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Thread: TP regen

  1. #81
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    Wait.. not TP from auto-attacks???

    No like;;

    There was a good deal of strategy in TP from auto-attacks, or taking damage and now.. I guess we'll see.
    (0)

  2. #82
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    lololink's Avatar
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    Nel Artux
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    Asura
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    that tp system seems to be more like rogue energy systeme in wow , your energy resplenish over the time so the CD are made with the TP regen ( spam too much have a good burst but then you do little damages ) where as 1.0 was more like the warrior rage system , both are good , i don't see why it sacrifice strategy but i understand that you are worried , i think we currently have no enough information to ask for changes of this system .
    But the 3 sec CD feels to be a bad idea , it would slow the game too much .
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  3. #83
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    Quote Originally Posted by Zumi View Post
    All this info I got from watching the Special Talk Session. I realize all this could change by the time the game is actually out.

    -Yoshi's DRG has several weapon skills that take TP
    100
    100
    110
    120
    150
    200
    200

    -While in combat with enemies your TP regens at a rate of 30 tp ever 3 seconds.
    -Out of combat your TP regens at a rate of 100 tp every 3 seconds
    -There is a 3 second global cooldown for weapon skills.
    -Combos now require TP for the 2nd WS and onward.


    Single target boss fight
    Using high TP cost WS, then low cost once my initial TP is gone.
    Time | TP
    0:00 | 1000 -200 = 800 TP
    0:03 | 800 + 30 - 200 = 630 TP
    0:06 | 630 + 30 -200 = 460 TP
    0:09 | 460 + 30 - 200 = 290 TP
    0:12 | 290 + 30 - 200 = 120 TP
    0:15 | 120 + 30 - 150 = 0 TP
    0:18 | +30 = 30 TP - No WS used
    0:21 | 30 + 30 = 60 TP - No WS used
    0:24 | 60 + 30 = 90 TP - No WS used
    0:27 | 90 + 30 = 120 - 120 = 0 TP - 120 WS used

    Once you hit the bottom of your TP bar which happens 15 sec into the fight there is a 12 sec wait before you can do anything again. Causing a 9-12 sec wait to do another WS depending on how low your tp went.

    Try using exclusively low cost 100 TP WS
    0:00 | 1000 - 100 = 900 TP
    0:03 | 900 + 30 - 100 = 830 TP
    0:06 | 830 + 30 - 100 = 760 TP
    0:09 | 760 + 30 - 100 = 690 TP
    0:12 | 690 + 30 - 100 = 620 TP
    0:15 | 620 + 30 - 100 = 550 TP
    0:18 | 550 + 30 - 100 = 480 TP
    0:21 | 480 + 30 - 100 = 410 TP
    0:24 | 410 + 30 - 100 = 340 TP
    0:27 | 340 + 30 - 100 = 270 TP
    0:30 | 270 + 30 - 100 = 200 TP
    0:33 | 200 + 30 - 100 = 130 TP
    0:36 | 130 + 30 - 100 = 60 TP
    0:39 | 60 + 30 = 90 TP - No WS used
    0:41 | 90 + 30 - 100 = 20 TP
    0:44 | 20 + 30 = 50 TP - No WS used
    0:47 | 50 + 30 = 90 TP - No WS used
    0:50 | 90 + 30 - 100 = 20 TP

    After 39 seconds you start to get TP starved and have 9 sec wait between WS. In a real fight you probably wouldn't be exclusively using your 2 weakest WS.

    Now for short fights like quest mobs this is fine cause they don't last long at all and you get out of combat and get that 100 TP regen. Makes it look like the system seems great. However we didn't see any long boss fights. This only seems to be an issue with mobs that last longer then 30 sec. Although there might be abilities to regen tp perhaps? Guess we will see in beta how this plays out.

