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  1. #1
    Player
    LlenCoram's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
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    1,593
    Character
    Llen Coram
    World
    Sargatanas
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    Fisher Lv 100
    Quote Originally Posted by whoopeeragon View Post
    ^ ...Now why didn't I think of that chocobo name. Genius.
    Haha, thank you ^^
    (2)

  2. #2
    Player
    Hanabira's Avatar
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    Jul 2012
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    Hanabira Asashi
    World
    Hyperion
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    Marauder Lv 50
    i would say that we arent good feedback providers because we are biased. they already have our money, they want other people's money
    (2)

  3. #3
    Player
    Darshu's Avatar
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    Mar 2012
    Location
    Ul'dah
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    Character
    Darshu Warshoes
    World
    Excalibur
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    Conjurer Lv 50
    Is everyone here absolutely amazed about the content they are introducing, the battle system and everything gameplay related that the animation simply isn't important compared to it? Or are you just figuring it will be awesome just because?

    How do you know the game's going to play the way you want it to play? How do you know we are not getting downgraded on something else besides the animations? Because that's exactly how I feel.

    Seeing it constantly getting downgrades on every single aspect of the game, with very minor fixes and changes for the best (except the obvious fixes 1.0 needed and got) scares the shit out of me. We lost a lot of unique mechanics that we had from the beginning (some have been posted here already and I won't touch on it). You can criticize them as much as you want, but if you didn't have a working engine and server to test them on you can't say they were the problem with XIV. The main problems with FXIV were lack of content, horrible UI, no market and laggy response from the server. With minor nuisances such as lack of map functionality, arrows stacking to 99, etc. the game felt cumbersome and annoying for the most part.Most of these issues have not been resolved. Why? Because the coding is crap? Give me a break. They are taking it to a whole new direction, and that's the main reason they reworked everything.

    As long as the majority doesn't see or care about the animations (or whatever else we come to complain about), FFXIV will succeed, and Yoshida will have absolutely NO NEED to improve upon it. Every single MMO out there proves it. Being popular doesn't mean it's good. These standards we are comparing to are all subjective, the success of a game depends a lot on luck alone, and this issue of great game vs what the majority wants will never be resolved.

    But keep voicing your opinions. This is the only way we can change what's currently preferable by the majority. There was a time when art was solely based on doing the best you could. It doesn't work like that anymore. Games had their golden age, and now it seems to be over. There's too much at stake, and if something is unimportant for the majority, it simply won't make it. I understand the dev team, and seeing how successful most games out there are, without being masterpieces, they have every reason to follow that path.

    I just don't see XIV going anywhere towards innovation. And that's something to be worried about. Every single one of you who do not care about the animation change have no reason to defend it being removed unless you knew the exact purpose it was removed for. You should defend it, and complain about any aspect of the game that is being downgraded, even if it's not the most important thing for you. The game is the sum of it's parts. If you truly want a great game, please ask for the very best (even if you can't see it, but know others in the community who do. No one wants bad gameplay for the sake of smooth animations). Question their motives, suggest new possibilities. Don't assume they are doing what they are doing with the greatest most sensible and necessary reason in mind just because they are Square-Enix. That doesn't say anything. If people do not care about the animations, that will be the reason to remove it. Conservation of energy. Simple as that.
    (11)

  4. #4
    Player
    Xmbei's Avatar
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    Mar 2011
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    1,030
    Character
    Kiros Forsa
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Darshu View Post
    Is everyone here absolutely amazed about the content they are introducing, the battle system and everything gameplay related that the animation simply isn't important compared to it? Or are you just figuring it will be awesome just because?

    How do you know the game's going to play the way you want it to play? How do you know we are not getting downgraded on something else besides the animations? Because that's exactly how I feel.

