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  1. #1
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 100
    The only thing is that RDM wouldnt be half blm or half whm without pissing off the BLMs lol. So take away that for a moment, will they keep the enfeeble? most likely even though IMO enfeebeles mean nothing in this game. the EN spell they better have these, and it better be exactly like the thing we saw in the 1.0 trailer and make the weapons glow with the elemental color. If they get refresh and haste like in 11 they better get the GOD DAMN AOE VERSIONS F%^K THE CYCLES lol.
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  2. #2
    Player
    Yukagama's Avatar
    Join Date
    Mar 2011
    Location
    Gridinia
    Posts
    290
    Character
    Yuka Gama
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by KoujiGeki View Post
    The only thing is that RDM wouldnt be half blm or half whm without pissing off the BLMs lol. So take away that for a moment, will they keep the enfeeble? most likely even though IMO enfeebeles mean nothing in this game. the EN spell they better have these, and it better be exactly like the thing we saw in the 1.0 trailer and make the weapons glow with the elemental color. If they get refresh and haste like in 11 they better get the GOD DAMN AOE VERSIONS F%^K THE CYCLES lol.
    RDM would not be a RDM with out the blck and white magic, outside of FFXI, RDM has both white and black magic along with Dot and debuff spells.
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    FFXI 2002-2011 SMN BLU SCH BLM NIN
    FFXIV 2010 - 2012 Ver1.0 Blm Drg whm
    FFXIV alpha beta drg blm
    FFXIV beta 2 Drg
    FFXIV beta 3 and 4 Drg SMN blm

  3. #3
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Yukagama View Post
    RDM would not be a RDM with out the blck and white magic, outside of FFXI, RDM has both white and black magic along with Dot and debuff spells.
    Thing is you can't really give RDM everything to be versatile without seriously handicapping it with the limitations on ability slots. They'll likely have to focus RDM's role into one or two aspects and probably combine some of their abilities to make it work. Like incorporating something like a Burning Blade > Red Lotus Blade > Flare Blade combo that consumes TP and MP, maybe give them a cure spell like Sacrifice which will consume hp and mp to keep RDM from becoming backlined if it's as strong as Cura.
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    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]