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  1. #691
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    Mar 2011
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    Quote Originally Posted by Zaireeka2025 View Post
    While many of you here are arguing about whether the animation and gameplay affect each other in any meaningful way, I'm left wondering one simple question:

    Why is it that ArenaNet has no problem coding Guild Wars 2 avatars with fluid stop/land animations while still maintaining lag-free gameplay? Here's your example.

    Basically, if GW2 can do it, why the $%@# can't FFXIV?! SE needs to look at GW2 and stop looking at WoW for this and many other reasons.

    For the trolls: Why don't I go play that game, you say? I do. I also play many other games.
    I HATE GW2 animation, bugs me soooooooo much, i feel so detached from that world. They have, what I like to call the treadmill effect. The "treadmill effect" is when the ground moves faster than the player, or it moves under the player while the player sits in the same spot. This bugs me soooooo freaking much, good thing it's free to play. I seriously almost quit Dragon age 1 and 2 because of it.

    I also hate the dances of gw2, omg, they don't even fit the world. They bug me sooo much.
    (2)
    Last edited by Rokien; 09-12-2012 at 03:02 PM.

  2. #692
    Player
    Zaireeka2025's Avatar
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    Mar 2011
    Location
    Sirius B
    Posts
    397
    Character
    Sirius Dogstar
    World
    Goblin
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rokien View Post
    I HATE GW2 animation, bugs me soooooooo much, i feel so detached from that world. They have, what I like to call the treadmill effect. The "treadmill effect" is when the ground moves faster than the player, or it moves under the player while the player sits in the same spot. This bugs me soooooo freaking much, good thing it's free to play. I seriously almost quit Dragon age 1 and 2 because of it.
    And isn't that the point of it all? FFXIV animation is sooo much better, while GW2 animation is unattractive, but the main thing is that it doesn't affect gameplay. I feel like SE isn't even trying.

    Quote Originally Posted by Rokien View Post
    I also hate the dances of gw2, omg, they don't even fit the world. They bug me sooo much.
    Don't be dissin on these moves son! <click>
    (2)
    Last edited by Zaireeka2025; 09-12-2012 at 03:15 PM.

  3. #693
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    Mar 2011
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    Ul'Dah
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    Quote Originally Posted by Nemy View Post
    -The leaning left or right of the characters as they're strafing / changing direction is gone.

    -The animation of the characters as they stop running (that extra step to define the stop) is also completely gone. The characters just stop moving their legs, and that's it.

    -Generally inertia is gone, and it looks like a downgraded version of what we currently have and/or a generic animation from any other game of this genre.

    UPDATE : It also looks like the character is forced to backpedal instead of running backwards, without having its camera locked to a target. (someone in the thread mentioned it, and now it seems to be confirmed)

    UPDATE : Seems like the downgrade was intended after all, so i'm currently asking if there's any way of improving the 2.0 animation, to be less of a downgrade, and why you had to also remove the current animations for passive mode?

    SUGGESTION : If there is no other solution to animation lock..., Keep the current animation for passive mode, and remove them for active mode.
    I totally agree with you, and the dev's answer about it sounds like an excuse...
    Quote Originally Posted by Rukkirii View Post
    While the animations were nice, the development team's number one focus in A Realm Reborn is on gameplay so even though they were nice animations, the team made the decision to remove them.
    I don't think that these animations could damage the gameplay, as they intend.
    (5)

  4. #694
    Quote Originally Posted by Rukkirii View Post
    While the animations were nice, the development team's number one focus in A Realm Reborn is on gameplay so even though they were nice animations, the team made the decision to remove them.
    I hope I am just misunderstanding what will be removed from the game.
    One of the most important things that make the xiv experience enjoyable is the sense of weightiness of the character. To me, the sense of your character's "real-ness" is part of "game play" because it effects every aspect of that character's movement while playing the game, making it more enjoyable, more realistic.

    The characters have a sense as if they are there within their environment and not a cartoon. They are not mechanical or robotic because like beings effected by gravity and weight, they don't just stop completely, they settle into a stopped position like you currently have them do in 1.0. They are effected by that environment and have a sense of placement in the game world and it feels more realistic than a character that does not have this kind of definition.

    This has a strong bearing for me, in the enjoyment and immersion with the game and I would hate to see it removed.
    (10)

    Strix: "Behold this collection of grimoires of legend! Feel their power and puissance, and let it fill you with rapturous pleasure...then DIE!"