    Seeing it constantly getting downgrades on every single aspect of the game, with very minor fixes and changes for the best (except the obvious fixes 1.0 needed and got) scares the shit out of me. We lost a lot of unique mechanics that we had from the beginning (some have been posted here already and I won't touch on it). You can criticize them as much as you want, but if you didn't have a working engine and server to test them on you can't say they were the problem with XIV. The main problems with FXIV were lack of content, horrible UI, no market and laggy response from the server. With minor nuisances such as lack of map functionality, arrows stacking to 99, etc. the game felt cumbersome and annoying for the most part.Most of these issues have not been resolved. Why? Because the coding is crap? Give me a break. They are taking it to a whole new direction, and that's the main reason they reworked everything.

    As long as the majority doesn't see or care about the animations (or whatever else we come to complain about), FFXIV will succeed, and Yoshida will have absolutely NO NEED to improve upon it. Every single MMO out there proves it. Being popular doesn't mean it's good. These standards we are comparing to are all subjective, the success of a game depends a lot on luck alone, and this issue of great game vs what the majority wants will never be resolved.

    But keep voicing your opinions. This is the only way we can change what's currently preferable by the majority. There was a time when art was solely based on doing the best you could. It doesn't work like that anymore. Games had their golden age, and now it seems to be over. There's too much at stake, and if something is unimportant for the majority, it simply won't make it. I understand the dev team, and seeing how successful most games out there are, without being masterpieces, they have every reason to follow that path.

    I just don't see XIV going anywhere towards innovation. And that's something to be worried about. Every single one of you who do not care about the animation change have no reason to defend it being removed unless you knew the exact purpose it was removed for. You should defend it, and complain about any aspect of the game that is being downgraded, even if it's not the most important thing for you. The game is the sum of it's parts. If you truly want a great game, please ask for the very best (even if you can't see it, but know others in the community who do. No one wants bad gameplay for the sake of smooth animations). Question their motives, suggest new possibilities. Don't assume they are doing what they are doing with the greatest most sensible and necessary reason in mind just because they are Square-Enix. That doesn't say anything. If people do not care about the animations, that will be the reason to remove it. Conservation of energy. Simple as that.
    You do put up some interesting thoughts. But I also think your mind is fogged by elapsed time. We always look back and remember things we loved and forget feelings and opinions on things that were bad we blur those images. That leads me to my question.... What Ffxiv did you play at launch and for the past year? Yes I read parts were you said the negatives but i read it as if you loved the empty bad programmed game that led to its failure worldwide. We had the player polls and people asked for radical changes and so they gave us what we wanted. You are stating the fixes and content they gave us was worse then what we had at release. I could be entirely wrong and not how you feel, but thats how you came across in that post. Stating everything they have done to improve the game and make it feel final fantasy and enjoyable was a downgrade.
    (1)

  5. #5
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    Join Date
    Sep 2012
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    1,462
    I'm getting a lil tired of reading the same handful of ppl complain and whine about a pre-alpha video and how they talk with this false authority ....its almost like bitching SE takes a penny from your pocket when they giving you a 1000$ check at the same time this thread is getting more annoying than the one recording questions for the live letter ...went through 20+ pages that had the same 2 idiots spamming dumbass questions
    (4)

  6. #6
    Player
    Seirra_Lanzce's Avatar
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    Mar 2011
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    Gridania
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    Seirra L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 100
    What in the world happen here?
    Since i posted my opinion way back front
    Time for me to post another opinion

    Yes, i hate the decision that was made by the dev to forgo the animation instead of trying even more to do best in it.

    But i also agree with their decision to do so for many other reason.

    Now i just want to know if we can get a better character animations because i totally adore the current 1.0 version of the character animations. I maybe in the minority of this. But i hope the dev can give the reps some answers for us.

    I wish, hope and pray that the animations will be much better.

    On that matter i voice out to everyone that for me the current animation sequence is ok but need more smoothing out!

