Wait.. not TP from auto-attacks???
No like;;
There was a good deal of strategy in TP from auto-attacks, or taking damage and now.. I guess we'll see.
Wait.. not TP from auto-attacks???
No like;;
There was a good deal of strategy in TP from auto-attacks, or taking damage and now.. I guess we'll see.
that tp system seems to be more like rogue energy systeme in wow , your energy resplenish over the time so the CD are made with the TP regen ( spam too much have a good burst but then you do little damages ) where as 1.0 was more like the warrior rage system , both are good , i don't see why it sacrifice strategy but i understand that you are worried , i think we currently have no enough information to ask for changes of this system .
But the 3 sec CD feels to be a bad idea , it would slow the game too much .
All this info I got from watching the Special Talk Session. I realize all this could change by the time the game is actually out.
-Yoshi's DRG has several weapon skills that take TP
100
100
110
120
150
200
200
-While in combat with enemies your TP regens at a rate of 30 tp ever 3 seconds.
-Out of combat your TP regens at a rate of 100 tp every 3 seconds
-There is a 3 second global cooldown for weapon skills.
-Combos now require TP for the 2nd WS and onward.
Single target boss fight
Using high TP cost WS, then low cost once my initial TP is gone.
Time | TP
0:00 | 1000 -200 = 800 TP
0:03 | 800 + 30 - 200 = 630 TP
0:06 | 630 + 30 -200 = 460 TP
0:09 | 460 + 30 - 200 = 290 TP
0:12 | 290 + 30 - 200 = 120 TP
0:15 | 120 + 30 - 150 = 0 TP
0:18 | +30 = 30 TP - No WS used
0:21 | 30 + 30 = 60 TP - No WS used
0:24 | 60 + 30 = 90 TP - No WS used
0:27 | 90 + 30 = 120 - 120 = 0 TP - 120 WS used
Once you hit the bottom of your TP bar which happens 15 sec into the fight there is a 12 sec wait before you can do anything again. Causing a 9-12 sec wait to do another WS depending on how low your tp went.
Try using exclusively low cost 100 TP WS
0:00 | 1000 - 100 = 900 TP
0:03 | 900 + 30 - 100 = 830 TP
0:06 | 830 + 30 - 100 = 760 TP
0:09 | 760 + 30 - 100 = 690 TP
0:12 | 690 + 30 - 100 = 620 TP
0:15 | 620 + 30 - 100 = 550 TP
0:18 | 550 + 30 - 100 = 480 TP
0:21 | 480 + 30 - 100 = 410 TP
0:24 | 410 + 30 - 100 = 340 TP
0:27 | 340 + 30 - 100 = 270 TP
0:30 | 270 + 30 - 100 = 200 TP
0:33 | 200 + 30 - 100 = 130 TP
0:36 | 130 + 30 - 100 = 60 TP
0:39 | 60 + 30 = 90 TP - No WS used
0:41 | 90 + 30 - 100 = 20 TP
0:44 | 20 + 30 = 50 TP - No WS used
0:47 | 50 + 30 = 90 TP - No WS used
0:50 | 90 + 30 - 100 = 20 TP
After 39 seconds you start to get TP starved and have 9 sec wait between WS. In a real fight you probably wouldn't be exclusively using your 2 weakest WS.
Now for short fights like quest mobs this is fine cause they don't last long at all and you get out of combat and get that 100 TP regen. Makes it look like the system seems great. However we didn't see any long boss fights. This only seems to be an issue with mobs that last longer then 30 sec. Although there might be abilities to regen tp perhaps? Guess we will see in beta how this plays out.
After you run out of tp once it seems to stuffer from the same problem they had with stamina where people would be sitting around waiting for it to fill up then hitting their button. Hope they do something about this.I feel like the TP materia "Evenflow Materia I/II/III/IV" is going to get changed into:Alongside the TP system changes, we will be adjusting the stats on some equipment and materia.
Evenflow Materia I: TP regen+1 / ACC+4~7
Evenflow Materia II: TP regen+2 / ACC+8
Evenflow Materia III: TP regen+3 / ACC+9~12
Evenflow Materia IV: TP regen+4 / ACC+13~15
So it increases the +30 TP regen a tic shown in the above quote/pre-alpha demo when engaged to +31~34, ie a double melded Evenflow Materia III adding +6 TP per tic is a 20% increase in TP regen rate when engaged. Would make the materia incredibly valuable and probably become the BIS. I wonder whats better in ARR the above scenario TP regen vs a 70~80attack glove or 50 STR etc. Can't wait for ARR!!!



Basically this. If you can make make a good rotation, you will always be using some form of an ability with minimal cool down. I think people are freaking out over something they don't understand. Too much FFXI in their mind.that tp system seems to be more like rogue energy systeme in wow , your energy resplenish over the time so the CD are made with the TP regen ( spam too much have a good burst but then you do little damages ) where as 1.0 was more like the warrior rage system , both are good , i don't see why it sacrifice strategy but i understand that you are worried , i think we currently have no enough information to ask for changes of this system .
But the 3 sec CD feels to be a bad idea , it would slow the game too much .

I'm going to assume this might refer to the 'Store TP' that you can find on materia/gear.
I did want to ask what 'Store TP' will do in ARR. I can't see it staying the same as it is now so much anyway.
EDIT: Just saw the post above of Tango saying pretty much the same thing with the idea of TP regen. Derp, my bad.
Last edited by Narctiss; 09-12-2012 at 11:27 PM.


I dunno, looks like to me that we will have either the same or less downtime during a fight than what we currently have, the OP leaves out the fact that the current version also has downtime. The only thing I think that is really gonna take a hit is the usefulness of throwing weapons for building TP super fast, but then again I dont really thing that is a widely known strategy. I hardly ever see people outside folks that really know what they are doing using throwing items.



What a lot of people don't seem to understand apparently is that it works quite similarly to what we have now, just everyone generates at the exact same rate.
TP generation now is based off of delay. After a set amount of time has passed and delays match up, provided no one missed and ignoring abilities, their TP will be the same no matter what class they play. Changing it to a static regen amount just means everyone is regenerating TP at the same rate regardless and you are no longer penalized for missing. I imagine things like Store TP and invigorate will affect the regen rate.



How this new battle system will most likely feel like on a gamepad:
I really don't like where this is going now that we know a little about the battle system and the new controls and animations...
Last edited by Klefth; 09-13-2012 at 01:52 AM.


collect all +TP materia!
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http://hero.guildwork.com/
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