Quote Originally Posted by Nadrojj View Post
Was just discussing with a co-worker who plays the game with me, I'd love to see a variation of something that was already somewhat mentioned in this thread.

Once per month have a HNM spawn, attack one of the cities, or the surrounding outlying areas. The entire zone can engage the mob in parties of 8. Have in game goals during the fight for the party to achieve like

1. do X amount of damage to mob in X amount of time
2. Heal members of party x amount of points in x amount of time
3. battle would last a certain amount of time if goals were met then a chest would spawn with 8 items inside
4. make the item chests tiered like lvl 1 lvl 2 and set the goals accordingly - the higher the goal the better the gear in the chest

5. since this would be a once per month instance the devs could update the loot table monthly to keep it appealing to the player base

I think this would be so awesome. I mean after a while instances become boring, so an instance like this for a good group of players might not hold their attention for too long. If however the loot table was constantly updated and maybe say achievements or titles were handed out I think this event would keep the player base engaged for quite some time. They could set the date when you log in, that day you know like hey mom gotta skip family dinner tonight, a giant turtle is going to be attacking the city at 8pm and I've got to rally my comrades some I can get some loot.

Each month cycle in a new NM, six in total so you'd fight the same NM twice per year maybe. They could set up an in game currency system where if you got a drop you didn't want and another NM drops something you do want you could trade an item in for points toward the one you do want. This to me would be amazing, I would love to see some sort of system like this implemented.
The only this with trying to gauge how well you did in the party is for instance: You have a really good tank who does his job well, and can keep his health high a large portion of the fight. White mages will get shafted on drops because the tank is really good?