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  1. #1
    Player
    neorei's Avatar
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    Neorei Dawnbreaker
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    Excalibur
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    small foot movement don't really matter to me, but it does give a bit of a flare when you're playing ffxiv. What really matters and people are overlooking is the amazing job OVERALL that yoshi did. Hell, even 1.0 in it's current state is better than most MMORPGs out there. I'm sure Yoshi-p will have some good shit for us.
    (1)


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  2. #2
    Player
    Zaireeka2025's Avatar
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    Mar 2011
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    Sirius B
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    Sirius Dogstar
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    Goblin
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    Gladiator Lv 50
    Quote Originally Posted by neorei View Post
    small foot movement don't really matter to me, but it does give a bit of a flare when you're playing ffxiv. What really matters and people are overlooking is the amazing job OVERALL that yoshi did. Hell, even 1.0 in it's current state is better than most MMORPGs out there. I'm sure Yoshi-p will have some good shit for us.
    Nobody in this thread is saying that ARR will suck because of downgraded animations. No matter what happens, I will have a blast in ARR (given it is a fun game). The OP is just stating a concern for the lack of quality compared to current FFXIV.
    (2)

  3. #3
    Player
    SwordCoheir's Avatar
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    Dec 2011
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    Sword Coheir
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    Hyperion
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    Gladiator Lv 60
    Quote Originally Posted by Zaireeka2025 View Post
    It doesn't even have to be the same animations directly lifted from FFXIV 1.xx, but some new subtle transitional animations unique to ARR would be good too. Something with a sense of timing that works well with the new engine.
    There could be alot of reasons that only the most basic animations and basic physics were used in the showing, at least from a developers standpoint.

    Could be the fact the demo Yoshi played with was merely just that a DEMO that probably was hastily put together by the developers in order to make the deadline for the con, so they left out some of the immersion features.

    Or perhaps the demo Yoshi played was made before the reworked physics and animations were fully developed.

    Or the demo was buggy too buggy with the detailed animations and physics therefore left them out to avoid community backlash or problems during the presentation. (Which is a smart move IMO if that was the case)

    Or the demo was not connected to a test server and was fully installed within the computer presented, therefore leaving out all but the most basic functions and UI features.

    Or just bear with me now, the new server structure still requires the physics engine to be reworked, and they may be still in the process of doing so. Which I could see happening, even if they have the math part done doing little things like the grass blowing in the wind, slowing down your pace from a full sprint, or getting knocked off your feet can be taxing on the games resources and still requires it to be fine tuned.

    There are a plethora of other reasons they may not have included it, but from a general standpoint it's too early to tell what's really gonna be implemented in the game.
    (1)
    Last edited by SwordCoheir; 09-06-2012 at 07:32 AM.

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  4. #4
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    Quote Originally Posted by SwordCoheir View Post
    Could be the fact the demo Yoshi played with was merely just that a DEMO that probably was hastily put together...
    We are just a couple of months before alpha testing.. that simply COULDN'T be a hastily put together demo.

    But then again, i REALLY hope you're right.
    (4)

  5. #5
    Player
    Zaireeka2025's Avatar
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    Sirius B
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    Sirius Dogstar
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    Goblin
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    Gladiator Lv 50
    As was mentioned before. Gamescom 2009 FFXIV pre-Alpha video footage showed that all animations we see in current FFXIV 1.x were in place from an insanely early point. This was done under the same roof, but under different leadership. I'm hoping that the leadership difference, and not the same development practices, are the reasons behind the missing animations. If not, then what we are seeing is what we will see from now on. Yoshi-P stated many times that the graphics are 80% done. That's pretty close to completion with something as big as basic movement animations still missing. Until there is an explanation, we can only assume they were deliberately left out due to some sort of technical issue with gameplay or latency.

    Dev response please!
    (6)

  6. #6
    Player dragorian's Avatar
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    Jun 2012
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    Character
    Blueberry Haze
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    Siren
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    Conjurer Lv 70
    will you pple even still complain when 2.0 is released look its not out yet and yall allready crying about it
    (0)

  7. #7
    Player
    Gramul's Avatar
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    Ul'dah
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    Eisen Gramul
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    Hyperion
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    Blacksmith Lv 90
    Quote Originally Posted by dragorian View Post
    will you pple even still complain when 2.0 is released look its not out yet and yall allready crying about it
    Yes.
    With all my heart.
    (6)

  8. #8
    Player
    neorei's Avatar
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    Neorei Dawnbreaker
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    Excalibur
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    Quote Originally Posted by dragorian View Post
    will you pple even still complain when 2.0 is released look its not out yet and yall allready crying about it
    also remember, we'll have to deal with a lot more people soon.
    (0)


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  9. #9
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    Quote Originally Posted by dragorian View Post
    will you pple even still complain when 2.0 is released look its not out yet and yall allready crying about it
    Don't you think by the time 2.0 releases would be a little too late to "cry about it"?

    You have to understand something. Its 2012. We have a way of reaching out and make our concerns and opinions public for everyone including the developers to see. We're not simply "crying about it" , this is not a thread to circlejerk our sadness over our precious animation missing, but a thread to :

    1. Make current and future players aware of this situation
    2. Let the developers know we are aware of this situation
    3. Ask for developers to address the issue before your MMO feels like Aion and its clones.
    (4)

  10. #10
    Player
    indira's Avatar
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    Mar 2011
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    Erika Indira
    World
    Sargatanas
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    Pugilist Lv 75
    Quote Originally Posted by Nemy View Post
    Don't you think by the time 2.0 releases would be a little too late to "cry about it"?

    You have to understand something. Its 2012. We have a way of reaching out and make our concerns and opinions public for everyone including the developers to see. We're not simply "crying about it" , this is not a thread to circlejerk our sadness over our precious animation missing, but a thread to :

    1. Make current and future players aware of this situation
    2. Let the developers know we are aware of this situation
    3. Ask for developers to address the issue before your MMO feels like Aion and its clones.
    does SE really care?
    problem is if any the game is using WoW as there focus point so its gonna have plenty of clone to it. and another thing is i doubt its gonna to gain much players just because people gave up on it, its a semi wow clone, and so very restricted to do anything. people dont wanna pay for it everymonth. dont think it will hit FFXI numbers for a long time the game is already 2 years old.

    other games are doing new things most recent is GW2 you can just play that game start moving and you find things to do.
    (0)

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