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Thread: TP regen

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  1. #1
    Player
    Quatre's Avatar
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    Ul'Dah
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    Lyndel Qa'tre
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    Hyperion
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    Gladiator Lv 90
    I think what you're not looking at: What fight are you going to be wanting to literally spam your WS? You should be pacing your TP, not letting it cap but not letting it run empty. This adds a layer of strategy because you can save it to burst something down.
    (2)

  2. #2
    Player
    Zumi's Avatar
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    Zumi Kasumi
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    Sargatanas
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    Paladin Lv 100
    Quote Originally Posted by Quatre View Post
    I think what you're not looking at: What fight are you going to be wanting to literally spam your WS? You should be pacing your TP, not letting it cap but not letting it run empty. This adds a layer of strategy because you can save it to burst something down.
    I am comparing it to the standard MMO (WoW, Swtor, Rift, ect) which Yoshi is going for here, where you hit your buttons as soon as you are off GCD. People who play mmos like this don't like it when they are standing around waiting to push a button because of lack of a resource in this case TP.

    Take rogues for example which someone already mentioned they have a similar system but their energy regens fast enough so they can always be pushing a button every time its available.
    (1)

  3. #3
    Player
    BlueMage's Avatar
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    Raine Jaeger
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    Balmung
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    Thaumaturge Lv 90
    Would you rather they keep the 30 second plus cooldowns on WSs? Spamming everything to 0, then having to wait 9 seconds to burst some more, doesn't sound that bad.
    (0)

  4. #4
    Player
    Rhomagus's Avatar
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    Limsa Lominsa
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    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    I think this system opens up new avenues for TP+ materia/abilities/classes. So instead of having a STR or ACC heavy melee DD you might actually consider forgoing that for a third option. A skill based set up, or perhaps a mixture of all three. As of now with the cooldowns the way they are, TP+ really isn't necessary. On Dragoon I always have enough TP for what I want to do, I just can't do what I want to do based on cooldowns, effectively making it already "WoWish". This negates the need to really concentrate at all on balancing my TP management, and to be honest it's the same with the other melee jobs as well. There's a little more thought that goes into timing attacks based on TP but only slightly more than DRG/LNC.

    I could see a potential front line Red Mage carefully resourcing both MP and TP, perhaps using both resources to combo together with this style of system in place. It may not happen but I think it would certainly be interesting.

    I also think it's fair to balance mage and melee jobs, not only for PvP but for PvE as well.

    When I look back to XI post Aht Urghan pre Abyssea I noticed a great disparity between melee DD's and Black Mages specifically in grinding parties. Everyone wanted a high level BLM for endgame but no one was willing to level with one. Red Mages were fine as they could effectively solo heal an entire party and never run out of MP if they balanced themselves correctly while BLMs were always limited by their MP despite having the 2nd largest pool. This is not mentioning the dreaded casting time that BLMs also had to deal with that the melees did not further, hindering their DPS over time potential.

    Making the TP pool regenerate in the same manner as the MP pool I think is a great way to take the battle system and truly balances it out, as stated above, for both PvP and PvE reasons.

    It also makes more "rpg" sense to me. Having the stamina to pull off incredible feats of prowess and skill would be more likely after you've rested not after you've been swinging your weapon for any given amount of time or being slapped around*.

    I feel inclined to agree with the posts that mention this is alpha and that the numbers aren't finalized yet. I admire the OP for being so diligent in their analysis regardless. I'm hoping we can use this information going into alpha and that alpha testers can give suggestions on how to tweak the numbers based on actual experience with the pacing of combat. I'm hoping that these alpha testers will have the same discerning eye as the OP so that we can fix these problems before the official release, if their are any.

    The "Sky is falling" mentality certainly doesn't apply with this particular change to the battle system in my opinion. On the contrary, it potentially makes battles more dynamic by introducing another resource management that has been overlooked since Square Enix's other MMO Final Fantasy XI.

    *To be fair an argument could be made for pent up frustrations
    (1)
    Last edited by Rhomagus; 09-10-2012 at 01:11 PM.

  5. #5
    Community Rep Okipuit's Avatar
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    Apr 2012
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    Good evening!

    I have some information regarding the new TP system for you all:
    Regardless of your level, the maximum TP value will be set at 1000. As Zumi mentioned, in A Realm Reborn, TP is generated over time and not through auto-attacks. On the other hand, it will be possible to increase MP through equipment and leveling up.

    Alongside the TP system changes, we will be adjusting the stats on some equipment and materia. It's a bit early to get into specifics but once we have finalized these decisions, we'll be sure to let you know!
    (41)
    Okipuit - Community Team

  6. #6
    Player
    vax's Avatar
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    Vax Redrick
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    Mateus
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    Conjurer Lv 50
    Hmm, with TP being regenerated over time, now the fight will be something like spam WS, then disengage, full TP rest and go again?
    (0)

  7. #7
    Player
    lololink's Avatar
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    Nel Artux
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    Asura
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    Gladiator Lv 80
    you can't do this on bosses , but on monsters it might be something like but it won't be the thing to do i hope .
    (0)

  8. #8
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    Quote Originally Posted by vax View Post
    Hmm, with TP being regenerated over time, now the fight will be something like spam WS, then disengage, full TP rest and go again?
    Why would you do that, except if you are dangerously close to pulling hate? This isn't like FFXI, you won't be triggering special attacks by auto-attacking. There is no reason to hold back except to control hate.
    (2)

  9. #9
    Player
    lololink's Avatar
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    Nel Artux
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    Asura
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    Gladiator Lv 80
    Quote Originally Posted by Alhanelem View Post
    Why would you do that, except if you are dangerously close to pulling hate? This isn't like FFXI, you won't be triggering special attacks by auto-attacking. There is no reason to hold back except to control hate.
    i think she was talking about regular mobs , well i hope .
    (0)

  10. #10
    Player
    Mujen's Avatar
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    Mujen Whisperfall
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    Ridill
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    Quote Originally Posted by Alhanelem View Post
    Why would you do that, except if you are dangerously close to pulling hate? This isn't like FFXI, you won't be triggering special attacks by auto-attacking. There is no reason to hold back except to control hate.
    The poster means that things will work by spamming WS then waiting for it to regen, the use of "disengage" just mean basically you're useless until it's back up, but they probably forgot about the auto-attack. Either way, we'll have to see how it's implemented.
    (0)

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