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  1. #1
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    Mar 2011
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    261
    Quote Originally Posted by Deakka View Post
    The animations were based on the almost "Tank" like controls and camera we have now. Trust me when you're zoomed out all the way to keep an eye on AoE's and all the ever elusive "fire" that you should stand out of, you won't worry about how your character can stop on a dime to turn
    Trust me, i will.

    Also, most of the content is not ifrit-like encounters.
    (2)

  2. #2
    Player HiirNoivl's Avatar
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    Mar 2011
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    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    They don't need to sacrifice transitional animation to character responses.
    I'm sorry how many games have you designed?
    (4)

  3. #3
    Player
    Firon's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by HiirNoivl View Post
    I'm sorry how many games have you designed?
    Everyone makes games on the Internets duh.
    (2)

  4. #4
    Player
    Jennestia's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by HiirNoivl View Post
    I'm sorry how many games have you designed?
    She is right though -- Unless the original engine was that badly designed there were actually no need to take it out. The CT engine as seen by the FFXIII games proves it's a good engine, bad for MMOs -- This new engine designed specifically for FFXIV should be able to do more not less.
    (14)

  5. #5
    Player
    yukikaze_yanagi's Avatar
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    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    I don't really think it's a engine issue, anyhow i don't really care is my character stop immediatly. I'm better things to see while fighting
    (5)

  6. #6
    Player
    Firon's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by yukikaze_yanagi View Post
    I don't really think it's a engine issue, anyhow i don't really care is my character stop immediatly. I'm better things to see while fighting
    This, I never understand till this day why ppl look at tree's and grass and shit in a game before game play etc.
    (1)

  7. #7
    Quote Originally Posted by Firon View Post
    This, I never understand till this day why ppl look at tree's and grass and shit in a game before game play etc.
    Same reason people look at character models and animations before gameplay in this generation.
    (5)

  8. #8
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    Mar 2011
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    261
    Quote Originally Posted by Elexia View Post
    Same reason people look at character models and animations before gameplay in this generation.
    Personally i'd rather have an amazing experience with how a character looks and moves through a well designed world, than worry about how exactly i'm going to kill x wolves to get to x level, to get x weapon.

    MMO's have been the same in terms of almost anything really, except the experience and the feel of your character being in a fantasy world.

    I don't play FFXIV to experience the oh so awesome way we all run around and kill a certain amount of mobs. I play it for the amazing world and character design, the animation, the music, the aesthetics.
    (8)

  9. #9
    Player
    Alderton's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    112
    Character
    Alderton Morris
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Nemy View Post
    Personally i'd rather have an amazing experience with how a character looks and moves through a well designed world, than worry about how exactly i'm going to kill x wolves to get to x level, to get x weapon.

    MMO's have been the same in terms of almost anything really, except the experience and the feel of your character being in a fantasy world.

    I don't play FFXIV to experience the oh so awesome way we all run around and kill a certain amount of mobs. I play it for the amazing world and character design, the animation, the music, the aesthetics.
    Quoting this in rebuttal to your statement about my limited definition of gameplay, as this proves my point more. The various definitions of gameplay out there generally talk about how the player interacts with the environment, how the game is interacted with in regards to the game rules, and will occasionally encompass more of the elements that separate the game from any form of non-interactive media. The things you listed are all characteristics of media, both interactive and non.

    Heck, my five-second google found a few places basically using gameplay and game-mechanics as synonyms. This movement change is not one of them.

    I'm not trying to knock what you find interesting in the game, and if this is something you'll miss, I'm sorry to hear it is going. I don't really care either way, though. But as someone who loves to argue semantics, please know that this has nothing to do with gameplay.
    (4)

  10. #10
    Player
    Orophin's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Nemy View Post
    I don't play FFXIV to experience the oh so awesome way we all run around and kill a certain amount of mobs. I play it for the amazing world and character design, the animation, the music, the aesthetics.
    Hate to say, but you're probably in the minority here. Most of the complaints about this game since day 1 has been how sluggish and unresponsive it is. If they have to change the way character movements look in order to make combat more fluid and responsive, so be it.

    Just want to add, the things you mentioned above matter to me as well, but I also don't feel I should die to some environmental effect because my character is locked into a 5 second animation and I have no control of getting out of it.
    (2)
    Last edited by Orophin; 09-12-2012 at 06:00 AM.

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