Trust me, i will.The animations were based on the almost "Tank" like controls and camera we have now. Trust me when you're zoomed out all the way to keep an eye on AoE's and all the ever elusive "fire" that you should stand out of, you won't worry about how your character can stop on a dime to turn
Also, most of the content is not ifrit-like encounters.
I'm sorry how many games have you designed?They don't need to sacrifice transitional animation to character responses.



She is right though -- Unless the original engine was that badly designed there were actually no need to take it out. The CT engine as seen by the FFXIII games proves it's a good engine, bad for MMOs -- This new engine designed specifically for FFXIV should be able to do more not less.


I don't really think it's a engine issue, anyhow i don't really care is my character stop immediatly. I'm better things to see while fighting
Personally i'd rather have an amazing experience with how a character looks and moves through a well designed world, than worry about how exactly i'm going to kill x wolves to get to x level, to get x weapon.
MMO's have been the same in terms of almost anything really, except the experience and the feel of your character being in a fantasy world.
I don't play FFXIV to experience the oh so awesome way we all run around and kill a certain amount of mobs. I play it for the amazing world and character design, the animation, the music, the aesthetics.

Quoting this in rebuttal to your statement about my limited definition of gameplay, as this proves my point more. The various definitions of gameplay out there generally talk about how the player interacts with the environment, how the game is interacted with in regards to the game rules, and will occasionally encompass more of the elements that separate the game from any form of non-interactive media. The things you listed are all characteristics of media, both interactive and non.Personally i'd rather have an amazing experience with how a character looks and moves through a well designed world, than worry about how exactly i'm going to kill x wolves to get to x level, to get x weapon.
MMO's have been the same in terms of almost anything really, except the experience and the feel of your character being in a fantasy world.
I don't play FFXIV to experience the oh so awesome way we all run around and kill a certain amount of mobs. I play it for the amazing world and character design, the animation, the music, the aesthetics.
Heck, my five-second google found a few places basically using gameplay and game-mechanics as synonyms. This movement change is not one of them.
I'm not trying to knock what you find interesting in the game, and if this is something you'll miss, I'm sorry to hear it is going. I don't really care either way, though. But as someone who loves to argue semantics, please know that this has nothing to do with gameplay.



Hate to say, but you're probably in the minority here. Most of the complaints about this game since day 1 has been how sluggish and unresponsive it is. If they have to change the way character movements look in order to make combat more fluid and responsive, so be it.
Just want to add, the things you mentioned above matter to me as well, but I also don't feel I should die to some environmental effect because my character is locked into a 5 second animation and I have no control of getting out of it.
Last edited by Orophin; 09-12-2012 at 06:00 AM.
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