    Hope this clear out some confussion on where i stand in my voice.
    (5)

  7. #7
    Player
    Esk's Avatar
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    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I'm not gona jump to any conclusions till 2.0 is out and we have an idea of the plans for the first few months after.
    But the more I see the more i think were just getting another run of the mill MMO from XIV in 2.0..
    Which I'm sure will mean a reasonable player base just like Rift and many many other's.

    But when it came out it did have Huge issues (UI,LAG, amount of content being horrible), but it was Different, and in a lot of good ways as well as those bad parts, which was what made me keep looking back in the hope the bad parts would get fix'd, and they did kinda...
    Now if they actually get a good FF style story in it that alone might make it good for me, but it needs to stand out, and work too, not just be part of the crowed imo.
    Things like the collision was OTT at 1.0 but it needed fix'ing not all but removing, Tera has proved it can work if done (well i think so), even if its only done when in combat not passive.

    I could ramble on for ages but the OP was on about Graphics/animation more...

    I would love to see a toggle to set the level of animation, so those with a PC that can handle the current level or more in 2.0 can have it, but i do think a lower level is needed for those people stuck with a console or low/mid end PC.
    (2)

  8. #8
    Player
    Neptune's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Hanabira View Post
    i would say that we arent good feedback providers because we are biased. they already have our money, they want other people's money
    You brought up a fantastic point but rather than go back on our inclinations let's see if there's any merit to our feelings, worthless as they may be to future game sales.

    What did we like about 1.0 that made us buy it in the first place? It was something fresh and completely different from other MMOs. It had incredible graphics, featuring high res textures, lush motion captured animation, and incredibly detailed character/enemy models. It also had game systems that were totally off the beaten path.

    So what has happened to recent games that copied WoW closely?

    The Old Republic - copied WoW too closely, didn't bring enough new to the table, subscription model failed, 3/4s of purchasers gone.
    The Secret World - Sold 200,000 copies, a failure as an MMO.
    Kingdoms of Amalur MMO - No investor was willing to invest in this to finish it.

    I'm not exactly up on other MMOs so I'm sure this list is incomplete. I think the message is that if Square just copies WoW it may be enough to get people's attention and gain acceptance, but not enough to be a compelling product for 6 months or more. So if they truly want a hit product they need to see the strengths of 1.0, not just erase its foundation with one carbon-copied from WoW. This is really about more than animations. I can see generic animations and down-poly'd character models as lacking in longetivity power.

    So I wouldn't toss your relevance out the window so easily. SE has something to learn from 1.0 and from the people who kept playing it.
    (3)

  9. #9
    Player
    Empyrean's Avatar
    Join Date
    Apr 2012
    Posts
    135
    Character
    Oneko Tyago
    World
    Balmung
    Main Class
    Goldsmith Lv 100
    Dear god, reading through this thread, so may users are just as cancerous as the Bioware or Arenanet fanbases. "NO NO EVERYTHING'S PERFECT EVERYONE WHO CRITICIZES IT IS CLEARLY A TROLL." God I hope you people don't get into the Alpha/Beta. Nothing helps a development process more than constructive criticism, and nothing hurts a development process more than people sticking their heads in the sand and claiming that everything's perfect. Why don't you want them to make the best damn MMO ever? Why are you content with mediocrity. Not only should they have animations for strafing, they should have idle animations, and idle sitting animations, and visible emotes for all emotes while sitting.
    (10)

  10. #10
    Player
    Pandastirfry's Avatar
    Join Date
    Aug 2011
    Location
    Under a pile of rubble that was Ul'dah
    Posts
    586
    Character
    Meneyota Kunyaa
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    okay this has been brought up many times, that the graphics were praised...

    but I remeber most of the reviews actually saying how the stop/start animation made the CONTROLS feel clunky,, sluggish, and unresponsive and they cited that as a major drawback to the game and feeling like a step backwards and valuing style over substance...


    make of that what you will.

    (Edit: in fact I remember almost hose exact words from the Gamespot Video Review)
    (3)
    Last edited by Pandastirfry; 09-14-2012 at 05:16 AM.

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