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  1. #31
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Malakhim View Post
    We already have a Red Mage.

    In Final Fantasy XIV it's called a Gladiator(or whatever melee class you want really) loaded out with both CNJ and THM abilities.
    Not really, although Jobs were never originally planned in FFXIV's design (Tanaka even said he wanted to keep away from the traditional FF jobs in FFXIV) there was a musketeer class designed for the Alpha of 1.0. Musketeer even has an unused guild in Limsa and looking at the types of weapons GLA uses there are no rapier, epee, or other fencing type weapons in GLA's arsenal or in the game at the moment.

    Besides that, functionally GLA to RDM does not work in the slightest. You'd be pushing a very defensively focused class into a magical DD focused environment, who would only have the lowest tiers of magic from their cross-class abilities and have little to go off of outside of their job specific actions to strengthen itself.
    (1)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  2. #32
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 58
    The only thing is that RDM wouldnt be half blm or half whm without pissing off the BLMs lol. So take away that for a moment, will they keep the enfeeble? most likely even though IMO enfeebeles mean nothing in this game. the EN spell they better have these, and it better be exactly like the thing we saw in the 1.0 trailer and make the weapons glow with the elemental color. If they get refresh and haste like in 11 they better get the GOD DAMN AOE VERSIONS F%^K THE CYCLES lol.
    (0)

  3. #33
    Player

    Join Date
    Apr 2011
    Posts
    143
    This is technically a rdm/summoner
    (0)

  4. #34
    Player
    Grey_Cain's Avatar
    Join Date
    Oct 2011
    Posts
    426
    Character
    Cara Verant
    World
    Ultros
    Main Class
    Conjurer Lv 90
    I really really really really really want Red Mage!...but. I have to be fair about this. Musketeer should probably be/have been the next choice. GLA with THM and CNJ abilities really is enough of a RDM to keep me happy for now.

    Actually, what I really hope for is multiple job slots so that a Gladiator can equip both WHM and BLM to become a RDM.

    If they stick with just one job slot, though, I could go for some RDM off of Musketeer (as a class with elemental bullets). They've already got the outfit. Just replace the sword with a gun and you're set!
    (0)

  5. #35
    Quote Originally Posted by Duelle View Post
    Just trying to help here. =P
    Link
    Can't tell if fake or leak <_< good job lol
    (1)
    Retired FFXI character: Ranok of Sylph

  6. #36
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Rustyhagun View Post
    Kind of a silly remark as FFXI nailed the FF Red Mage persona to a tee. Able to cast white & black magic, to wield a sword and shield, had def and offensive melee properties. All this while still maintaining it not being as strong as the jobs it borrowed from.

    If FFXIV2.0 had Red Mage in it, it would have to be the same exact thing... As that is what a Red Mage is. You say "redundant" because this is one of the few companies to release a sequel mmo for the same franchise. Using the same lore and Jobs and species for the foundation of that lore is standard. An original story plot is the only thing that needs to be new. So you can't say using the same jobs from the FF universe is redundant...specifically "I dont want to see ffxi red mage" when that red mage is the same red mage from FF1.


    as taken fromt he wiki:
    Red Mages typically cast both Black and White Magic and can also wield swords and equip armor that normal Black and White Mages cannot. They are, in essence, among the more versatile characters of the series. However, their versatility comes at a price: their stats are usually low, and they cannot cast higher level spells or use stronger equipment. They can learn many spells, but not the strongest, and equip some heavy armor, but not all of it.

    Thus, the Red Mage is a jack-of-all-trades, but a master of none. In certain games, Red Mages have a special ability such as Dualcast which boosts their spell casting efficiency. The standard Red Mage attire consists of red, black, and white clothing, including a red cloak with white or black trimmings, black boots and a red cap with a white feather.

    The fact you think XI nailed the rdm role is laughable, XI rdm was done wrong.
    (6)

  7. #37
    Player
    Levian's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    140
    Character
    Brann Lochlan
    World
    Excalibur
    Main Class
    Red Mage Lv 50
    I think RDM was done right, at least in regards to accurate portrayal according to lore. B grade swordsmanship, access to all but the highest tiers of black and white magic. Problem is it didn't seem to take into account that it was placed in an MMO setting.

