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  1. #791
    Player
    Xaimera's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    618
    Character
    Xaimera Zeal
    World
    Leviathan
    Main Class
    Lancer Lv 64
    I loved HNMs and NMs and ZNMs and w/e else FFXI had to offer and I am all for this!
    But yes of course I hope they can find a way to make it less competitive maybe by just a little,
    cuz the tiny cramped areas trying to load 500 ppl and a mob... gl seeing that thing appear on ur screen lol ;P
    (0)

    LNC ~60~ DRG
    CON ~60~ WHM ARC ~60~ BRD MRD ~60~ WAR THM ~60~ BLM ACN ~60~ SMN ~ SCH ROG ~60~ NIN
    FFXI - Elia 2007 -- 2010 FFXI ~ 2002 -- 2007
    FFXIV - Xaimera Zeal 2010 -- 2017
    ◕‿‿◕

  2. #792
    Player
    Nadrojj's Avatar
    Join Date
    Sep 2012
    Location
    Ul'dah
    Posts
    491
    Character
    Nadrojj Rolyatt
    World
    Siren
    Main Class
    Gladiator Lv 90
    Was just discussing with a co-worker who plays the game with me, I'd love to see a variation of something that was already somewhat mentioned in this thread.

    Once per month have a HNM spawn, attack one of the cities, or the surrounding outlying areas. The entire zone can engage the mob in parties of 8. Have in game goals during the fight for the party to achieve like

    1. do X amount of damage to mob in X amount of time
    2. Heal members of party x amount of points in x amount of time
    3. battle would last a certain amount of time if goals were met then a chest would spawn with 8 items inside
    4. make the item chests tiered like lvl 1 lvl 2 and set the goals accordingly - the higher the goal the better the gear in the chest

    5. since this would be a once per month instance the devs could update the loot table monthly to keep it appealing to the player base

    I think this would be so awesome. I mean after a while instances become boring, so an instance like this for a good group of players might not hold their attention for too long. If however the loot table was constantly updated and maybe say achievements or titles were handed out I think this event would keep the player base engaged for quite some time. They could set the date when you log in, that day you know like hey mom gotta skip family dinner tonight, a giant turtle is going to be attacking the city at 8pm and I've got to rally my comrades some I can get some loot.

    Each month cycle in a new NM, six in total so you'd fight the same NM twice per year maybe. They could set up an in game currency system where if you got a drop you didn't want and another NM drops something you do want you could trade an item in for points toward the one you do want. This to me would be amazing, I would love to see some sort of system like this implemented.
    (0)

  3. #793
    Player
    Griffster's Avatar
    Join Date
    Jun 2011
    Location
    Limsa
    Posts
    180
    Character
    Oremus Gladius
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Another vote and bump for NM's of all sorts. Camping VE for friends in LS as RNG/THF always a good memory. The LS shouts of Faust is up! gogogogogogogo!!!!! We need things like this.
    (4)
    SE response - Please look forward to it!


  4. #794
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    We need NMs but in moderation. XI started doing it right towards the end. World spawns and Instanced content which droped the same stuff. People with no life and people who hate camping mobs both win.
    (1)

  5. #795
    Player
    TaalAzura's Avatar
    Join Date
    Jul 2012
    Posts
    420
    Character
    Taal Kheru
    World
    Gilgamesh
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Nadrojj View Post
    Was just discussing with a co-worker who plays the game with me, I'd love to see a variation of something that was already somewhat mentioned in this thread.

    Once per month have a HNM spawn, attack one of the cities, or the surrounding outlying areas. The entire zone can engage the mob in parties of 8. Have in game goals during the fight for the party to achieve like

    1. do X amount of damage to mob in X amount of time
    2. Heal members of party x amount of points in x amount of time
    3. battle would last a certain amount of time if goals were met then a chest would spawn with 8 items inside
    4. make the item chests tiered like lvl 1 lvl 2 and set the goals accordingly - the higher the goal the better the gear in the chest

    5. since this would be a once per month instance the devs could update the loot table monthly to keep it appealing to the player base

    I think this would be so awesome. I mean after a while instances become boring, so an instance like this for a good group of players might not hold their attention for too long. If however the loot table was constantly updated and maybe say achievements or titles were handed out I think this event would keep the player base engaged for quite some time. They could set the date when you log in, that day you know like hey mom gotta skip family dinner tonight, a giant turtle is going to be attacking the city at 8pm and I've got to rally my comrades some I can get some loot.

    Each month cycle in a new NM, six in total so you'd fight the same NM twice per year maybe. They could set up an in game currency system where if you got a drop you didn't want and another NM drops something you do want you could trade an item in for points toward the one you do want. This to me would be amazing, I would love to see some sort of system like this implemented.
    The only this with trying to gauge how well you did in the party is for instance: You have a really good tank who does his job well, and can keep his health high a large portion of the fight. White mages will get shafted on drops because the tank is really good?
    (0)

  6. #796
    Player
    AdorraEloom's Avatar
    Join Date
    Mar 2011
    Posts
    257
    Character
    Adorra Eloom
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Not sure if this idea was already mentioned, But a possible way to spawn HNM's in the open world could be Key items from chests from events such as primals, and instanced chests (AV-CC-EX...) This would encourage players to do more instances as they would have more loot to look forward to aside from dark matter.
    (0)

  7. #797
    Player
    ShinigamiKayla's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    615
    Character
    Aitheria Crimson
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    I'd like to kill HNMs I always enjoyed the rare times I got to come along and help with stuff but with how life is I never really had the time to do much of it... the thing with HNMs is that Competition v/s Time either your there and someone else claims or your not there at all... I'd love to do them but I would probably never even get to do one once x_x
    (0)

    "Thy life is a river to bear rapture and sorrow
    To listen to suffer to entrust until tomorrow
    In one fleeting moment, from the land doth life flow
    Yet in one fleeting moment for the new leaf doth grow"

  8. #798
    Player
    Nadrojj's Avatar
    Join Date
    Sep 2012
    Location
    Ul'dah
    Posts
    491
    Character
    Nadrojj Rolyatt
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by TaalAzura View Post
    The only this with trying to gauge how well you did in the party is for instance: You have a really good tank who does his job well, and can keep his health high a large portion of the fight. White mages will get shafted on drops because the tank is really good?
    The monster difficulty would result in every person needing to do their job, and making each job necessary, for instance an AOE that hits all melee within range, that would result in whms needing to cure/debuff status ailments.
    (0)

  9. #799
    Player
    VitoScaletta's Avatar
    Join Date
    Mar 2011
    Posts
    251
    Character
    Zilo Zilla
    World
    Cactuar
    Main Class
    Armorer Lv 50
    Holy necro bump...yes I want HNMs. im sure we will see them.
    (4)

  10. #800
    Player
    Nadrojj's Avatar
    Join Date
    Sep 2012
    Location
    Ul'dah
    Posts
    491
    Character
    Nadrojj Rolyatt
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by VitoScaletta View Post
    Holy necro bump...yes I want HNMs. im sure we will see them.
    Yeah was reading BG and saw this in someone's sig, decided to re-read and saw a response to what I had written. I am hoping for HNMs myself, I don't want them to be timed pops so they can be botted, but I hope they are item popped so you can farm said item and pop the mob you want like in Abyssea in ffxi.
    (1)

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