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  1. #1
    Player
    Genz's Avatar
    Join Date
    Mar 2011
    Posts
    1,037
    Character
    Genz Kawakami
    World
    Louisoix
    Main Class
    White Mage Lv 100
    I do AV/CC speed runs on Drg, without switching job.
    (1)

  2. #2
    Player
    Eliseus's Avatar
    Join Date
    Apr 2012
    Posts
    407
    Character
    Eliseus Kayne
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Genz View Post
    I do AV/CC speed runs on Drg, without switching job.
    Killing miser before she moves? Also, how many DRGs? Only reason I'm asking is because what we noticed on miser fights is if you are killing her before she moves then all the MNKs beat dragoon, making it really ideal to just monk instead of dragoon. Oh ya, doing it in 17min runs too? Also using DRG for the entire AV? Sorry for all the questions, I'm actually really curious by this because I'd love to DRG in AV for our next 17s if its possible to use the entire way.

    IDK how CC runs are though I know they are possible everything I ever see looks really sloppy compared to just easy mode blm burn it. I saw some 17s of melee burns, just wonder if it really is ideal vs just doing BLM burn. Probably more fun for sure.
    (0)

  3. #3
    Player
    Isaaru's Avatar
    Join Date
    Mar 2011
    Posts
    650
    Character
    Leif Gehrman
    World
    Hyperion
    Main Class
    Fisher Lv 50
    I have never ever used a javelin on DRG ever. This is because it resets your auto attacks, and it does crap damage compared to your auto attacks. When initiating a fight by the time you throw that javelin you could be running in and already on your second auto attack by the time the animation is done. I would only use them in certain situations for monsters that knock back like Ifrit-X, but that is another story all together.

    Now for Ability rotation:

    Running DRG on Chimera, I have no clue. I just go BLM

    Running DRG on Miser, now that is something else.
    I will start off by saying that if your BRD doesn't BV Paeon before the fight which I hope most do know to do that, then they are doing it wrong. Second DRG can outparse averagely geared MNK's with good, non-relic gear.

    My ability rotation is as follows for Miser:
    1. Invigorate right after the cutscene for the fight as well as pop Power Surge. If it takes longer than 1 minute to initiate with Miser then your party is taking too long.

    2. Immediately run up to Miser and auto-attack once then instantly jump right after. I do this because jump resets auto-attack timers, but the auto-attack timer continues as normal even during the jump animation.

    3. Chaos Thrust combo with NO buffs.

    4. Doomspike combo immediately after with B4B, Blindside, Keen Flurry, and Quelling Strike (so you don't pull too much hate).

    5. RoT combo.

    6. This stage is tricky. Your TP should be about 2000 or close to it at this point if buffs are down for doomspike, proceed to use Heavy thrust in combo. Then wait 10 seconds get more TP and use a fully buffed doomspike.

    7. Well, repeat rotation while jumping and incorporating heavy thrust combos in between cooldowns on third tier weapon skills.

    The main thing is to save all buffs for doomspike, if you mess up or something is off and ring of talons is up, go ahead and use all buffs except for Keen Flurry on that. Keen Flurry is to be used on Doomspike because it is a lower TP cost than Chaos Thrust combo. When it comes down to it 1000tp combos are more efficient.

    I do have a relic now and I can safely say that I do not parse too far under a Relic MNK on Miser with this strategy. I do not have the parser saved, but the last Miser we did the Relic MNK parsed around 15.5k damage and I parsed at 15.1k, the rest were non relic MNKs and the closest to me was at around 14k.

    Also I do not use DFD as I go BLM for Coincounter.

    Sorry if any parts are hard to read. I am proof reading this after I post it.

    Any questions or concerns feel free to ask, I will elaborate more on my strategy if needed be as well as consider other's advice as long as it is constructive

    (ooooooooooo next miser we do I can make a video and post it!)
    (0)
    Last edited by Isaaru; 09-14-2012 at 02:04 PM.
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  4. #4
    Player
    Lavieh's Avatar
    Join Date
    Aug 2012
    Posts
    304
    Character
    Ellunavi Sevald
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Isaaru View Post
    I have never ever used a javelin on DRG ever. This is because it resets your auto attacks, and it does crap damage compared to your auto attacks. When initiating a fight by the time you throw that javelin you could be running in and already on your second auto attack by the time the animation is done. I would only use them in certain situations for monsters that knock back like Ifrit-X, but that is another story all together.

    Now for Ability rotation:

    Running DRG on Chimera, I have no clue. I just go BLM

    Running DRG on Miser, now that is something else.
    I will start off by saying that if your BRD doesn't BV Paeon before the fight which I hope most do know to do that, then they are doing it wrong. Second DRG can outparse averagely geared MNK's with good, non-relic gear.

    My ability rotation is as follows for Miser:
    1. Invigorate right after the cutscene for the fight as well as pop Power Surge. If it takes longer than 1 minute to initiate with Miser then your party is taking too long.

    2. Immediately run up to Miser and auto-attack once then instantly jump right after. I do this because jump resets auto-attack timers, but the auto-attack timer continues as normal even during the jump animation.

    3. Chaos Thrust combo with NO buffs.

    4. Doomspike combo immediately after with B4B, Blindside, Keen Flurry, and Quelling Strike (so you don't pull too much hate).

    5. RoT combo.

    6. This stage is tricky. Your TP should be about 2000 or close to it at this point if buffs are down for doomspike, proceed to use Heavy thrust in combo. Then wait 10 seconds get more TP and use a fully buffed doomspike.

    7. Well, repeat rotation while jumping and incorporating heavy thrust combos in between cooldowns on third tier weapon skills.

