Page 79 of 104 FirstFirst ... 29 69 77 78 79 80 81 89 ... LastLast
Results 781 to 790 of 1173

Dev. Posts

Hybrid View

  1. #1
    Player
    Lokixak's Avatar
    Join Date
    Sep 2012
    Posts
    11
    Character
    Loki Trafalgar
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Another way i was thinking they could implement a nice HNM system would be introducing the element used in FFXII to hunt NM's or Marks as it was called there. You could introduce the Hunting Clan and reward NM hunting with achievements and other goodies while making some lore that this clan came together as a need to Hunt NM's causing havoc post Umbral Era. These could be done solo, duo, trio, etc. so small groups are only needed for them.

    Also for Free Companies you can have the Elite Marks and make it a challenge for bigger groups. These could be introduced as a way to eliminate HNM's that aren't causing trouble yet but will be a hazard for the people of Eorzea if left unchecked.

    Maybe have dragon sightings and other phenomena occur (credits to Hirmu) when these HNM's are in the vicinity, so players can have an idea when they are about to pop. I think that would add to a more interactive, rich and alive world experience without endangering people doing other activities in areas where HNM will manifest as they will not pop without a Free Company luring them to combat.

    The system could be Tier based having Free Companies clear through tiers and always having the option to do previous ones without having to clear everything again from scratch. As for how many times you can do them: Could make a timer for it per Free Company or could make it so that certain HNM's only have a window of hours before the Elite Mark is removed from the Clan Bulletin Board. No need to claim bulletin board either for the mark as could have any Free Companies take a bite at it while the Mark is up for the taking in that window of time.

    For the battles to be exciting and interactive i think keeping people moving around would be the way to go as the ARR removed combat lock. I.g. have a dragon cue he is going to use a move when he retreat its wings, when it lifts his head above usual that sort of stuff. Of course that doesn't have to be done for every move but for the ones you know you should seriously move or you'll be in danger.

    As for rewards obviously some nice gear drops, achievements, maybe some sort of credit for the company as a whole (and add some something cool to display at the Free company housing to buy with those credits) and personal credits as well.
    (1)

  2. #2
    Player
    RoninDarkchild's Avatar
    Join Date
    Sep 2012
    Posts
    196
    Character
    Ronin Woofcub
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Id much rather have a super hard instanced Or a Farm item and Pop at a location, then sit out there waiting 72hrs in 4hr blocks HOPING just to have a chance to fight, or artificially add 5hrs to the days content because the area is crowded.
    (2)
    Last edited by RoninDarkchild; 01-19-2013 at 10:17 PM.
    Not enough Facepalms

  3. #3
    Player
    schism's Avatar
    Join Date
    Mar 2011
    Posts
    120
    Character
    Zemek Rodon
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    the sea/sky system would work.
    Quote Originally Posted by RoninDarkchild View Post
    Id much rather have a super hard instanced Or a Farm item and Pop at a location, then sit out there waiting 72hrs in 4hr blocks HOPING just to have a chance to fight, or artificially add 5hrs to the days content because the area is crowded.
    (4)

  4. #4
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    Make HNM hunting Shadow of the Colossus style!
    (1)
    Last edited by Warlock; 01-20-2013 at 08:42 AM.

  5. #5
    Player
    Miliant's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Miliant Ciou
    World
    Ragnarok
    Main Class
    Pugilist Lv 68
    I must agree with the post *at the top of the page*. I don't believe HNM are a viable option for me. It's a FFXI mechanic that works well in FFXI, but this isn't FFXI.

    I didn't mind spending my free time hunting HNMs for drops in FFXI. But that was like 10 years ago and I was 17 years old and I had a lot of time to burn. The "huge-time-sink-for-nothing" mechanics that defined FFXI no longer cut it for me, and I don't want to sit in front of my computer idly for a slim chance at the HNM that may drop something that only 1 person out of the 18-man alliance is going to get. IMO, that's no longer acceptable for a game I'm actually throwing money at every month to enjoy.

    Make it insanely hard. Make drop rates suck. Make just one person get the drop I don't care. But don't make me waste two to infinite hours of my life just to watch someone else kill the enemy.
    (6)
    Last edited by Miliant; 01-20-2013 at 01:23 AM.
    We'll take it into consideration.

  6. #6
    Player
    Blackpearlguy's Avatar
    Join Date
    Nov 2012
    Posts
    87
    Character
    Ark Elladan
    World
    Ultros
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Miliant View Post
    I must agree with the post *at the top of the page*. I don't believe HNM are a viable option for me. It's a FFXI mechanic that works well in FFXI, but this isn't FFXI.

    I didn't mind spending my free time hunting HNMs for drops in FFXI. But that was like 10 years ago and I was 17 years old and I had a lot of time to burn. The "huge-time-sink-for-nothing" mechanics that defined FFXI no longer cut it for me, and I don't want to sit in front of my computer idly for a slim chance at the HNM that may drop something that only 1 person out of the 18-man alliance is going to get. IMO, that's no longer acceptable for a game I'm actually throwing money at every month to enjoy.

    Make it insanely hard. Make drop rates suck. Make just one person get the drop I don't care. But don't make me waste two to infinite hours of my life just to watch someone else kill the enemy.
    I 100% agree but couldn't we have both? I like the idea of having to kill a certain type of mob to get a drop to spawn the main mob. Just don't butcher it like the how ZNMs worked in FFXI, when Zipacna went from pop to this formula it worked well. Call me old-school but I want both options. There should be an open world NM every 21-24 because face it: really "elite" people want this. This is how/where they can separate themselves from casuals. Additionally there is a whole group of other people who don't like the time drag so give them the other option of instancing it through a pop item. Just make it so you can't spam the NM once you get the pop item, maybe once ever 10 days to keep a diversity in content and lack of repetition (I think Grand Companies will do something like this). Also make anything that qualifies as HNM to be very very hard so just fighting it is a big event.