    <>.<>.<>
    Hai! I'm Vahl, in ur mmorpgs, sort'n my inventory and putt'n 2 many H's in my name since FFXI..
    FFXIV Inventory Tetris Champ



  5. #695
    Player
    TAS's Avatar
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    Jul 2011
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    Limsa Lominsa
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    190
    Character
    Darius Cole
    World
    Rafflesia
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    Samurai Lv 100
    I swear some of you are acting like spoild children throwing a hissy fit because someone took away a toy that you've never showed appreciation for. In the two years that FFXIV has been out I've never heard a single person comment about how much they loved the movement animations. I doubt that prior to the 2.0 gameplay footage being released that the was a single person who glaced out there character and said "OMG the movements are so life like, look at how he/she stops and starts when I move them around."
    (5)

  6. #696
    Player
    Nabiri's Avatar
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    Mar 2011
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    Gridania
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    Character
    Khaien Akiyama
    World
    Balmung
    Main Class
    Ninja Lv 70
    Quote Originally Posted by TAS View Post
    I swear some of you are acting like spoild children throwing a hissy fit because someone took away a toy that you've never showed appreciation for. In the two years that FFXIV has been out I've never heard a single person comment about how much they loved the movement animations. I doubt that prior to the 2.0 gameplay footage being released that the was a single person who glaced out there character and said "OMG the movements are so life like, look at how he/she stops and starts when I move them around."
    Just one example:
    http://forum.square-enix.com/ffxiv/t...l=1#post821827
    But many people have enjoyed it for a long time. Just because they're not singing praise all the time doesn't mean something wasn't appreciated. I think many posts here in this thread prove that it was.

    Personally, I've never commented on it but always loved how characters moved.
    (6)
    Last edited by Nabiri; 09-12-2012 at 04:00 PM.

    ~She gave her heart to a falling star~
    ~~~~~~
    If he's not here, then where?
    ~~~~~~
    ~Been searching for my Afterman~

  7. #697
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    Sep 2012
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    This is horrible news. to say i am disappointed with this would be a understatement.
    (5)

  8. #698
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    whoopeeragon's Avatar
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    Mar 2011
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    Navigator's Glory
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    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Now with the dev response, I am slightly disappointed. Certainly, if this is the same animation they keep for ARR, I would definitely feel something missing from the game that I instinctively would have felt during 1.0. Very saddenning.
    (5)

  9. #699
    Player
    Mikita's Avatar
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    Mar 2011
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    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by TAS View Post
    I swear some of you are acting like spoild children throwing a hissy fit because someone took away a toy that you've never showed appreciation for. In the two years that FFXIV has been out I've never heard a single person comment about how much they loved the movement animations. I doubt that prior to the 2.0 gameplay footage being released that the was a single person who glaced out there character and said "OMG the movements are so life like, look at how he/she stops and starts when I move them around."
    Actually...

    I specifically mentioned it in this post last month What Do You Love Most About Final Fantasy XIV (before I saw the Limit Break video and this topic erupted).
    "- Realistic movement of characters... This really makes it feel more like a fantasy world than just a video game"

    I also mentioned in in August 2011:
    "- Animation and Graphics: I'm still amazed by the visuals, even close to 1 year later. I actually like the scenery and don't mind running around Eorzea instead of teleporting."
    (3)

  10. #700
    Player
    TAS's Avatar
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    Jul 2011
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    Limsa Lominsa
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    Character
    Darius Cole
    World
    Rafflesia
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    Samurai Lv 100
    Quote Originally Posted by Nabiri View Post
    Just one example:
    http://forum.square-enix.com/ffxiv/t...l=1#post821827
    But many people have enjoyed it for a long time. Just because they're not singing praise all the time doesn't mean something wasn't appreciated. I think many posts here in this thread prove that it was.

    Personally, I've never commented on it but always loved how characters moved.
    What's that one song? "You Don't Know What's You've Got til It's Gone." You don't have to sing it out in praise, that's not where I'm coming from. However what I do feel is this: though it is an rpg and a Final Fantasy Title, it is an MMO first. So things are going to be added, as well as taken away. People should know by now, and considering this is SE we're talking about, If we don't take note of and voice the aspects that are in the current verion that appreciate and like, then we have no rght to get upset should it be altered or taken away. It's just like the child and the neglected toy analogy I used. But that's just my op.
    (0)
    Last edited by TAS; 09-12-2012 at 04:49 PM.

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