ?
-i was attacking ! "
But they should also add instant spells for mages or spells that you can cast while moving.
force the player not to move while attacking always look weird and slow the game .
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
I think it is a bad idea fir them to reward going into passive during battle. Hitting for tp makes sense. Plus more our damage will be 100% weapon sill. What is point of auto-attack?In example on a boss when tank got enough hate to keep it, a Dragoon go with full tp and spam all the ws, then because AA won't give any tp and stay away from the NM will be safe for AoE. Also, idk how will work on 2.0, but if TP regenerate faster on passive is other point to stay away.
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