    After you run out of tp once it seems to stuffer from the same problem they had with stamina where people would be sitting around waiting for it to fill up then hitting their button. Hope they do something about this.
    Alongside the TP system changes, we will be adjusting the stats on some equipment and materia.
    I feel like the TP materia "Evenflow Materia I/II/III/IV" is going to get changed into:

    Evenflow Materia I: TP regen+1 / ACC+4~7
    Evenflow Materia II: TP regen+2 / ACC+8
    Evenflow Materia III: TP regen+3 / ACC+9~12
    Evenflow Materia IV: TP regen+4 / ACC+13~15


    So it increases the +30 TP regen a tic shown in the above quote/pre-alpha demo when engaged to +31~34, ie a double melded Evenflow Materia III adding +6 TP per tic is a 20% increase in TP regen rate when engaged. Would make the materia incredibly valuable and probably become the BIS. I wonder whats better in ARR the above scenario TP regen vs a 70~80attack glove or 50 STR etc. Can't wait for ARR!!!
    (0)
    Last edited by Tango; 09-12-2012 at 10:01 PM.
    How Durandal Rolls
    Quote Originally Posted by DexterityJones View Post
    as a monk you can find the hole and fill it with a fist.
    Quote Originally Posted by Belial View Post
    Bow Chica Bow-Wow...

  4. #84
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    Velhart's Avatar
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    Velhart Aurion
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    Hyperion
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    Quote Originally Posted by lololink View Post
    that tp system seems to be more like rogue energy systeme in wow , your energy resplenish over the time so the CD are made with the TP regen ( spam too much have a good burst but then you do little damages ) where as 1.0 was more like the warrior rage system , both are good , i don't see why it sacrifice strategy but i understand that you are worried , i think we currently have no enough information to ask for changes of this system .
    But the 3 sec CD feels to be a bad idea , it would slow the game too much .
    Basically this. If you can make make a good rotation, you will always be using some form of an ability with minimal cool down. I think people are freaking out over something they don't understand. Too much FFXI in their mind.
    (2)

  5. #85
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    Narctiss's Avatar
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    Narctiss Telraki
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    Sargatanas
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    Lancer Lv 50
    Quote Originally Posted by Okipuit View Post
    Good evening!
    Alongside the TP system changes, we will be adjusting the stats on some equipment and materia. It's a bit early to get into specifics but once we have finalized these decisions, we'll be sure to let you know!
    I'm going to assume this might refer to the 'Store TP' that you can find on materia/gear.
    I did want to ask what 'Store TP' will do in ARR. I can't see it staying the same as it is now so much anyway.

    EDIT: Just saw the post above of Tango saying pretty much the same thing with the idea of TP regen. Derp, my bad.
    (0)
    Last edited by Narctiss; 09-12-2012 at 11:27 PM.

  6. #86
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    Krausus's Avatar
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    Krausus Dracul
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    Famfrit
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    Ninja Lv 90
    Quote Originally Posted by Felis View Post
    Don't call it quick too early.
    Don't forget that combos don't save your TP anymore. ~2 combos rotation (or 3) and your TP is gone if you spam them too fast. And it would need ~1,5 minutes to get back to the full 1000 TP during the battle.

    I dunno, looks like to me that we will have either the same or less downtime during a fight than what we currently have, the OP leaves out the fact that the current version also has downtime. The only thing I think that is really gonna take a hit is the usefulness of throwing weapons for building TP super fast, but then again I dont really thing that is a widely known strategy. I hardly ever see people outside folks that really know what they are doing using throwing items.
    (0)

  7. #87
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    Arcell's Avatar
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    Arc Jurado
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    Mateus
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    Machinist Lv 70
    What a lot of people don't seem to understand apparently is that it works quite similarly to what we have now, just everyone generates at the exact same rate.

    TP generation now is based off of delay. After a set amount of time has passed and delays match up, provided no one missed and ignoring abilities, their TP will be the same no matter what class they play. Changing it to a static regen amount just means everyone is regenerating TP at the same rate regardless and you are no longer penalized for missing. I imagine things like Store TP and invigorate will affect the regen rate.
    (0)

  8. #88
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    Klefth's Avatar
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    Klefth Reinhart
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    Excalibur
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    Pugilist Lv 50
    How this new battle system will most likely feel like on a gamepad:



    I really don't like where this is going now that we know a little about the battle system and the new controls and animations...
    (2)
    Last edited by Klefth; 09-13-2012 at 01:52 AM.

  9. #89
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    neorei's Avatar
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    Neorei Dawnbreaker
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    collect all +TP materia!
    (0)


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  10. #90
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    Quote Originally Posted by neorei View Post
    collect all +TP materia!
    My thoughts exactly, where is my corselet at x.x
    (0)
    How Durandal Rolls
    Quote Originally Posted by DexterityJones View Post
    as a monk you can find the hole and fill it with a fist.
    Quote Originally Posted by Belial View Post
    Bow Chica Bow-Wow...

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