Couple edits to OP, it's getting quite long. Hopefully our readers can forgive my severe over-usage of the almighty comma.
Always open for more suggestions, thoughts, etc!
Bring Quality Notorious Monsters to FFXIV!
http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz
Yeah that would be amazing. Rift is doing that through "Zone Events". A message is broadcast to all players in the chat to say "Zone event [name] have started in the area [area_name]", so everyone can be informed and head there. It is also possible to check the status on your map. Like Besieged somewhat.But man, those were some great times. Between the mass confusion, the chaos, seeing people drop and new people take their place trying to take it down. FFXIV could benefit from some hectic, chaotic open world PVE.
In a sense, with SE having multi-cultural servers it would bring back the feelings of being in a 200 person max rank besieged in FFXI. Having someone from literally every corner of the world working together trying to bring down that main boss, and getting their asses kicked into oblivion. Truly was a ridiculously fun time.
In XIV I could see a huge dragon flying over 1 of the main cities, and having sirens go off, or some sort of indicator allowing players to be informed of the situation. Then seeing a mass exodus of players out onto the field to battle with that big Dragon, or a Behemoth type giant.. could be anything. I would really love to see something like this.
And even better now, with the mobile application, you can even be notified of zone event without being logged in![]()
Antipika.
Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B
Ridiculously fun content, tied into the game utilizing new-age technology to notify subscribed customers via whatever mobile platform they choose, so that they don't miss out if they are afk!Yeah that would be amazing. Rift is doing that through "Zone Events". A message is broadcast to all players in the chat to say "Zone event [name] have started in the area [area_name]", so everyone can be informed and head there. It is also possible to check the status on your map. Like Besieged somewhat.
And even better now, with the mobile application, you can even be notified of zone event without being logged in
Mind would be blown.
Bring Quality Notorious Monsters to FFXIV!
http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz
Also, OP updated with a few more posts.
/e sorry, meant to edit prior post. Android makes these forums difficult
Bring Quality Notorious Monsters to FFXIV!
http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz
New NM
2D Grass
...
Joking of course
so many threads about grass >_> figured this might take your mind of grass.
Bring Quality Notorious Monsters to FFXIV!
http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz
and only EX/UNIQUE drops! to prevent greedy gil makers....
=============================================
If Yoshi-P can't save us, Jesus Raptor will.
tl;dr
Bring back force pops, as well as open world spawns - but keep the time windows realistic this time. Please, no more Zilart Kings nonsense of mobs that pop once every 24 hours, and then a small chance of an HQ pop once every week. People have lives, and this is a game - the challenge should always lay in defeating the NM, not throwing your life away to camp hours on end.
Oh yes, and REASONABLE DROP RATES! Please. no more items with less than a 5% (if not 10) chance to drop. Rarity is important, but not at the expense of everyone's sanity. Maybe bring back some of Abyssea's weakness-targeting mechanics. It doesn't need to be exactly like Abyssea, but I do feel that performing complex/stylish combos such as Limit Breaks should influence things - basically, reward strategy.
Spoils should go to the first group to claim, unless everyone is K.O'd - we don't need the old drama of XI where entire alliances would stand by for the first chance to steal it away as soon as a tank went down.
Not sure about loot though - is it better to have a small % roll for everyone's individual pools, or simply drop items into the leader's pool and let them decide how to hand it out?
This is something we haven't really touched on yet..
I liked XI's system, to where everyone could see what dropped. But that left a spot open for "ninja lotting" by the more shady characters.
Allowing the loot to drop into a central pool such as a leader's pool seems risky, as the entire PT/Alliance would need absolute faith in the leader, etc.
______________________________________________________
I must disagree. Saying "greedy gil makers" seems like an easy cop out for someone who doesn't like to put time in to farm. All while calling people who have put time in while farming certain NM's for drops "greedy". Having a desire to get currency to buy certain gear to enhance your character is not being greedy (atleast to me)
Sure, make alot of drops rare/ex, but don't make 100% of drops un-sellable.
Bring Quality Notorious Monsters to FFXIV!
http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz
I'm all in favor of lesser nm's like the Leaping Lizzy's the Valkurm Emperor's and the Jaggedy Earred Jack's we had from ffxi, give them desirable drops and make them relevant to the new game. I loved hunting nm's for something that was better than average for the job I was playing.
Please do not put in NM's with more than a 1-3 hr repop. Please don't turn this into ffxi. I don't want to stand in the same zone for hours just to watch whoever has the greatest bot win the claim that day. Thinking back on all the hours I spent at faf/behem/turtle is depressing.
I do like big random spawning mobs, make them difficult, make it so an entire zone can fight the boss, not just one selected party. Make it somewhat like besieged where everyone who participates gets a chance at the spoils, gauge participation on metrics like cures or damage done and have it spawn a chest that will contain loot for each player. That way you won't have one selected group each getting to fight said mob per spawn, everyone gets a chance and depending on your performance you get a shot at something good. This would alleviate one of the bigger bottlenecks that was HNM camping in ffxi.
Edited for spells - saw a link to this in your sig on BG!
Last edited by Nadrojj; 09-07-2012 at 02:41 AM.
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