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  1. #11
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    Join Date
    Mar 2011
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    Ul'dah
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    3,208
    Quote Originally Posted by Zaireeka2025 View Post
    While many of you here are arguing about whether the animation and gameplay affect each other in any meaningful way, I'm left wondering one simple question:

    Why is it that ArenaNet has no problem coding Guild Wars 2 avatars with fluid stop/land animations while still maintaining lag-free gameplay? Here's your example.

    Basically, if GW2 can do it, why the $%@# can't FFXIV?! SE needs to look at GW2 and stop looking at WoW for this and many other reasons.

    For the trolls: Why don't I go play that game, you say? I do. I also play many other games.
    I HATE GW2 animation, bugs me soooooooo much, i feel so detached from that world. They have, what I like to call the treadmill effect. The "treadmill effect" is when the ground moves faster than the player, or it moves under the player while the player sits in the same spot. This bugs me soooooo freaking much, good thing it's free to play. I seriously almost quit Dragon age 1 and 2 because of it.

    I also hate the dances of gw2, omg, they don't even fit the world. They bug me sooo much.
    (2)
    Last edited by Rokien; 09-12-2012 at 03:02 PM.