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Thread: TP regen

  1. #71
    Player
    Aion's Avatar
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    Aion Zwei
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    Masamune
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    Gladiator Lv 54
    Quote Originally Posted by Alaltus View Post
    Thats a typo and you ment tp right?
    Um I dont think so. The point is, TP is similar to MP, but the difference is you can expand MP by level up and equipment,while TP is always 1000 regardless of the lvl
    (1)
    Aion Zwei - Masamune

  2. #72
    Player
    Alaltus's Avatar
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    Gridania
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    Mementus Veventus
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    Sargatanas
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    Lancer Lv 60
    Quote Originally Posted by Aion View Post
    Um I dont think so. The point is, TP is similar to MP, but the difference is you can expand MP by level up and equipment,while TP is always 1000 regardless of the lvl
    yeah i just read the jp > english translation thread just seemed odd cus we've always had the ability to increase mp lol
    (0)

  3. #73
    Player
    Fusionx's Avatar
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    Fusionx Griever
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    Gilgamesh
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    Lancer Lv 100
    Sounds like the stamina gauge all over again... spam while full then fire one off as soon as you get enough TP.

    Not sure if I like that...will have to wait to get some hands on and see how it plays out.
    (0)

  4. #74
    Player
    Godsleftsock's Avatar
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    Shon Totto
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    Excalibur
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    Thaumaturge Lv 50
    Quote Originally Posted by Alaltus View Post
    yeah i just read the jp > english translation thread just seemed odd cus we've always had the ability to increase mp lol
    Ya the point is tp is always 1k
    (0)

    ┬─┬︵/(.□.)╯ Russian Table

  5. #75
    Player
    Godsleftsock's Avatar
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    Shon Totto
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    Excalibur
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    Quote Originally Posted by Fusionx View Post
    Sounds like the stamina gauge all over again... spam while full then fire one off as soon as you get enough TP.

    Not sure if I like that...will have to wait to get some hands on and see how it plays out.
    Have you never played any other games with a resource like this? That's why people create rotations, no one burns out the recourse and just sits around.
    (1)

    ┬─┬︵/(.□.)╯ Russian Table

  6. #76
    Player
    vax's Avatar
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    Vax Redrick
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    Mateus
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    Quote Originally Posted by Alhanelem View Post
    Why would you do that, except if you are dangerously close to pulling hate? This isn't like FFXI, you won't be triggering special attacks by auto-attacking. There is no reason to hold back except to control hate.
    In example on a boss when tank got enough hate to keep it, a Dragoon go with full tp and spam all the ws, then because AA won't give any tp and stay away from the NM will be safe for AoE. Also, idk how will work on 2.0, but if TP regenerate faster on passive is other point to stay away.
    (0)

  7. #77
    Player
    Jinrya-Geki's Avatar
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    Jinrya Geki
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    Next thing they need to do is can't use weaponskills while moving.

    Hey if I can't say Firaga, and move at the same time, then melees shouldn't be able to weaponskill while moving either.

    It's for pvp, it's only fair, and it should be implemented before pvp is even out.
    (1)

  8. #78
    Player
    lololink's Avatar
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    Nel Artux
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    Asura
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    Gladiator Lv 80
    Quote Originally Posted by Jinrya-Geki View Post
    Next thing they need to do is can't use weaponskills while moving.

    Hey if I can't say Firaga, and move at the same time, then melees shouldn't be able to weaponskill while moving either.

    It's for pvp, it's only fair, and it should be implemented before pvp is even out.
    In wow mages can't move while casting but warriors could move while attacking , and mages could still defend themselve.
    Having animation lock just make the game look weird ( oh i can't move because i'm attacking ! ... ) and make the game too slow so you'll lack that dynamic gameplay , i don't even speak of raid bosses ,
    "Why didn't you avoid the flames ?
    -i was attacking ! "
    But they should also add instant spells for mages or spells that you can cast while moving .

    force the player not to move while attacking always look weird and slow the game .
    (1)

  9. #79
    Player
    Duelle's Avatar
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    Duelle Urelle
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    Diabolos
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    Red Mage Lv 80
    Quote Originally Posted by lololink View Post
    In wow mages can't move while casting but warriors could move while attacking , and mages could still defend themselve.
    Having animation lock just make the game look weird ( oh i can't move because i'm attacking ! ... ) and make the game too slow so you'll lack that dynamic gameplay , i don't even speak of raid bosses ,
    "Why didn't you avoid the flames ?
    -i was attacking ! "
    But they should also add instant spells for mages or spells that you can cast while moving.

    force the player not to move while attacking always look weird and slow the game .
    This man gets it.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #80
    Player
    Gidonoidon_Sur's Avatar
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    Agilo Sur
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    Ultros
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    Marauder Lv 23
    Quote Originally Posted by vax View Post
    In example on a boss when tank got enough hate to keep it, a Dragoon go with full tp and spam all the ws, then because AA won't give any tp and stay away from the NM will be safe for AoE. Also, idk how will work on 2.0, but if TP regenerate faster on passive is other point to stay away.
    I think it is a bad idea fir them to reward going into passive during battle. Hitting for tp makes sense. Plus more our damage will be 100% weapon sill. What is point of auto-attack?
    (1)

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