    The main thing is to save all buffs for doomspike, if you mess up or something is off and ring of talons is up, go ahead and use all buffs except for Keen Flurry on that. Keen Flurry is to be used on Doomspike because it is a lower TP cost than Chaos Thrust combo. When it comes down to it 1000tp combos are more efficient.

    I do have a relic now and I can safely say that I do not parse too far under a Relic MNK on Miser with this strategy. I do not have the parser saved, but the last Miser we did the Relic MNK parsed around 15.5k damage and I parsed at 15.1k, the rest were non relic MNKs and the closest to me was at around 14k.

    Also I do not use DFD as I go BLM for Coincounter.

    Sorry if any parts are hard to read. I am proof reading this after I post it.

    Any questions or concerns feel free to ask, I will elaborate more on my strategy if needed be as well as consider other's advice as long as it is constructive

    (ooooooooooo next miser we do I can make a video and post it!)

    Why don't you start with Doomspike fully buffed... And then after Chaos Thrust you only have to wait a few seconds for your next doomspike... works all the time.


    Anyway, you don't use Javelin's because of what? you use it right after an Auto-attack, you gain a great amount of TP and you can stay true to your class. I don't understand why you wouldn't. Have you tried it? Have you parsed while using it? I'm lost and a bit confused here.
    (0)

  5. #5
    Player
    Isaaru's Avatar
    Join Date
    Mar 2011
    Posts
    650
    Character
    Leif Gehrman
    World
    Hyperion
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Lavieh View Post
    Why don't you start with Doomspike fully buffed... And then after Chaos Thrust you only have to wait a few seconds for your next doomspike... works all the time.


    Anyway, you don't use Javelin's because of what? you use it right after an Auto-attack, you gain a great amount of TP and you can stay true to your class. I don't understand why you wouldn't. Have you tried it? Have you parsed while using it? I'm lost and a bit confused here.
    For javelins in the situation of Miser the TP gained is negligible since I almost always have enough tp for a WS as long as I get BV Paeon, which is what the BRD should be doing. Every Miser fight I am in I end up having at least 1.5k tp when the mob dies because TP generation is already so high.

    For princess the situation is almost the exact same TP wise since even a basic paeon makes your TP generation through the roof, also on Princess I get to used DFD which that alone builds another 2k TP. Outside of dungeons I tend to use my WAR solo and for things like SB parties because I find it to be better. I don't do much Skirmish so I can't really say about that.

    I have parsed with Javelins a few months ago when one of my friends told me they were great for TP gain and I noticed no significant difference. I'm sorry for my lack of parser results, I don't really tend to SS them too much since I just use for personal use. But when it comes down to it I just notice no difference.

    I will test them again for fights like Princess, but for Miser I am already at 3000tp after I first use jump and always have TP after that.

    As for Chaos Thrust before Doomspike, I do this due to the long cooldown on Chaos Thrust. Depending on the people I play with the fight can either be longer or shorter. When using Chaos Thrust first it almost always ensures a second Chaos Thrust to be used in the fight.
    (0)
    Last edited by Isaaru; 09-16-2012 at 07:37 AM.
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  6. #6
    Player
    Lavieh's Avatar
    Join Date
    Aug 2012
    Posts
    304
    Character
    Ellunavi Sevald
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Isaaru View Post
    For javelins in the situation of Miser the TP gained is negligible since I almost always have enough tp for a WS as long as I get BV Paeon, which is what the BRD should be doing. Every Miser fight I am in I end up having at least 1.5k tp when the mob dies because TP generation is already so high.

    For princess the situation is almost the exact same TP wise since even a basic paeon makes your TP generation through the roof, also on Princess I get to used DFD which that alone builds another 2k TP. Outside of dungeons I tend to use my WAR solo and for things like SB parties because I find it to be better. I don't do much Skirmish so I can't really say about that.

    I have parsed with Javelins a few months ago when one of my friends told me they were great for TP gain and I noticed no significant difference. I'm sorry for my lack of parser results, I don't really tend to SS them too much since I just use for personal use. But when it comes down to it I just notice no difference.

    I will test them again for fights like Princess, but for Miser I am already at 3000tp after I first use jump and always have TP after that.

    As for Chaos Thrust before Doomspike, I do this due to the long cooldown on Chaos Thrust. Depending on the people I play with the fight can either be longer or shorter. When using Chaos Thrust first it almost always ensures a second Chaos Thrust to be used in the fight.
    Miser is an exception because of Paeon, and well if you TP burn Princess then it isn't that much of an issue. But I mean outside of situations where you don't have Paeon (Darnus/ Garuda) ect. If you Auto Attack > Throw right after you won't lose out on auto attack damage and get some nice TP gains back, which in a fight like Garuda that is nice to have. Moogle fight is another fight to mention when it comes to TP gain.
    (0)

  7. #7
    Player
    Isaaru's Avatar
    Join Date
    Mar 2011
    Posts
    650
    Character
    Leif Gehrman
    World
    Hyperion
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Lavieh View Post
    Miser is an exception because of Paeon, and well if you TP burn Princess then it isn't that much of an issue. But I mean outside of situations where you don't have Paeon (Darnus/ Garuda) ect. If you Auto Attack > Throw right after you won't lose out on auto attack damage and get some nice TP gains back, which in a fight like Garuda that is nice to have. Moogle fight is another fight to mention when it comes to TP gain.
    Those I have not personally tested since I do not go DRG for most events and instead go BLM. It makes sense though to use javelins for those other fights. I was just referring to Miser about not using javelins because of the already immense TP gain.
    (0)
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