collect all +TP materia!


collect all +TP materia!
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I think I'm more discouraged by the flat 3 second global cd on skills, if anything thi will turn into mindless, same skille , spam. Take FFXI for an example where the same WS was used all the time. At least know we make use of all of our skills , move positoning to execute them and combos, acc, tactics can define your overall DPS other than gear. I feel this system will throw that balane out and just gear will be the main factor in your damage as skill choice will become mindless.


I think I'm more discouraged by the flat 3 second global cd on skills, if anything thi will turn into mindless, same skille , spam. Take FFXI for an example where the same WS was used all the time. At least know we make use of all of our skills , move positoning to execute them and combos, acc, tactics can define your overall DPS other than gear. I feel this system will throw that balane out and just gear will be the main factor in your damage as skill choice will become mindless.
we still dont know what the benefits of a combo will be so there very well could be some compelling reasons to use a combo and not just spam the same skill over and over.



They're not removing combos so unless the single skill spam somehow outweighs the benefit of the combo, I doubt it'll just be "use the same skill over and over again". I imagine since they're re-working all the skills and combos that they've taken these things into consideration while doing so. I mean if we can see it so clearly and easily then they've obviously considered it already.I think I'm more discouraged by the flat 3 second global cd on skills, if anything thi will turn into mindless, same skille , spam. Take FFXI for an example where the same WS was used all the time. At least know we make use of all of our skills , move positoning to execute them and combos, acc, tactics can define your overall DPS other than gear. I feel this system will throw that balane out and just gear will be the main factor in your damage as skill choice will become mindless.

I hope so^^; And my typing is horrible on my phone. I don't think Yoshi will make it like that but just the fact that it is there scares me of the possibility. I'll still play but I wanna see where he is going with the new TP/ Combo system.They're not removing combos so unless the single skill spam somehow outweighs the benefit of the combo, I doubt it'll just be "use the same skill over and over again". I imagine since they're re-working all the skills and combos that they've taken these things into consideration while doing so. I mean if we can see it so clearly and easily then they've obviously considered it already.
the new system sounds great to me.
no more 5x blm cos its the best class to aoe burn mobs down, melee will be able to do their aoe ws's.
i hated having to use a weaponskill that wasnt relevent to the situation like using single target ws's when im surrounded by 20 mobs just because im waiting on a cooldown.
the long cooldowns were killing the battle system. happy to see them go.
the new system sounds great to me.
no more 5x blm cos its the best class to aoe burn mobs down, melee will be able to do their aoe ws's.
i hated having to use a weaponskill that wasnt relevent to the situation like using single target ws's when im surrounded by 20 mobs just because im waiting on a cooldown.
the long cooldowns were killing the battle system. happy to see them go.
Sorry man even in 2.0 you will find blm burns. The fact is in the final endgame content blms will be the work horse for it all as it was in FFXI. Blm will be needs for crowd control (it the devs ever fix the current crowd control) along w those mobs that are resistance to melee damage. Over all the current game lacks a decent crowd control due to it being a zerg fest, and the only time if any strategy is used is in dungeons that are instanced.





Keep in mind mages mp pool grows and their spells cost less (and will probably still cost less) then most tp moves.the new system sounds great to me.
no more 5x blm cos its the best class to aoe burn mobs down, melee will be able to do their aoe ws's.
i hated having to use a weaponskill that wasnt relevent to the situation like using single target ws's when im surrounded by 20 mobs just because im waiting on a cooldown.
the long cooldowns were killing the battle system. happy to see them go.
So mages will still have the best maintained burn *unless tp materia is crazy now lol.



Either way, this is still a major boost to physical DD. They still also have auto attacks for when they run out of TP, A mage would have to stop everything.
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