    The beauty of the 21-24 spawn, or even just a random spawn timer, makes it so the world feels a little more alive.
    (0)

  7. #7
    Player
    Exn's Avatar
    Join Date
    Aug 2011
    Posts
    325
    Character
    Exn Phenix
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Miliant View Post
    Make it insanely hard. Make drop rates suck. Make just one person get the drop I don't care. But don't make me waste two to infinite hours of my life just to watch someone else kill the enemy.

    Firstly, even if the content is provided, no ones 'making' you do anything..

    Secondly, two to infinite hrs? That suggests you were doing things wrong in XI.. It's called having the ToD. When I played XI, I had a full time job, a bf that hates anything video games (constant bf aggro), and taking care of my family. I was also in a HNMLS for 2 years. I never once had to sit in front of my computer staring and waiting for 2+ hours as some people like to suggest. I could camp KV/Nidd/Tia/etc while cooking dinner, taking care of work, and yelling at my impatient bf. XI's HNM were designed on pop windows for that very reason. Every 30 minutes (or hour) from ToD I'd simply come back to my computer, buff, wait 30 seconds, and if no pop.. Back to whatever I was doing (which even included other in game activities between windows at times too). If we didn't get claim, I haven't wasted anything.. other than perhaps at most 60 seconds per window if your being picky. And if you wanted to stay and watch the other LS kill it, that was up to you, it doesn't take the entire LS to stay just to collect the ToD.. HNM camping was only a time sink if you allowed it to be, or just didn't know what you were doing..

    That all said, as much as I want to see HNM in ARR, it doesn't need to be exactly like XI by any means. I'll admit camping Tiamat used to piss me off royally, but only because of the 24 hr period that the window was open could meant that you won't always be able to get the ToD, as I imagine people do need to sleep at some point..

    I just don't get why you feel why the option shouldn't even be provided to players who do understand the system, simply because you don't think that you have enough time..
    (1)

  8. #8
    Player
    Miliant's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Miliant Ciou
    World
    Ragnarok
    Main Class
    Pugilist Lv 68
    Quote Originally Posted by Exn View Post
    Firstly, even if the content is provided, no ones 'making' you do anything..

    Secondly, two to infinite hrs? That suggests you were doing things wrong in XI.. It's called having the ToD. When I played XI, I had a full time job, a bf that hates anything video games (constant bf aggro), and taking care of my family. I was also in a HNMLS for 2 years. I never once had to sit in front of my computer staring and waiting for 2+ hours as some people like to suggest. I could camp KV/Nidd/Tia/etc while cooking dinner, taking care of work, and yelling at my impatient bf. XI's HNM were designed on pop windows for that very reason. Every 30 minutes (or hour) from ToD I'd simply come back to my computer, buff, wait 30 seconds, and if no pop.. Back to whatever I was doing (which even included other in game activities between windows at times too). If we didn't get claim, I haven't wasted anything.. other than perhaps at most 60 seconds per window if your being picky. And if you wanted to stay and watch the other LS kill it, that was up to you, it doesn't take the entire LS to stay just to collect the ToD.. HNM camping was only a time sink if you allowed it to be, or just didn't know what you were doing..

    That all said, as much as I want to see HNM in ARR, it doesn't need to be exactly like XI by any means. I'll admit camping Tiamat used to piss me off royally, but only because of the 24 hr period that the window was open could meant that you won't always be able to get the ToD, as I imagine people do need to sleep at some point..

    I just don't get why you feel why the option shouldn't even be provided to players who do understand the system, simply because you don't think that you have enough time..
    Well, I don't get it either, because I'm not against having something LIKE HNMs in FFXIV. But I am quite against the implementation of FFXI's HNM mechanics in FFXIV.

    You may be fine with it, but I personally do not think that having to pay regular attention to my computer when I should be doing something else is a valid or even reasonable compromise for a chance at experiencing all the content the game has to offer. I really don't see the point of having multiple hour pop windows instead of, say, making the window just 15 minutes long. Nothing changes and nobody wastes nearly as much time.
    (0)
    We'll take it into consideration.

  9. #9
    Player
    Exn's Avatar
    Join Date
    Aug 2011
    Posts
    325
    Character
    Exn Phenix
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Miliant View Post
    Well, I don't get it either, because I'm not against having something LIKE HNMs in FFXIV. But I am quite against the implementation of FFXI's HNM mechanics in FFXIV.

    You may be fine with it, but I personally do not think that having to pay regular attention to my computer when I should be doing something else is a valid or even reasonable compromise for a chance at experiencing all the content the game has to offer. I really don't see the point of having multiple hour pop windows instead of, say, making the window just 15 minutes long. Nothing changes and nobody wastes nearly as much time.
    As I said, I'm ok with changes to the XI system. And if checking in for a cupl seconds every 30minutes or an hour, is too much of a commitment for you, you didn't have the time anyways. But that doesn't mean the content should be excluded.
    (1)

  10. #10
    Player
    schism's Avatar
    Join Date
    Mar 2011
    Posts
    120
    Character
    Zemek Rodon
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Yea I dont understand these ppl who want this stuff gone... I dont like holiday events but im not asking them to take it out.
    Quote Originally Posted by Exn View Post
    As I said, I'm ok with changes to the XI system. And if checking in for a cupl seconds every 30minutes or an hour, is too much of a commitment for you, you didn't have the time anyways. But that doesn't mean the content should be excluded.
    (1)

Page 79 of 104 FirstFirst ... 29 69 77 78 79 80 81 89 ... LastLast