    Problem was the playerbase pushed em to the back line alongside White and black mages. It was rare to see it used as anything other than a healing haste/refresh monkey. God help you if you drew your weapon to smack something in a party setting, you'd never hear the end of it.

    The inherent problem with a jack of all trades job in an MMO environment is that adequate will never be seen as good enough. If you're an ok meelee/magic damage dealing job and anything better is available, guess what will be fulfilling the DD role? Not you. I'm sure I don't need to point this out, but the group that's always overpopulated in the MMO Holy trinity is damage dealing classes. And if you're an ok healer...well you're still a healer and in every MMO i've played healers are the scarcest role, so guess where you'll be pressed into service. Just look at XI's Summoners, stuck healing from about level 10 until the late 60s/early 70s just because they had the mana pool to scrape by in the healing role with whm subbed.

    I'll go ahead and say it, if Redmage were to do anything other than buff/heal it would need to be a Spellsword capable of respectable damage. Not bottom rung, not "mediocre," I mean right there alongside the other damage dealing classes.

    Edit: On topic, there are other things I would like to see rather than either. But between those released and Redmage, my honest preference is Redmage. To be honest though, an FF title needs a few core things. At this point it wouldn't feel like a Final Fantasy title without both Redmage (or something close to) and Summoner. But that's just me.
    (10)
    Last edited by Levian; 09-02-2012 at 11:28 AM.

  8. #38
    Player
    Yukagama's Avatar
    Join Date
    Mar 2011
    Location
    Gridinia
    Posts
    290
    Character
    Yuka Gama
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Grey_Cain View Post
    I really really really really really want Red Mage!...but. I have to be fair about this. Musketeer should probably be/have been the next choice. GLA with THM and CNJ abilities really is enough of a RDM to keep me happy for now.

    Actually, what I really hope for is multiple job slots so that a Gladiator can equip both WHM and BLM to become a RDM.

    If they stick with just one job slot, though, I could go for some RDM off of Musketeer (as a class with elemental bullets). They've already got the outfit. Just replace the sword with a gun and you're set!
    First of all Musketeer would not be Rdm as a job, why is that because of gun's. I think Musketeer would be corsair XD!

    Fencer would be RDM for sure or mystic mage.
    (2)
    FFXI 2002-2011 SMN BLU SCH BLM NIN
    FFXIV 2010 - 2012 Ver1.0 Blm Drg whm
    FFXIV alpha beta drg blm
    FFXIV beta 2 Drg
    FFXIV beta 3 and 4 Drg SMN blm

  9. #39
    Player
    Yukagama's Avatar
    Join Date
    Mar 2011
    Location
    Gridinia
    Posts
    290
    Character
    Yuka Gama
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by KoujiGeki View Post
    The only thing is that RDM wouldnt be half blm or half whm without pissing off the BLMs lol. So take away that for a moment, will they keep the enfeeble? most likely even though IMO enfeebeles mean nothing in this game. the EN spell they better have these, and it better be exactly like the thing we saw in the 1.0 trailer and make the weapons glow with the elemental color. If they get refresh and haste like in 11 they better get the GOD DAMN AOE VERSIONS F%^K THE CYCLES lol.
    RDM would not be a RDM with out the blck and white magic, outside of FFXI, RDM has both white and black magic along with Dot and debuff spells.
    (0)
    FFXI 2002-2011 SMN BLU SCH BLM NIN
    FFXIV 2010 - 2012 Ver1.0 Blm Drg whm
    FFXIV alpha beta drg blm
    FFXIV beta 2 Drg
    FFXIV beta 3 and 4 Drg SMN blm

  10. #40
    Player
    Grey_Cain's Avatar
    Join Date
    Oct 2011
    Posts
    426
    Character
    Cara Verant
    World
    Ultros
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Yukagama View Post
    First of all Musketeer would not be Rdm as a job, why is that because of gun's. I think Musketeer would be corsair XD!

    Fencer would be RDM for sure or mystic mage.
    Well, if you want to port everything over from FFXI wholesale, sure. But this is a chance to break free, to give RDM a new role that isn't shackled to being a refresh/haste-bot!

    And, I mean, one off-combo has already happened (*cough*ARC/BRD*cough*) to give RNG a cheap-shot in the gut. COR really just had that one showing in the series, after all. >_>
    (1)

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